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#1
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Quote:
__________________
“Smile, breathe, and go slowly.”
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#2
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smooooth plan my man.
__________________
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#3
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I would say absolutely zero chance they make 1-30 exp easier. 1-30 is the crucible.
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#4
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I'm still not convinced that the exp rates are the problem. There's not many to group with at the lower levels, so the solution is to powerlevel everyone to 20?
When I tried playing VZTZ, I boxed a cleric and warrior to level 20. It didn't take long at all, but then I quit because I did not come across a single other player in range of me. Decreasing the amount of xp needed to level will, if anything, make it harder for group-dependent classes to stay caught up with the soloers. People soloing get an increase in xp, and people without groups and no ability to solo are still stuck getting 0 xp during those times.
__________________
“Smile, breathe, and go slowly.”
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#5
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I don't think a ~20% boost in xp is by any means a PL...and it's enough to attract people, I'd hope. Maybe not at this point...but I've noticed a big change in numbers and who's playing just in the week that I've been gone. [You must be logged in to view images. Log in or Register.]
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#6
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The problem is that a 20% boost in exp isn't enough to attract people. If it takes you 240 hours of played time to ding 50, then making it take 200 hours instead isn't going to bring in tons of players. You need to think about what demographic is disinterested because of slow exp: is it the people who have real lives, or the people who are just too awful at the game (95% of VZTZ players) to endure the grind? I'd guess it's the latter just from reading this thread. And that's why 40 hours isn't going to make a difference for these players, because they want to instantly ding 50, they don't want to experience mid-level pvp, they just want to hide away in some remote area of Norrath where they can level undisturbed and participate in epic 30 vs. 30 fights over dragons. The problem is that you can't have a 30 vs. 30 fight on a server that has only 20 people, which would be the fate of this box if the VZTZers got their way.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#7
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The reason for the xp bonus is to try and get people hooked. Once you reach level 30, whether it took you 3 days played or 8 days played, you begin to feel a little more invested. As you gain more and more levels, and at 50 when you get new gear, you become even more invested. This investment is why MMO's are such a success. If you cannot get players to stay around long enough to become invested, then you failed. | |||
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#8
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#9
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I've enjoyed leveling up and pvping as I do so.
I've been geared out on boxes before and "it sucks" getting that all back. But when you avoid that "I should already have everything" mentality and play for what it is, you too can enjoy the strug. | ||
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#10
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Searyx look what you did! Shame on you.
Kidding. | ||
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