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#251
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You are not the judge of sanity or insanity, fortunately for everyone here.
You have no idea what was going on with the other raid forces, what they may or may not have done, in what context that pull was attempted, etc. Instead you choose to speculate, and you conveniently settle on the conclusions most suitable to your arguments. The bottom line is that rules are set in place not to try to figure out what is in peoples heads or why they are doing things, but instead to set up a framework within which people can act such that they get rewarded or punished. The discussion with everyone else is about this framework. Seeing as you continually shit up the thread with vague and subjective bases for what you think happened or what you think the rules are, this concept seems to have eluded you. | ||
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#252
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#253
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Easy feedback...I understand the point that FE never put damage on the mob... Goes back to, well that's considered raid interference. The rules on this server need to be cleaned up badly.
Implement Guild Raids on the server and let the exp do the talking... No need to have GM interventions. Yea I know, that wasn't til POPower, but until then, it's pretty much just letting the GM's roll the dice on who gets the loot... | ||
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#254
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GMs don't understand.
Less GM involvement in raid guilds and their rules = more Guild involvement in raiding rules. Stop trying to be the Federal Government of Raid Mobs INC.
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#255
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People die when they fight shit. That does not erase them from the aggro list unless the mob resets. As an officer of TMO, are you seriously trying to tell me that you have no fucking clue what determines who is on the aggro list of a mob and who is not? Does daddy Zeelot take care of all the important shit or something? TMO: A mentally challenged guild with lots of loot is still a mentally challenged guild. | |||
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#256
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Here is my evidence, you had 1 puller on a DTing mob, no other FE engaged. Case closed | |||
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#257
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Seems to me these "GM discretion calls" will only result in more threads from whoever is butt hurt on the outcome. Rules may promote the spirit of fairness but they are there to maintain consistency not "trying to do the right thing". From time to time, some will genuinely get shafted over something but that's when the rules can get modified to accommodate such eventualities. Not changed on the fly (however merited) by a GM. If you maintain the stance that "we'll always have to come in and make you crybabies play nice it will only lead to more drama.
GM's should deal with all other issues bugs/scams etc... anything BUT the raid loot scene (unless the boss bugs loot). People are all inherently greedy, if you open things to interpretations, they will only try to twist it to their advantage and spin it here by playing the victim card. Instead of trying to decide who is right and wrong in this instance it may be time to take a serious look at the rules themselves. Make it more black and white so little drama queens will have a harder time trying to spin it. There's plenty of options, perhaps a thread on the server board by a GM to ask the masses what the new rules should reflect will be more productive than two guilds pissing each other here. As for this particular instance, it all boils down to how many people FE had in zone. "Raidforce" is really a tricky business, I mean it's obvious TMO feels FE was just trolling with the snipe as they didn't have enough to down CT (What is that number btw TMO? Is it like less than 40 = GTFO? Sorry [You must be logged in to view images. Log in or Register.]). Cause if FE Did have legit numbers to down him then yeah from their perspective it would be a straight ks fest after they felt they got the tag. It could also be argued FE even with the bare minimum was not "Ready" to engage and just tagged early in the hopes TMO kills CT for them and they could sketch out the loot like true pro raiders (ok I'll stop :P). See where I'm going with this? Everyone will have a different opinion and even if it were frapsed, everyone would have a different interpretation of it. Not claiming Ephi did the wrong decision, just saying the fact he had to make a "gut call" is what makes the whole rule situation silly and open to debate. Either hard code FTE with a clear shout, if opposing guilds do more dmg than FTE guild then ban their accounts for 6months. Force rotations between raid ready guild (I'm sure the mass of casuals will all jizz over this idea). KS group determines Loot rights. Allow everything to go, training, ks'ing... and start a Darwinian process of retards until they realize cooperation is better than ass munching. W/e it is, decide on something other than "We'll decide on a case by case basis if the rules apply here". PS: Still would like to know how many FE had in zone ready when CT got aggroed, and would still like to hear what a "raid force" is under the TMO standards. | ||
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#258
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If a GM/Guide is present they will subjectively analyze the situation to judge whether or not a "sufficient raid force" is present and/or a "sufficient attempt" was made? FTE will not count if a "raid" only has one person on the encounter log? At this point, the thread stating the raiding rules needs to be updated to account for the individual rulings and nuances in the multitude of threads that have occurred since it was last revised. | |||
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#259
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Doing a subjective analysis of FTE + "sufficient raid force" in zone at the time of engagement raises serious questions where a mob such as an outdoor dragon can be engaged or pulled with a small force and reinforcement can stream in to complete the kill. There have been a number of times on this server where Talendor, Fay, and Sev have been pulled / engaged with only 1-2 people of the tagging guild in the zone, but by the time the dragon is near or at the camp the raid has arrived or at least enough people to engage and hold until more reinforcements arrive.
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