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  #1  
Old 08-18-2014, 02:10 PM
Nirgon Nirgon is offline
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Found phinny evidence for multi/random

Source

Quote:
try to participate in KK because there was not even scheduled for this day. And PA is pop.


ScreenShot
[Thu Apr 26 23:19:40 2001] Ourok says out of character, 'Inc Phinigel Autropos'
[Thu Apr 26 23:20:30 2001] Stardust Scores a critical hit! (90)
[Thu Apr 26 23:20:30 2001] Ourok says out of character, '@ @ ATTACK Phinigel Autropos @'
[Thu Apr 26 23:20:33 2001] You slash Phinigel Autropos for 20 points of damage.
[Thu Apr 26 23:20:35 2001] You slash Phinigel Autropos for 11 points of damage.
[Thu Apr 26 23:20:35 2001] You slash Phinigel Autropos for 42 points of damage.
[Thu Apr 26 23:20:36 2001] Phinigel Autropos hits YOU for 60 points of damage.
[Thu Apr 26 23:20:36 2001] Your divine glory fades.
[Thu Apr 26 23:20:36 2001] The spirit of wolf leaves you.
[Thu Apr 26 23:20:36 2001] You no longer feel blessed.
[Thu Apr 26 23:20:36 2001] Your heroism fades.

[Thu Apr 26 23:20:37 2001] Phinigel Autropos says 'You will not evade me Musa'
[Thu Apr 26 23:20:46 2001] Ourok Scores a critical hit! (37)
[Thu Apr 26 23:20:48 2001] You slash Phinigel Autropos for 36 points of damage.
[Thu Apr 26 23:21:01 2001] You slash Phinigel Autropos for 11 points of damage.
[Thu Apr 26 23:21:06 2001] You slash Phinigel Autropos for 35 points of damage.
[Thu Apr 26 23:21:06 2001] You slash Phinigel Autropos for 23 points of damage.
[Thu Apr 26 23:21:08 2001] Phinigel Autropos has been slain by Bappun!
[Thu Apr 26 23:21:08 2001] You gain party experience !!
It is not at all Nagure (laughs

[Thu Apr 26 23:22:30 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:30 2001] YOU are drowning!
[Thu Apr 26 23:22:31 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:31 2001] YOU are drowning!
[Thu Apr 26 23:22:32 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:32 2001] YOU are drowning!
[Thu Apr 26 23:22:33 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:33 2001] YOU are drowning!
[Thu Apr 26 23:22:34 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:34 2001] YOU are drowning!
[Thu Apr 26 23:22:36 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:36 2001] YOU are drowning!
[Thu Apr 26 23:22:36 2001] Ourok says, 'Anne w'
[Thu Apr 26 23:22:37 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:37 2001] YOU are drowning!
[Thu Apr 26 23:22:37 2001] You died.
[Thu Apr 26 23:22:39 2001] Returning to home point, please wait ...
[Thu Apr 26 23:22:39 2001] LOADING, PLEASE WAIT ...
[Thu Apr 26 23:23:02 2001] You have entered Rivervale.

Much more useful because of the actual screen shot depicting the buff stack RIGHT after the Inny dispel... notice top slots etc still preserved and it nabbed randomly:

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Last edited by Nirgon; 08-18-2014 at 02:22 PM..
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  #2  
Old 08-18-2014, 04:45 PM
Technique Technique is offline
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Spells have effect slots. Higher level buffs tend to not only have multiple effects, but many of them also have slots occupied with what can only be described as "filler" effects (they're parsed as being blank? or Charisma with no value), which was probably the workaround necessary to make them stack with other spells that had the same effect because of how crude the stacking system was.

For example, in kunark/velious-era spdats, Symbol of Marzin has the first 2 effect slots taken up by the aforementioned filler effects, while the following two slots contain the buff's defining effects:
  • Increase Max Hitpoints by 640 (L54) to 700 (L60)
  • Increase HP when cast by 640 (L54) to 700 (L60)
Even the live Lucy entry for SoM still lists these effects as being in slots 3 and 4, respectively.

