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Old 05-23-2013, 07:01 PM
maverixdamighty maverixdamighty is offline
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skope you've made it abundantly clear you will only be happy when this server caters to casual guilds. this is a non-classic mentality so give it up.

i'm all for sharing mobs, doing things in coordination with other guilds etc, but if you expect rewards without any effort i don't know what to tell you other than i hope you don't live your life that way as well.

edit: also the top guilds at the time when kunark came out probably didn't think kunark would be the only content available for the next several years...eq allowed other guilds to get targets as the top guilds moved on to new/better content. this isn't happening here since there is no new content.
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Old 05-23-2013, 07:16 PM
Skope Skope is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
skope you've made it abundantly clear you will only be happy when this server caters to casual guilds. this is a non-classic mentality so give it up.

i'm all for sharing mobs, doing things in coordination with other guilds etc, but if you expect rewards without any effort i don't know what to tell you other than i hope you don't live your life that way as well.

edit: also the top guilds at the time when kunark came out probably didn't think kunark would be the only content available for the next several years...eq allowed other guilds to get targets as the top guilds moved on to new/better content. this isn't happening here since there is no new content.
Read nilbog's posts then read Rogean's patch notes.

I don't know who the hell you're arguing with here, but you seem to be under the assumption that I even expect any semblance of change when I quite clearly don't. If what's been going on as of late is any indication, you needn't worry about any change in the rules nor any "favors" for "casual" guilds. They've both made it quite clear that, even though they dislike it, they don't care enough to change it and would rather maintain the status quo. They're adding more variance and changing the way NPCs behave just to cater to you guys. I'm sure you'll be fine. You may want to start recruiting more, though.

I'm out ferrealz ferrealz.

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I think I'll be OK just leveling a char up to 60 and quitting, or maybe using them to farm for alts =)
You and the vast majority of people that have ever stepped foot into this place. Enjoy it while you can and don't ever take it seriously. Consequently, don't ever give anyone respect just because they feel they're entitled to it, whether players or staff. If you find yourself dropping RL stuff to EQ then you're in dire need of a break.
Last edited by Skope; 05-23-2013 at 07:19 PM..
  #3  
Old 05-23-2013, 07:19 PM
quido quido is offline
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The window extensions should have been patched alongside a change that improved the chances of an early spawn for better balance against the overall decrease in the number of mobs.

While unfair to some, I think the window extension has helped discourage a lot of end-of-window poopsocking that would have happened otherwise.
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  #4  
Old 05-23-2013, 07:22 PM
quido quido is offline
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Let's try it out for a couple months and see how it goes. What do we have to lose? It's an easy change.
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Old 05-23-2013, 07:22 PM
Skope Skope is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Let's try it out for a couple months and see how it goes. What do we have to lose? It's an easy change.
You forget that they promised we'd see the exact opposite, Jeremy. You're also implying that they would even bother changing anything in the first place, and that's quite the assumption.
  #6  
Old 05-23-2013, 07:26 PM
quido quido is offline
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Server second Naggy - #2 guild shows up fourteen hours early to poopsock it.

Explain to me how that is working.
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  #7  
Old 05-23-2013, 07:28 PM
quido quido is offline
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My proposal is variance of a different flavor. I personally liked the "halving the windows" idea, but similar to the window extensions, I think the "0.29% chance to spawn every 30 minutes" system would discourage socking more than any solution that has been proposed.

Or do you want 250 people parked on every spawn every single time, Zephany? That's what you're proposing, dumbfuck. No one gets to actually fight the mobs any more. Everything will die in 5 seconds.
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  #8  
Old 05-23-2013, 07:31 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Server second Naggy - #2 guild shows up fourteen hours early to poopsock it.

Explain to me how that is working.
To straight up remove variance, the 15-on-the-spawn poopsocking rule would have to be removed and just go with straight FTE. And lets be straightforward about this: the new ruleset would suck. 300 people show up 10 minutes before, buff, and annihilate said target. The hope is that it would suck so bad people would rotate [You must be logged in to view images. Log in or Register.]

Like I've been saying for over a year now:

1. Simultaneous repops 1x per week
2. Ban trains in VP (so that TMO/FE have to go to VP rather than Trak/VS)
3. 1 hour notice before repops

Monitor for a few months and see. If necessary

4. Prevent people from logging on to more than one 'raid' account during the repop
5. Anti-camp-out code which makes people relog at the zone in

and if really necessary

6. Tokens.
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  #9  
Old 05-23-2013, 07:41 PM
Vianna Vianna is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Server second Naggy - #2 guild shows up fourteen hours early to poopsock it.

Explain to me how that is working.
It is classic that is how. Tracking a mob for 40 hours is the same thing just one person at a time doing it. There should be no advantage simply because you have more people to log in at 3 AM than another guild. That just sways the competition and sides with the large guilds. It undercuts the guilds that are willing to put in the same amount of time as your trackers for a mob. Honestly most guilds aren't going to be able to sit at a mob continuously for 14 hours non stop and still be able to compete for every raid mob in game. But allowing a guild to do it for one mob they need to help their guildies finish epics is not out of the question. TMO and any guild that tracks or knows the spawn timers will still get the majority of the raid mobs. Heck they could still get there on time to FTE for the socked mob. But the system in place now makes it almost impossible for some guilds to compete for what they need based on a system that isn't classic.

Supporting a system to heavily favors you I understand Jeremy. But saying the other way isn't fair is flat out wrong. Time investment by people is what both systems work on. One with trackers and one with people willing to sit at a spawn. Look at the last Inny. We just found out today we had FTE on that mob 3 days later. How is that working ? I mean 3 guilds were up there when he popped and ready to kill it based on the current system with trackers up there that saw the mob pop. A few bad pulls and wipes later the mob died and you guys looted and ported out.....3 days later we finally learn who actually should have looted that mob.
  #10  
Old 05-23-2013, 07:02 PM
xarzzardorn xarzzardorn is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
That only holds water if it was me who said it, but it wasn't. It's a case of P99 Deja Vu. When threads like this popped up pre-kunark, the two guilds at the top were the first to claim it'd get better with the release of Kunark in rebuttle to the same arguments popping up here now.


so it didn't really get better unless you're killing PD a couple times a month?
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