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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
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  #241  
Old 05-10-2012, 07:56 PM
porigromus porigromus is offline
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Originally Posted by Rubin [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
This is how you would feel if you tried to "poopsock" the dragon BEFORE you completed the quest to bring him back to normal. [You must be logged in to view images. Log in or Register.]
  #242  
Old 05-10-2012, 07:57 PM
porigromus porigromus is offline
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Originally Posted by Jimes [You must be logged in to view images. Log in or Register.]
Hint: both ideas are completely retarded.
Maybe because it couldn't be guaranteed kills any longer, competition would exist? And thank you for your constructive insightful post on why this idea wouldn't be fun.

Also, hint: Kill the quest mobs faster than the other guilds to have a better % of a chance to get the item first. [You must be logged in to view images. Log in or Register.]
Last edited by porigromus; 05-10-2012 at 08:00 PM..
  #243  
Old 05-10-2012, 09:33 PM
Daldolma Daldolma is offline
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Sigh. All these suggestions to create a new, pseudo-Everquest are not worth posting. I'm not saying they couldn't conceivably be fun, but this is a classic EQ server -- not a "hey, imagine if..." server.

What could be more classic than reverting to classic variances and simulating uninterested GMs that don't care about raids training each other? THAT is classic. Bring it back and let the server sort it out for itself.

The ONLY non-classic angle that I'd be in favor of is some sort of shout or zone-wide broadcast about who had FTE -- just so you don't have three guilds claiming FTE and holding loot ransom in the mean time.
  #244  
Old 05-10-2012, 09:34 PM
Hitchens Hitchens is offline
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Posting in thread.
  #245  
Old 05-10-2012, 10:30 PM
porigromus porigromus is offline
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
Sigh. All these suggestions to create a new, pseudo-Everquest are not worth posting. I'm not saying they couldn't conceivably be fun, but this is a classic EQ server -- not a "hey, imagine if..." server.

What could be more classic than reverting to classic variances and simulating uninterested GMs that don't care about raids training each other? THAT is classic. Bring it back and let the server sort it out for itself.

The ONLY non-classic angle that I'd be in favor of is some sort of shout or zone-wide broadcast about who had FTE -- just so you don't have three guilds claiming FTE and holding loot ransom in the mean time.
The server developer/owner has requested ideas, that is what I have added. I am trying to come up with non-instanced suggestions to allow more fairness for guilds to compete. If you have better ideas. Let us know! By the way I like your idea as well.
  #246  
Old 05-10-2012, 11:40 PM
Zallar Zallar is offline
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Originally Posted by Zallar [You must be logged in to view images. Log in or Register.]
You should make raid zones FFA PvP.
Get those grudges out of your system.
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  #247  
Old 05-10-2012, 11:44 PM
hdawg06 hdawg06 is offline
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Easiest way would be to release velious. But that won't happen any time soon if ever...
  #248  
Old 05-11-2012, 10:48 AM
Arteker Arteker is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I still can't believe there are people saying that you just have to 'work harder' to do well in the raid scene. For me to work any harder at tracking mobs I would have to study less or drop out of school. There are things in real life that prohibit me and other casual players from investing the amount of time that the raid scene requires. If this were how it was like in classic I wouldn't complain, but it wasn't. For some reason this point keeps getting ignored. I'm not asking for a handout, I'm asking for a system that allows for competition in the raid scene and somewhat resembles classic. If your idea of competition is hitting the track button for four days straight until Venril Sathir pops, or parking your entire guild on his spawn point precisely so that other guilds can't compete, then frankly you're crazy.

If you want my suggestion for how to fix the raid scene, see page 13 of this thread.
It was in classic . main reason they added expansion like lost dungueons of norrath for such people.

examples: 1- cleaning vex thal: atleats with luck 5 hours (no wipes )
2[You must be logged in to view images. Log in or Register.]og: velious . only the brownies took you 20 mins per one

Darling main reason most mobs went from 32khps to insane amounts of hps ac hit power velious+w as exactly for that reason .

In solusek ro in kunark age we have the same problem Magna charta quicker mobilization ruthles allowed us to domain whole server.

Less nagafen/vox for this we payed smaller guilds to clean it for us .
  #249  
Old 05-11-2012, 12:28 PM
Joroz Joroz is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I am still interested in hearing proposals for better end game systems. In the past, I have tried to comment on the ones I thought were good and still in the spirit of classic, non-instanced raiding.
The solution to fixing the endgame is pretty simple. Lay down real punishments when people break the rules instead of sudo bans that get ninja lifted. Or remove the special rules for raids since it just hurts only those that try to follow them.
  #250  
Old 05-11-2012, 06:42 PM
HarrisonIsStillPosting HarrisonIsStillPosting is offline
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Quote:
Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
The solution to fixing the endgame is pretty simple. Lay down real punishments when people break the rules instead of sudo bans that get ninja lifted. Or remove the special rules for raids since it just hurts only those that try to follow them.
This.

When TMO pulls mobs through walls for hours in front of Amelinda, ban them. They are repeat offenders.

Don't turn VP(the endgame currently) into a trainfest because you don't have the manpower to police it. Ban them for training. They will stop if you actually punish people for once and not limpwrist them with a 2 week raid suspension that gets lifted early in secrecy.
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