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  #251  
Old 11-23-2012, 11:06 PM
Metallikus Metallikus is offline
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Still you don't deny your matra, or borg directive...you just make excuses for it. Excuses that are so far in the past, that it could matter less. No one playing now really cares about how IB dominated the end game raiding with shadyness. Maybe we can agree to fix things that are fixable now? Which is how we are handling the end game raid scene presently.
  #252  
Old 11-23-2012, 11:39 PM
India India is offline
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Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
Still you don't deny your matra, or borg directive...you just make excuses for it. Excuses that are so far in the past, that it could matter less. No one playing now really cares about how IB dominated the end game raiding with shadyness. Maybe we can agree to fix things that are fixable now? Which is how we are handling the end game raid scene presently.
Jesus fucking christ,, it's MANTRA you idiot. At first I attributed your idiocy to typo's,,, but you can only typo the same word wrong so many times

If you want to TRY to sound intelligent at least get the fucking words right -- not like it's going to help

and seriously,, you're saying "borg directive"?? How old are you again?
I'm guessing your age is about the same as your IQ given your tunnel vision and narrow mindedness.
Last edited by India; 11-23-2012 at 11:48 PM..
  #253  
Old 11-23-2012, 11:41 PM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
Still you don't deny your matra, or borg directive...you just make excuses for it. Excuses that are so far in the past, that it could matter less. No one playing now really cares about how IB dominated the end game raiding with shadyness. Maybe we can agree to fix things that are fixable now? Which is how we are handling the end game raid scene presently.
I'm sorry but the only things that are "fixable" in relation to the raid scene at the moment is FTE shouts and the release of Velious.

I actually prepared a document the other day to explain why the raid scene is more stagnated by lack of development than player interaction. In addition to FTE shouts, here's what the release of Velious would entail;

Classic/Kunark

Mini:
Phinigel
Master Yael
2 Minis

Demi:
Maestro
Draco
2 Demis

Semi:
Venril Sathir
King
Queen
3 Semis

Raids:
Vox
Naggy
Cazic
Inny
Trakanon
Talendor
Sev
Gore
Fay
9 Raids

Exclusive:
Silverwing
Hosh
Druushk
Nexona
Phara
Xygoz
6 Exclusives

22 raidmobs in Classic+Kunark

Now for Velious alone

Minis:
Lodizal
Kelorek`Dar
Lord Bob
Everything in West Wastes
Mini count 3

Demi:
Velketor
Vindi
Woushi
Demi count 3

Semi:
StatueO
Flurry Drakes
Semi count 2

Raids:
Zlandicar
Klandicar
Dozekar
Tormax
Sontalak
Lenindara
Aaryonar
Dagarn
Feshlak
Nevederia
Jorlleag
Zlexak
Sevelak
Vyemm
Vulak
Koi`Doken
Tunare
Eashan of the Sky
Ikitiar the Venom
Lady Mirinella
Avatar of War
Coldain King
Yelinak
New CT
New Inny
Count: 25 raid mobs

Exclusives:
All four warders including...
Master of the Guard
Final Arbiter
Count: 6 exclusives

At least 40 mobs added in Velious that are worthwhile. Kunark and Classic have 22. I would guess that we would only want VS, Phara, Fay, Trak, and when we need scales- What dragons drop them, plus the gods themselves. (CT/Inny) (Due to the planes revamps)

Velious release would put the number of mobs we care about to 48, out of 62, or 24 mobs on which we give 0 fucks regularly, and most of Kunark mobs would be only relevant to us for a short period of time and we certainly wouldn't be camping alt forces at them.

Now lets think of what we'll actually get. I'll say well..... out of the ones we want, we'll get about 85%, or 40-41 mobs out of each 62 cycle, or 2/3rds or so of all mobs.

The problem isn't us working together, the problem is them releasing Velious. This server has become so incredibly stagnant that plenty of unskilled level 60's want to enter the raid scene but don't have the leadership or the dedication to do so.

This is intended to be a "Classic" EQ experience, but it cannot be if the timelines are stretched so far beyond their normal timelines that there just ends up with too much player inflation in the endgame.


I came to this server with three friends and started TMO, made good choices, passed leadership to Zeelot and now they are even better than I had hoped they could be. It was a long hard fight to get here, every hour of the day, every day of the week for months and months on end.