Now I don't believe these slots were considered "counters" in the same sense as poison/disease counters (the cure mechanics were a different system), but comparing the number of effect slots used by a particular spell vs. what's supposedly the "strength" value of various dispels, it might shed some light on why Cancel Magic (1) would remove something like See Invis (only 1 effect slot), but not Symbol (4 effect slots).
Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I can make something up for buff strength to simmulate the behavior.
How about we try testing a theory of how it actually works/worked on Live before you just leap in and cob job something together like you're doing with the resist system.
Last edited by Technique; 08-18-2014 at 04:48 PM..
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Old 08-18-2014, 05:39 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
Now I don't believe these slots were considered "counters" in the same sense as poison/disease counters (the cure mechanics were a different system), but comparing the number of effect slots used by a particular spell vs. what's supposedly the "strength" value of various dispels, it might shed some light on why Cancel Magic (1) would remove something like See Invis (only 1 effect slot), but not Symbol (4 effect slots).


How about we try testing a theory of how it actually works/worked on Live before you just leap in and cob job something together like you're doing with the resist system.
Cancel magic would dispel anything given enough casts...

There were definitely counters.
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Old 08-18-2014, 05:59 PM
Nirgon Nirgon is offline
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Cures ever have a "skip over and try for the ones it can" approach? Dun think so.
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Old 08-18-2014, 02:44 PM
Nizzarr Nizzarr is offline
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You ever fought Innoruuk on these servers? He doesnt even proc his dispel on this server
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  #6  
Old 08-19-2014, 11:23 AM
nilbog nilbog is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
You ever fought Innoruuk on these servers? He doesnt even proc his dispel on this server
How is this supposed to work? Right now it looks like he has avatar power, which isn't set up correctly. He used to have a spellset which included a true gflux/dispell.

I can fix this up, but need to know what should happen. What effect, and should it be a proc or casted spell?
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Old 08-18-2014, 02:45 PM
Nirgon Nirgon is offline
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@Duke - never tanked him here and he gets melted in seconds... so... ty for providing that for Haynar to check.

@Dullah: Annul/nullify/cancel always tried top down. I cannot comment on enchanter dispels. Luckily I think all of these buffs retained their strength on live and we could try this on eqlive to confirm.

@Haynar: killed Phinny here and observed before, appeared to only do a single top down which is incorrect per logs I posted.
Last edited by Nirgon; 08-18-2014 at 02:49 PM..
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  #8  
Old 08-18-2014, 02:52 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
@Duke - never tanked him here and he gets melted in seconds... so... ty for providing that for Haynar to check.

@Dullah: Annul/nullify/cancel always tried top down. I cannot comment on enchanter dispels. Luckily I think all of these buffs retained their strength on live and we could try this on eqlive to confirm.

@Haynar: killed Phinny here and observed before, appeared to only do a single top down which is incorrect per logs I posted.
I remember buffs coming off all over the place using those dispels on my wizard.
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Old 08-18-2014, 02:53 PM
Haynar Haynar is offline
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What mobs beside phinny and inny should do random order?

I can make something up for buff strength to simmulate the behavior.

Working on breaking position updates for players using map hacks in pvp (thanks for the reminder salty).

H
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Old 08-18-2014, 05:21 PM
Grimjaw Grimjaw is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
What mobs beside phinny and inny should do random order?

I can make something up for buff strength to simmulate the behavior.

Working on breaking position updates for players using map hacks in pvp (thanks for the reminder salty).

H
I honestly thought this was already the case. Because tracking players is broken. It tracks them to their zone-in spot instead of their updated location. (like u already don't get the right player location) The only time you actually receive the players updated location is if you get close enough to where you can actually see them on screen.
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