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  #1  
Old 11-15-2023, 04:26 PM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
Just one thing, even war are better off with 2h for dps now . Which knights would also use. If ya dpsing you shouldn’t be dual wielding it’s worse dps.
funny the guy saying people who dont weapon swap are shitters is the same guy saying wars use 1 handers in xp groups lol
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  #2  
Old 11-23-2023, 02:41 AM
Infectious Infectious is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Warrior should be trying to stay berserk in most situations where they aren't depending on Complete Heal; it's viable while tanking for plenty of group content. Warrior can dual wield, knights can not (you were playing Warrior sub-optimally). Warrior has higher offensive skillcaps and also triple attack at 60. Warrior gets precision/aggressive discipline (and precision disc on p99 is bugged to give 100% hit rate). Add up all those things and it's a big difference, a huge one when considering a Warrior using disc.



I'm taking the Warrior pre-Velious for a Sebilis exp group. Paladin stats are poopy at that point and they cause the group an exp penalty on top of it (technically in Velious era a Warrior still provides the group a better exp modifier, but it's very minor at that point).

Velious era, for a group like that, it generally won't matter between the Warrior or Paladin. Having the Paladin will allow the Cleric to be lazier but that's not a strictly better thing. If planning to break a hard area of the zone, Warrior popping defensive disc can be nice.



Warriors don't have an "aggro problem" unless you're with a group of bad players, or trying to fight content where your casters are too low level for root to land consistently.
As long as someone is keeping targets rooted, the warrior can stay in zerk pretty easy and just back up for patch heals when needed.
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  #3  
Old 11-15-2023, 01:58 AM
Snaggles Snaggles is offline
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I have nothing against warriors, or any class. In normal content where a group are killing non-raid bosses Paladins and SK's hold up very close to Warriors. In some cases, they may even do more dps. Tanking or not. Mainly because of easy access to 1.0-1.15 or better ratio 2hs and they dont need to use "tanking weapons" to hold aggro.

Warriors can and do more damage than knights but there is always fine print to it. Usually with a non-aggro/good ratio 2h. Or with zerking. Or with offensive discs. Often with higher level raid mosses where the attack difference really shines. It's nice warriors have a few different gears to use depending on what they are doing. Knights mainly trade those performance perks for versatility and aggro.
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Old 11-15-2023, 02:36 AM
Gloomlord Gloomlord is offline
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Let's say we have an awesome composition here: 2 Rogues, 1 Enchanter, 1 Cleric, 1 Monk. I'm heading off to Seb. I have a choice between Warrior or Paladin. Guess which one I'm going to pick?

I contribute to spell interrupts with stuns and bash. I save Enchanters from charm breaks via stun, taunt and being incredibly tanky, and I give them Divine Strength to make this extra safe, and I LoH just in case it goes really south. I ensure my Enchanter and Cleric can spend their mana on things other than root with my snap aggro, whilst I basically never run out of mana. I can also help my Cleric with group heals if mana permits, of which there will be plenty with C2. I make my group more idiot proof and less exhausting.

You're saying I should trade all that for some extra DPS and survivability? Even though I have two Rogues, monk and a charmed pet, am still a brick shithouse, and I have an Enchanter for slows and Cleric for CH.
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  #5  
Old 11-15-2023, 01:53 PM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
Let's say we have an awesome composition here: 2 Rogues, 1 Enchanter, 1 Cleric, 1 Monk. I'm heading off to Seb. I have a choice between Warrior or Paladin. Guess which one I'm going to pick?
Drop the 2 rogues unless you're going to CE and forget about the tank.

Enc / Cleric / Monk is all you need for literally every camp in Seb except Emperor + Crypt which these days some idiot will probably try to lawyerquest you off crypt even if you're holding all the spawns down throughout CE.
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  #6  
Old 11-15-2023, 02:26 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Drop the 2 rogues unless you're going to CE and forget about the tank.

Enc / Cleric / Monk is all you need for literally every camp in Seb except Emperor + Crypt which these days some idiot will probably try to lawyerquest you off crypt even if you're holding all the spawns down throughout CE.
See! Testimony that both the Paladin and Warrior are useless in the given example!
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  #7  
Old 11-15-2023, 03:11 AM
Jimjam Jimjam is offline
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Both war and paladin are useless in that group (:
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  #8  
Old 11-15-2023, 04:29 AM
Gloomlord Gloomlord is offline
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Elaborate, perhaps? I'm not seeing the uselessness here. This is a group that can take on some seriously nasty stuff.
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  #9  
Old 11-15-2023, 05:45 AM
Guesty07 Guesty07 is offline
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I don't know if yall either don't have a geared 60 warrior or don't play with any, but you are underselling what beats they are in groups
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  #10  
Old 11-15-2023, 05:58 AM
Gloomlord Gloomlord is offline
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I listed why I'd prefer a Paladin over a Warrior in a group.

It's time to start facing facts: Warrior is an incredibly boring and poorly designed class. I start out as the crappiest class in the entire game, and I need a mountain of platinum and/or a lot of help to even start being worthwhile. I need to rely on a person in my group to actually do my job properly -- that's even with good aggro proc weapons.

And in the end, my only true purpose is to tank raid bosses. Which, whilst important, is incredibly stupid in a game designed around a group doing dungeon crawls together. It was only until Verant was out of the picture that the new developers realised how moronic it was for Warriors to not even have a unique ability to hold aggro.

Warriors suck. End of story. Case closed. I don't like having them in my group because
I don't like having to rely on others, who may be incredibly stupid and lazy, to enable them. Barely any Warriors I've grouped with even ask for a damn root, so they're also partially to blame.
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