Do you honestly think any one would be willing to give up things they worked so hard for just to, "Make things better!".

I'm sorry, this isn't real-life, you aren't starving Ethiopians or the animals on the sad commercials on TV. This is a game we play to have fun, in games- you have fun winning. I don't see any reason to be charitable to people wanting to win without them giving the same effort we did, as no one would ever have done the same for us.

If you're not having fun? Don't fucking play, if your "fun" is bitching about how you could have more fun if we had less- Go fuck a tree.

If you want my/TMO's primary concern to be your enjoyment of the game, then you'll have to join TMO. I'm sorry, but I can't in good conscience make "everyone else's" enjoyment of the server take priority over the people who have been with me this whole time, whom without- we might be under the same retarded tyranny we were when IB ran the server.
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  #254  
Old 11-23-2012, 11:56 PM
Metallikus Metallikus is offline
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nothing to argue against there. and for the record i don't preach about rotations, but rather respect and fair play. But when it comes down to guilds poopsocking or racing for god while accidentally training each other...emotions are fueled and the worst comes out. What other options are there?
  #255  
Old 11-24-2012, 12:02 AM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
nothing to argue against there. and for the record i don't preach about rotations, but rather respect and fair play. But when it comes down to guilds poopsocking or racing for god while accidentally training each other...emotions are fueled and the worst comes out. What other options are there?
Accidents happen, that much is assured. As to poopsocking? Refer to my above post with source code so that whomever gets FTE in a giant poopsock is instantly recognized. When they are recognized, any smart or attentive individual would immediately bail out and give the other side their shot at the mob. Otherwise, pure FTE- Which if we can all agree would be dictated by the above shout, and if the code works properly, When you can next engage be dictated by the mob no longer being aggroed.

I can't see any better way to solve our current problems.

Even if the shouts don't correspond with FTE logs- if they give us this ability we can police ourselves, and I am sure we can do this civilly if it were implemented, sans the instances of kiting or training.

In fact, this would not only lessen people sitting on spawn- because if you do, you know people are gonna bail if you get FTE and it's all on you (instead of Trak/VS vaporization)
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Last edited by Loly Taa; 11-24-2012 at 12:04 AM..
  #256  
Old 11-24-2012, 12:10 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]
I'm sorry but the only things that are "fixable" in relation to the raid scene at the moment is FTE shouts and the release of Velious.

I actually prepared a document the other day to explain why the raid scene is more stagnated by lack of development than player interaction. In addition to FTE shouts, here's what the release of Velious would entail;

Classic/Kunark

Mini:
Phinigel
Master Yael
2 Minis

Demi:
Maestro
Draco
2 Demis

Semi:
Venril Sathir
King
Queen
3 Semis

Raids:
Vox
Naggy
Cazic
Inny
Trakanon
Talendor
Sev
Gore
Fay
9 Raids

Exclusive:
Silverwing
Hosh
Druushk
Nexona
Phara
Xygoz
6 Exclusives

22 raidmobs in Classic+Kunark

Now for Velious alone

Minis:
Lodizal
Kelorek`Dar
Lord Bob
Everything in West Wastes
Mini count 3

Demi:
Velketor
Vindi
Woushi
Demi count 3

Semi:
StatueO
Flurry Drakes
Semi count 2

Raids:
Zlandicar
Klandicar
Dozekar
Tormax
Sontalak
Lenindara
Aaryonar
Dagarn
Feshlak
Nevederia
Jorlleag
Zlexak
Sevelak
Vyemm
Vulak
Koi`Doken
Tunare
Eashan of the Sky
Ikitiar the Venom
Lady Mirinella
Avatar of War
Coldain King
Yelinak
New CT
New Inny
Count: 25 raid mobs

Exclusives:
All four warders including...
Master of the Guard
Final Arbiter
Count: 6 exclusives

At least 40 mobs added in Velious that are worthwhile. Kunark and Classic have 22. I would guess that we would only want VS, Phara, Fay, Trak, and when we need scales- What dragons drop them, plus the gods themselves. (CT/Inny) (Due to the planes revamps)

Velious release would put the number of mobs we care about to 48, out of 62, or 24 mobs on which we give 0 fucks regularly, and most of Kunark mobs would be only relevant to us for a short period of time and we certainly wouldn't be camping alt forces at them.

