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  #2651  
Old 09-13-2022, 11:03 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Cleric provides better healing outside of CH that does not snare/attack speed slow the target. You are high as giraffe pussy.
Between slow and/or Shaman/Necro healing you will be fine. A Shaman can quick heal if necessary, and you don't want the snare. The Shaman can Torpor the Necro so they can keep healing if needed too.
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  #2652  
Old 09-13-2022, 11:07 AM
PlsNoBan PlsNoBan is offline
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Lol. I don't even have words for this one.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
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  #2653  
Old 09-13-2022, 11:09 AM
cyxthryth cyxthryth is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Incorrect.
You are indeed incorrect - which seems to be quite a common occurrence as evidenced by this thread & your posts in it.

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
A Shaman offers more utility and DPS than a cleric. The reason why you bring a single cleric is for resurrection and CHing the pets since they have a lot of HP.

Multiple Clerics wouldn't offer much. You don't need to CH chain in a four man group. Having a Cleric and a Shaman gives you a much broader range of spells.

Enchanter/Enchanter/Shaman/Cleric is a very strong group when looking at a four man composition. You get all the DPS you need, and a lot of utility and camp options too.

But as I said before, I agree with OP. Enchanter/Mage/Shaman/Necromancer is probably the best four man comp. You get all the utility you need, including CoTH from the Mage, and you hit the DPS breakpoints necessary for any content a four man group could do. It's easy enough to level a pocket cleric to 49 if your group wants the superior ressurection and CHing pets.
Your posts' content would seemingly reveal that you have either forgotten - or are for some reason attempting to purposefully ignore - the irrefutable fact that you have already admitted (in this very thread) that the Shaman would not Malo/Slow the majority of the mobs this group is killing.

With that irrefutable fact - which you cannot refute - having been stated once again, you have simply not provided evidence of the relevant/useful "utility" & "much broader range of spells" that a Shaman would provide to an Enc/Enc/Cleric group which (objectively) already has sufficient heals, and (objectively) already has sufficient slows (additional reminder that you have admitted you would not use Malo/Slow on most mobs) and any mobs that do warrant/require being slowed can easily be handled by the 2x Enc.

Your posts' content would seemingly also reveal that you have forgotten - or are for some reason attempting to purposefully ignore - the irrefutable fact that Enc/Enc/Cleric already has sufficient wipe prevention because Enc, Enc, Cleric all can root & pacify & memblur. This means that even if one of the Enc dies there is ample opportunity to correct the situation without a full wipe occurring, especially if mobs are able to be memblurred/atone'd. A Shaman would NOT be able to rez & recover one of the Encs if they died, and the evidence betrays that you DO in fact realize this, because your post laughably tries to account for this by yet again moving goalposts. Remember, this is a discussion of a 4-man caster/priest group, which means "pocket clerics" have no place in this discussion and you bringing them up is wholly irrelevant (and disingenuous).

This really isn't hard hehe. [You must be logged in to view images. Log in or Register.]

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You wouldn't cast Malo/Slow on mobs dying in 30 seconds, so I am not sure why you are even talking about that.
Last edited by cyxthryth; 09-13-2022 at 11:21 AM..
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  #2654  
Old 09-13-2022, 11:38 AM
Troxx Troxx is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Between slow and/or Shaman/Necro healing you will be fine. A Shaman can quick heal if necessary, and you don't want the snare. The Shaman can Torpor the Necro so they can keep healing if needed too.
Who is going to complete heal the 7-8k pet?

Beyond that, when charm does break who is going to impressively blast heal the ench and stun the pet?

Shaman and necro heal over times stack. Their healing potential is impressive but notably lacks emergency blast heal potential and … again … who is going to complete heal the massive hp enchanter pet? Or are you going to torpor the pet repeatedly killing its dps … and still barely make more than 17-25% dent (at best unless you have a really good high level pet) in its health per full torpor.

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Last edited by Troxx; 09-13-2022 at 11:40 AM..
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  #2655  
Old 09-13-2022, 11:39 AM
Crede Crede is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Who is going to complete heal the 7-8k pet?

Beyond that, when charm does break who is going to impressively blast heal the ench and stun the pet?

Shaman and necro heal over times stack. Their healing potential is impressive but notably lacks emergency blast heal potential and … again … who is going to complete heal the massive hp enchanter pet? Or are you going to torpor the pet repeatedly killing its dps … and still barely make more than 17-25% dent in its health per full torpor.

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It’s already been mentioned.

The 5th pocket cleric DSM has suggested, lol. Cyxthrx just summed things up quite nicely.
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  #2656  
Old 09-13-2022, 11:40 AM
Chortles Snortles Chortles Snortles is offline
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This is the song that doesn't end
Yes, it goes on and on, my friends
Some people started singing it not knowing what it was
And they′ll continue singing it forever just because
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  #2657  
Old 09-13-2022, 11:52 AM
Vexenu Vexenu is offline
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At around page 800, DSM is going to admit that the major utility his Shaman brings is SoWing the group before they zone into Seb.
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  #2658  
Old 09-13-2022, 11:58 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Who is going to complete heal the 7-8k pet?

Beyond that, when charm does break who is going to impressively blast heal the ench and stun the pet?

Shaman and necro heal over times stack. Their healing potential is impressive but notably lacks emergency blast heal potential and … again … who is going to complete heal the massive hp enchanter pet? Or are you going to torpor the pet repeatedly killing its dps … and still barely make more than 17-25% dent (at best unless you have a really good high level pet) in its health per full torpor.
Since you haven't been in the discussion, you missed the part where you can level a pocket cleric to CH a pet if you really want that in-between pulls. You only need a level 39 cleric for CH.

An Enchanter can control their own Charm Breaks just fine, a Cleric isn't necessary. Enchanters can solo quite well with Charmed pets.

In an Enchanter/Shaman/Mage/Necro composition, tactics would change a bit. You would use a lower level slow on a mob so they simply don't do a lot of damage. Then the Necro heals will be just fine for keeping the pet up during combat. CH is best for when you are just killing mobs without slow. Tagar's insects costs 125 mana for a 50% slow. That is a very manageable mana cost for the Shaman, and the Enchanter/Shaman could even alternate to further save on mana.

The Shaman can also just slow tank if the group prefers that. This composition has four pets, and is easily doing 200 DPS just with the four pets.

On harder camps like Fungi King, plenty of trio comps don't have Clerics at all, and they kill King just fine with Torpor as the primary healing. On those kinds of mobs the DPS reduction doesn't matter as much because you will still never get an extra cycle of the mob. Saving 40 seconds on Fungi King would still require you to camp him for for something like 20 hours for you to get another spawn.
Last edited by DeathsSilkyMist; 09-13-2022 at 12:03 PM..
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  #2659  
Old 09-13-2022, 12:03 PM
Troxx Troxx is offline
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So now our 4 man caster group has a pocket cleric to swap in between pulls to heal the pet …

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#movethegoalposts
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Last edited by Troxx; 09-13-2022 at 12:06 PM..
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  #2660  
Old 09-13-2022, 12:04 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
So now our 4 man caster group has a pocket cleric to swap in between pulls to heal the pet …
OP never said you couldn't have a pocket cleric. I am not sure why people keep thinking this is not a possible route to take. Between four people it would be trivial to level a cleric to 39. It is pretty common for people to make pocket clerics on P99.
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