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#251
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Quote:
Turns out he was. The truth is very unpopular. | |||
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#252
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Oh totally agree, EQ and it's classic timeline are far from perfect. Adding 1 vendor pet per level for mages was probably a good call (And it actually makes the research pets much easier, as you can bypass a lot of the research stages by buying one spell to upgrade to another). Not (release era) classic though.
I'd be really excited for Green 2.0 or even 3.0 be 'Everquest classic fixed' where little niggles and mistakes are removed from day 1. Maybe giving the classes which are strong solo AND group the penalties instead of the way they are currently structured, if not removing penalties entirely. However, that is not what Green 1.0 is about. Green 1.0 is experimental archaeology, i.e. digging up artifacts and try recreate the past as it was using the evidence and techniques available. | ||
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#253
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praise dolalin
sorry your mage class has to deal with a small inconvenience | ||
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#254
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There's one positive to take away from this thread and that's when you find a mage in-game, you just tell them they can say goodbye to new pets past level 20. Most will succumb to a sudden existential crisis. They'll then start to ask you about what alt they should roll and this is how you know you've got them.
Congratulations, now there will be less competition for us non-mages as the player-formerly-known-as-mage gets to start at 1 once more.
__________________
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#255
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Research isn't that hard. You only need 1 pet per pet cycle. Geez
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#256
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One thing I noted a few pages ago was the idea that Necros have to research all their pets, too. I don't know the era, but the ones that they don't have to research but can instead find in say, Grobb, or Oggok, or (eventually) Paineel?
Those are also Shadowknight pets. Shadowknights cannot research so they must purchase their spells. The Necromancer piggybacks off of this concession. Mages have no equivalent, and as other people have stated - the research for pet at 34 requires the pet at 29, and that requires the pet at 24. That's 3 combines that can fail. While in a few months the pet spells were added, it's only one per spell level. This is still the case on blue. I had friends searching for Words of Dimension for the pet spells they couldn't purchase at that level. Some people just want to have options. Research is hard. People know it's hard. It gets better, but it's part of the game. This is why ALS even on blue allowed vendor mining for research components. Classic WoW is --> that way.
__________________
Benanov - ERU CLR
Jakorsis - IKS SHD (retired) | ||
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Last edited by Benanov; 10-30-2019 at 09:39 AM..
Reason: reorder final paragraphs
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#257
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Very wise, Brother Benanov.
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#258
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we'll look back on this as the "the great mage research crises" in a few months
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#259
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Quote:
Summon Dead (L29 Necro/49 SHD) is not on the vendors. SHD will have to find a necro to research this spell for them. | |||
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#260
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Quote:
What class are YOU playing? And no I won't reroll Ill just move to another, far more modern game. The Outer Worlds just released and Red Dead 2 is coming out next week. Enjoy living your life 20-years in the past spending 5 hours per-level on Classic EverQuest, though! Believe it or not many Mage players picked Mage because it's an excellent GROUPING class. In my experience it's the Enchatners Necros Druid and Shamans who will be the least-social, most-solo-oriented players. | |||
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Last edited by Vizax_Xaziv; 10-30-2019 at 02:27 PM..
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