![]() |
|
|
|
#1
|
|||||
|
Quote:
If you are not into piracy, someone has a copy on eBay: http://bit.ly/1c0CxSJ
__________________
![]() Quote:
| ||||
|
|
|||||
|
#2
|
|||
|
so found another good comparison project -- actually an MMO with a 1 million goal, pathfinder online, so I like this one as a comparison point.
They funded on the last day with a 221k(!!) closing day. Their average daily pledges for the first 46 days was about 15.4k (compared to pantheon now at 13.6k/day). They averaged 94.7K over the last 4 days. [You must be logged in to view images. Log in or Register.] If we look at the other 2 example projects I used earlier in the thread The Mandate: 36.3K/day over last 4 days vs 9.9k/day for rest of project Godus (converted to USD): 70.4K/day for last 4 days vs 22.2k/day for rest of project. The point is that pretty much all projects get a major (and I mean really major) uptick in funds right at the end. It's no guarantee Pantheon will fund. Pantheon is trending behind where all three of these projects were at this point in time (although not by a lot) which is a little concerning, but all three of these projects comfortably beat their goals.
__________________
Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | ||
|
|
|||
|
#3
|
|||
|
| ||
|
|
|||
|
#4
|
|||
|
I prefer P99, because P99 doesn't constantly move the goal post, it stays the same.
Commercial stuff, on other hand, has to constantly come up with expansions, which means quitting leaves you behind or having to learn a lot of new stuff. I don't want to learn new game stuff. I'll only pledge if they promise to keep a classic server.
__________________
Lizarus - 16 necro
| ||
|
|
|||
|
#5
|
|||||
|
Quote:
¯\_(ツ)_/¯
__________________
![]() Quote:
| ||||
|
|
|||||
|
#6
|
||||
|
Quote:
I played WoW at some point. A million expansions later, I gave up, way too much to keep track of. EQ... that went down hill long ago as Kunark/Velious were the glory days. Diablo... that's inflation bonanza too.
__________________
Lizarus - 16 necro
| |||
|
|
||||
|
#7
|
||||
|
Quote:
I agree, keeping a server classic would be a good idea. If for no other reason than to keep a copy (so it's possible to make more years down the line.) I also hope he/they keep records of what changes go in when and the code to go with it. I'm not sure how the auto launcher would work that way, may have to have a seperate one, like EQ1 did for Test. | |||
|
|
||||
|
#8
|
||||
|
Quote:
OK, there might be MMORPGs without a large commercial industry, but they'd be less impressive. Frankly, the "free" mmorpgs rarely are very good. Their quality is usually low in terms of graphics and fancy things. Yes, they're not as quick to change themselves to chase after $$$, but the truth is they suffer a lot. The commercial industry is like a giant machine and it produces mmorpg ideas and real world working examples. Greed, in moderation, is good. Without it, I don't think we'd even exist. It helps to motivate us to produce. We need production to make things. It encourages us to make them better so we can more money. Removing greed from the equation of life is like removing sexual desire from the equation of sexual reproduction. People need money to live. Game makers make games not just because they like to, but because they need to make a living. Otherwise, all you get is what they make in their spare time. People DO make things and do not expect anything in return, but that's an exception, not the rule. Our society is about give and take. Believe me - please - I know exactly where you're coming from, or I think I do. I've talked about mudflation and greed in these forums and in others for years and years. I don't like it either. MMORPG makers are always copying each other to get more users and it's a dog eats dog world out there. Many times decisions are made not by the programmers or artists or story makers or designers but by the people who're financing it and managing it. They're single minded in their desire to make money and increase the size of the business. The worst companies will bulldoze their loyal customers just so they can have a chance to grab a larger audience. Not only will they do this like hitmen, but they'll make it all sound like it's beneficial and desirable. BUT the difference between the worst and best companies is blurry. This is because the market is always changing and trying to adapt itself. Expansions and game changing things will always happen. If you want something to stay the same your best chance is to cut out the profit. HOWEVER, that something, like p1999, likely depends on others NOT cutting out the profits. Industry needs profits. And btw one good example of an mmorpg copying another to grab users is what Anarchy Online did with Shadowlands. Shadowlands was essentially a ripoff of Everquest. I recall reading writings by the developers of AO explaining how Everquest was such an awesome invention. It had more group mechanics and open world and less of the features associated with Rubi-Ka and old-style Anarchy Online. You know what the IRONY is????? The OLD Anarchy Online used lots of instances and yet Shadowlands tried to be more open world, and this all happened just before or during the time when instances exploded in popularity. Now, doing this may have helped Anarchy Online to be more like Everquest and increase its userbase, but I wonder how much?? All of this sounds so familiar and yet so ancient, as it's common to see modern mmorpgs copy each other.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
|
Last edited by stormlord; 02-07-2014 at 02:01 PM..
|
|
|||
|
#9
|
||||
|
Quote:
I think many of them simply haven't figured it out yet. They know how to launch a game, and how to make expansions. But they really have no idea how to keep the player base interested once world scales too large. Like you said, P1999 wouldn't exist if they actually covered that base.
__________________
Lizarus - 16 necro
| |||
|
|
||||
|
#10
|
|||
|
if only kunark and velious items scaled the same stat-wise as classic items..
__________________
![]() | ||
|
|
|||
![]() |
|
|