Quote:
Originally Posted by falkun
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BDA attempt(ed) to develop agreements on specific highly contested mobs while allowing free competition on the rest of the server, but has [not] been able to reach consensus with TMO.
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Everytime I broached the topic of negotiation with TMO while I was still in BDA, I was immediately shut down by the likes of Chest and Sanluen. The only "negotiation" they wanted from TMO was the "handout kind."
Quote:
Originally Posted by arsenalpow
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The challenge in this game is beating the encounter (as trivial as that may be in some cases) and/or beating the competition to the encounter.
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The encounter is cake. There is no challenge really. The competition to the encounter (i.e., racing) is about all we have on this server. Taking that away via rotations would amount to server suicide.
Quote:
Originally Posted by arsenalpow
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BDA tried to be an example for this during the TMO suspension, and I think we definitely showed that's it's possible to race without the drama.
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There was no drama because you had no real competition.
Quote:
Originally Posted by Pan
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Had a real-life friend who is a PhD shrink have a look at this thread
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Shrinks have their own issues.
Quote:
Originally Posted by Alawen
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When the server was young, there were about 50 hardcore raiders. We were split into two groups, Inglourious Basterds and Transcendence. There really wasn't enough content to divide to everyone's satisfaction, so each side did everything we could to come out right up to the point of getting in trouble.
Over time, fingers have been pointed at whichever guild was getting the lion's share of wins. What's less evident is that those guilds have gotten bigger and bigger and even within the winning guilds there is resentment about who gets what loot.
There simply isn't enough content to satisfy the expectations of everyone who plays on Project 1999. There are too few encounters and too little loot to divide between what are now hundreds of people who would like to raid. Perhaps Velious will take some of that pressure off, but I highly doubt it. I have little doubt that dozens of people have already thought through and prioritized how to secure that content for their own guilds and clique groups within the guild. I expect the top two or three guilds, whichever they turn out to be, to expand to even greater numbers in order to maintain dominance across all zones and desirable encounters.
This is how Project 1999 has been and likely will be. Enjoy what you can. Laugh at the personalities and interactions. Treasure your rare loot. It is a simple exercise in economics to demonstrate that the scarcity of resources on this server cannot possibly be divided to everyone's satisfaction. There can be no equitable solution and conflicts will never end. If anything is done to force a rotation or multiply the availability of raid encounters, there will no longer be any challenge at all as 50-100 players converge to obliterate their target in less than a minute.
Enjoy the fight. Rough it up. Get dirty. It's why you're really here.
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This.