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Old 07-28-2013, 11:25 PM
Bazia Bazia is offline
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the wipe wasnt intentional but an error
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Old 07-28-2013, 11:25 PM
SamwiseRed SamwiseRed is offline
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ogres cant even get thru lguk without ducking, big disadvantage for manastone/guise quest.
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Old 07-28-2013, 11:26 PM
peatrick peatrick is offline
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0 Teams

There are really people who actually enjoy team based PvP? I thought that's what all the new cookie-cutter MMO's have gone to because 90% of the population cannot hack true world PvP combat. Sheesh, now folks are literally BEGGING for it?

Guild politics very often drive end-game experiences and Rallos Zek had it right from the start, just Verant/SOE paid zero attention to the fact that Rallos even existed from beta right on through to retail. The fact that you could death touch almost any INT caster with Ice Comet before PvP spell reduction was just a complete farce and huge lack of foresight from the dev team. Anyway, what i'm trying to say is that people argue and guilds are no different. One simple event can trigger a wave of defections from a poorly lead guild and being locked into preset teams removes all ability to enjoy this completely player-driven aspect of the game.

Blue server has to cry over who engaged a mob first. That just seems ridiculous to me. Whoever is best equipped to take it down should get that chance. We need more PvP population, not another way to divide the community. Different strokes, for different folks.
  #4  
Old 07-28-2013, 11:34 PM
Faerie Faerie is offline
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Quote:
Originally Posted by peatrick [You must be logged in to view images. Log in or Register.]
0 Teams

There are really people who actually enjoy team based PvP? I thought that's what all the new cookie-cutter MMO's have gone to because 90% of the population cannot hack true world PvP combat. Sheesh, now folks are literally BEGGING for it?

Guild politics very often drive end-game experiences and Rallos Zek had it right from the start, just Verant/SOE paid zero attention to the fact that Rallos even existed from beta right on through to retail. The fact that you could death touch almost any INT caster with Ice Comet before PvP spell reduction was just a complete farce and huge lack of foresight from the dev team. Anyway, what i'm trying to say is that people argue and guilds are no different. One simple event can trigger a wave of defections from a poorly lead guild and being locked into preset teams removes all ability to enjoy this completely player-driven aspect of the game.

Blue server has to cry over who engaged a mob first. That just seems ridiculous to me. Whoever is best equipped to take it down should get that chance. We need more PvP population, not another way to divide the community. Different strokes, for different folks.
I agreed with this 100% before server launch. Now though, after having seen the politics here, it really seems that teams would be much more interesting. The politics on RZ (and all the pvp servers) were top-notch, but here they're pretty terrible. Nihilum wins pve, other guilds struggle to form alliances against them but mostly end up just killing each other.

*yawn*

Red99 is stuck in a rut, and it's time to shake things up with teams.
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Old 07-28-2013, 11:27 PM
Gustoo Gustoo is offline
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Fact is any bluebies we get or most of them are going to pick team strong.

At the very least I think we can all agree that three teams are off the table.
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Old 07-28-2013, 11:28 PM
Kelsar Kelsar is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Some staff feel two teams is best (ie: WoW, SWToR), others feel that 3-4 teams is much better (ie: Sullon Zek, Vallon Zek) So which do you prefer, and why? (if your post does not include a reason, it will be ignored).


2 Teams

3 Teams

0 Teams


(yes i could do a poll, but that would encourage people to vote without posting, and anyone that doesnt post a reason deserves to be ignored).


thank you very much,
Sirken
0 teams: No teams.

EQ was never designed for teams, it was clearly an afterthought. Also keep in mind "raid" content.

No matter how you slice it, it's nearly impossible to cut it in any manner without losing raid or pvp prowess.

If your talking about a game built from the ground up, I would say three teams and complete/open PVP.
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Old 07-28-2013, 11:29 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Kelsar [You must be logged in to view images. Log in or Register.]
0 teams: No teams.

EQ was never designed for teams, it was clearly an afterthought. Also keep in mind "raid" content.

No matter how you slice it, it's nearly impossible to cut it in any manner without losing raid or pvp prowess.

If your talking about a game built from the ground up, I would say three teams and complete/open PVP.
yet they had a team code 3 different team based pvp servers. moran.
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Old 07-28-2013, 11:28 PM
Bazia Bazia is offline
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pre wipe red99 was fucking terrible

was just farm fungi for alt quest with 0 pvp

pras the gods
  #9  
Old 07-28-2013, 11:31 PM
Jepaxis Jepaxis is offline
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Well 24 pages later and not a single workable idea better than my page 3 idea.
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Old 07-28-2013, 11:32 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Jepaxis [You must be logged in to view images. Log in or Register.]
Well 24 pages later and not a single workable idea better than my page 3 idea.
i dont remember but i bet it was stupid.
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