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#251
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I don't think a ~20% boost in xp is by any means a PL...and it's enough to attract people, I'd hope. Maybe not at this point...but I've noticed a big change in numbers and who's playing just in the week that I've been gone. [You must be logged in to view images. Log in or Register.]
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#252
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Searyx look what you did! Shame on you.
Kidding. | ||
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#253
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The problem is that a 20% boost in exp isn't enough to attract people. If it takes you 240 hours of played time to ding 50, then making it take 200 hours instead isn't going to bring in tons of players. You need to think about what demographic is disinterested because of slow exp: is it the people who have real lives, or the people who are just too awful at the game (95% of VZTZ players) to endure the grind? I'd guess it's the latter just from reading this thread. And that's why 40 hours isn't going to make a difference for these players, because they want to instantly ding 50, they don't want to experience mid-level pvp, they just want to hide away in some remote area of Norrath where they can level undisturbed and participate in epic 30 vs. 30 fights over dragons. The problem is that you can't have a 30 vs. 30 fight on a server that has only 20 people, which would be the fate of this box if the VZTZers got their way.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#254
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JC.. Don't any of you actually read what he wrote? He didn't say make it take less time in total or be a smaller mountain of xp to climb.. He just said to make 1-20 a bit easier and make the other levels a teeny bit harder.
Seems like a pretty good idea to get folks hooked first. Get em to lvl 20 and they will prob go to 50.
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Litha Weapon - 54 chanter
Zigfreed Lincoln, Founding Fathers, 34 pally R99 I've escaped and only have time to forumquest. | ||
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#255
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The reason for the xp bonus is to try and get people hooked. Once you reach level 30, whether it took you 3 days played or 8 days played, you begin to feel a little more invested. As you gain more and more levels, and at 50 when you get new gear, you become even more invested. This investment is why MMO's are such a success. If you cannot get players to stay around long enough to become invested, then you failed. | |||
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#256
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Ok then up it to 50%, problem solved!
Don't want to spend 6 hours grinding to get a level. | ||
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#257
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#258
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#259
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make everyone start 50 with epics on vendor
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#260
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Grinding has no skill. Grinding is the most mindless, bluebie, stupid, retarded thing ever invented; the byproduct of lazy developers who did not create enough content and thus have to stretch out the time of a game. It's such a repetitive task lacking any semblance of "skill" that botters can easily program any MMO to do it.
No one wants to grind. If they did, they'd play P99 Blue and stay there. This is a pvp server. People want to pvp, they don't want to fucking camp aqua goblins for 6 hours at any level, especially if you're going to penalize them for pvping by putting in exp loss. | ||
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