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Simplest example is Wizards. Wizards get about 14000 mana to play with per hour via Meditate and Harvest at level 60. This assumes no Clarity, Flowing Thought, Epic, etc. 14000 mana translates to roughly 38 Ice Comets per hour, but I'll round to 40. 40 Ice Comet Casts × 1120 Damage = 44,800 damage per hour / 3600 seconds = 12.5 DPS over an hour when you include recovery downtime. This is why Rend Robe is great on Wizards. Spamming Rend Robe is 56 DPS over an hour due to having zero recovery downtime. You are dealing 201,600 damage per hour via Rend Robe compared to 44,800 damage per hour via Ice Comet. That is almost 5x the damage, which will translate to more kills per hour. Obviously Wizards are casting spells other than their damage spells, so you won't be getting the exact numbers above. Those numbers are just the best you can get in those circumstances. I am not trying to downplay Wizard burst damage. Wizard burst damage is still quite useful, especially the Dragon/Giant Bane spells. But this is discussion is about kills per hour. I also agree with the psychological aspect of procs, and 2h weapons for that matter. You remember a Crippling Blow that has high damage when using a two handed weapon, while forgetting the times where you have a string of misses and low damage hits.
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#3
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This is obviously a small sample size, but I did a short test.
My 60 SK was fighting a blue con Geo in WL. Each of the entries below is getting the same Geo down to 20% and then FDing. This was to avoid the possibility that other Geos I fight change their level, which could skew the test. The data below shows how much damage I took before the Geo got to 20%, and how long it took me to get the Geo down to 20%. Ancient Fire Etched Flamberge ============================== 3119 HP -> 1882 HP - 1 minute 40 seconds 3119 HP -> 1827 HP - 1 minute 25 seconds 3119 HP -> 2017 HP - 1 minute 25 seconds 3631 damage taken over 270 seconds = Geo does 13.4 DPS to me SK Epic (This includes Epic Proc Heals) ============================== 3077 HP -> 2750 HP - 1 minute 30 seconds 3077 HP -> 2500 HP - 1 minute 55 seconds 3077 HP -> 2230 HP - 2 minute 06 seconds 1751 damage taken over 331 seconds = Geo does 5.3 DPS to me This is a small example showing how a lower DPS weapon with a good defensive proc can be more effective than a higher DPS weapon with an offensive proc. SK Epic was 60 seconds slower on kill time, but saved me 1880 HP. In those 60 seconds saved from the Flamberge I could recover 360 HP from Invigorate BP, and 160 HP via Racial Regen + AoB 2x, for a total of 520 HP. SK Epic saved me an extra 1360 HP even after you consider recovery downtime from the higher DPS weapon. That means I can spend another 2 minutes fighting instead of recovering with SK Epic.
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Last edited by DeathsSilkyMist; 09-29-2025 at 11:59 PM..
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#4
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Good testing there. Only caveat is that while rolling the SK epic adds 8.3dps (50/tick) so it’s ratio is effectively better than it looks.
I still think it’s one of the best droga farming options since you can keep on plugging along. Similar to how the tstaff proc in some situations will add a ton of mitigation that isn’t fully appreciated. Parsing fights gives a lot of good info besides who got 1st place. | ||
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#10
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Last edited by Jimjam; 09-30-2025 at 12:25 PM..
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