Now lets think of what we'll actually get. I'll say well..... out of the ones we want, we'll get about 85%, or 40-41 mobs out of each 62 cycle, or 2/3rds or so of all mobs.

The problem isn't us working together, the problem is them releasing Velious. This server has become so incredibly stagnant that plenty of unskilled level 60's want to enter the raid scene but don't have the leadership or the dedication to do so.

This is intended to be a "Classic" EQ experience, but it cannot be if the timelines are stretched so far beyond their normal timelines that there just ends up with too much player inflation in the endgame.


I came to this server with three friends and started TMO, made good choices, passed leadership to Zeelot and now they are even better than I had hoped they could be. It was a long hard fight to get here, every hour of the day, every day of the week for months and months on end.

Do you honestly think any one would be willing to give up things they worked so hard for just to, "Make things better!".

I'm sorry, this isn't real-life, you aren't starving Ethiopians or the animals on the sad commercials on TV. This is a game we play to have fun, in games- you have fun winning. I don't see any reason to be charitable to people wanting to win without them giving the same effort we did, as no one would ever have done the same for us.

If you're not having fun? Don't fucking play, if your "fun" is bitching about how you could have more fun if we had less- Go fuck a tree.

If you want my/TMO's primary concern to be your enjoyment of the game, then you'll have to join TMO. I'm sorry, but I can't in good conscience make "everyone else's" enjoyment of the server take priority over the people who have been with me this whole time, whom without- we might be under the same retarded tyranny we were when IB ran the server.
Loly this style of post is so unexpected ! I love it ! You seemed to have tamed the savage beast too.



@ metallikus.... if you let your emotions control you that is no one else's fault. I suggest you reign them in. Its EQ shit happens
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  #257  
Old 11-24-2012, 12:14 AM
Loly Taa Loly Taa is offline
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I would also personally take the time to figure out average path time for mobs to camp and add additional shouts to specific mob quest code so they can alert the zone themselves when they have taken lets say 30% longer than normal to path to an average pull spot. This could even alleviate problems related to kiting or training of a raidmob.
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  #258  
Old 11-24-2012, 01:27 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]
We all want to compete honorably- Lets say FTE shouts were put in; All of us on Trak spawn, Trak spawns- aggros BDA first, shouts the name of whom he aggroed first. TMO (and assumably FE if they're smart) would simply run out of the room and relog as quickly as they could.

Or on Faydedar, there would be no question who pulled him once the shout goes off- once it goes off once via this code it does not go off again until it de-aggros, so if you tag something and it doesn't say your name- it's already aggroed.

If anyone really wants to help the raid scene, get Rogean or nilbog to implement this code (or something similar) as part of the quest scripts for each raid mob.

Code:
sub EVENT_AGGRO { # Triggered when a player aggros a mob
   if(!$thisFirstAggro) { # Checks if this person is the first person to aggro this mob
      quest::shout(“$name was the first to engage me.”); # Shout name of first person to activate this event
      $thisFirstAggro++; # Increment this variable so we don't do multiple shouts.
   }
}

sub EVENT_COMBAT { # Triggered when a mob enters or exits combat
   if(!$combat_state) { # If we are leaving combat (state 0) 
      $thisFirstAggro = 0; We reset $thisFirstAggro as the NPC leaves aggroed state so it can shout again.
      quest::shout(“My attackers have failed!”); # No more, "can we tag it yet!?" questions.
   }
}
perl . . . /cry
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  #259  
Old 11-24-2012, 01:29 AM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
perl . . . /cry
Perl is what EQEmu mobs and quests are scripted in, and it just happens to be my favorite language of all.
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  #260  
Old 11-24-2012, 01:56 AM
theguyy theguyy is offline
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"We worked hard" does not equal entitlement for dominating an entire server. As if EQ raids are even remotely challenging anyways lol. When Velious releases, the army of alts will just camp the whole of Velious instead of Kunark/Classic anyways, which is far from a healthy raid scene for an entire server.

With that said TMO are just players working within the rules of the server and they can't be faulted even if they dominate every camp of every spawn in every zone because it's how a completely non instanced game works. But because there are no other servers for people to raid on I believe this forces the devs hand into making a semi healthy raid scene because all evidence points to the contrary come Velious.
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