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Old 12-21-2011, 03:42 PM
Softcore PK Softcore PK is offline
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Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
We just want news on easier XP 1-30... where is this news. A simple yes or no would suffice. I need to know whether or not to buy Skyrim...
Just because Searyx made a post about it does not mean we're waiting to hear from the devs. I think it's safe for us to assume the answer is "No," until we hear the hint of anything otherwise from one of them.
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Old 12-21-2011, 03:47 PM
Massive Marc Massive Marc is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
Just because Searyx made a post about it does not mean we're waiting to hear from the devs. I think it's safe for us to assume the answer is "No," until we hear the hint of anything otherwise from one of them.
cool, lets wait until the population drops to 100~ and no one wants to come back. Then we add the experience modifier when its already too late.

smooooth plan my man.
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  #3  
Old 12-21-2011, 03:45 PM
Szeth Szeth is offline
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I would say absolutely zero chance they make 1-30 exp easier. 1-30 is the crucible.
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Old 12-21-2011, 04:04 PM
Softcore PK Softcore PK is offline
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I'm still not convinced that the exp rates are the problem. There's not many to group with at the lower levels, so the solution is to powerlevel everyone to 20?

When I tried playing VZTZ, I boxed a cleric and warrior to level 20. It didn't take long at all, but then I quit because I did not come across a single other player in range of me. Decreasing the amount of xp needed to level will, if anything, make it harder for group-dependent classes to stay caught up with the soloers. People soloing get an increase in xp, and people without groups and no ability to solo are still stuck getting 0 xp during those times.
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Old 12-21-2011, 05:09 PM
Humerox Humerox is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
I'm still not convinced that the exp rates are the problem. There's not many to group with at the lower levels, so the solution is to powerlevel everyone to 20?
Absolutely not!

I don't think a ~20% boost in xp is by any means a PL...and it's enough to attract people, I'd hope. Maybe not at this point...but I've noticed a big change in numbers and who's playing just in the week that I've been gone.

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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #6  
Old 12-21-2011, 05:42 PM
Lazortag Lazortag is offline
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The problem is that a 20% boost in exp isn't enough to attract people. If it takes you 240 hours of played time to ding 50, then making it take 200 hours instead isn't going to bring in tons of players. You need to think about what demographic is disinterested because of slow exp: is it the people who have real lives, or the people who are just too awful at the game (95% of VZTZ players) to endure the grind? I'd guess it's the latter just from reading this thread. And that's why 40 hours isn't going to make a difference for these players, because they want to instantly ding 50, they don't want to experience mid-level pvp, they just want to hide away in some remote area of Norrath where they can level undisturbed and participate in epic 30 vs. 30 fights over dragons. The problem is that you can't have a 30 vs. 30 fight on a server that has only 20 people, which would be the fate of this box if the VZTZers got their way.
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  #7  
Old 12-21-2011, 05:52 PM
Albane Albane is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
You need to think about what demographic is disinterested because of slow exp: is it the people who have real lives, or the people who are just too awful at the game (95% of VZTZ players) to endure the grind?.
So it takes skill to sit in front of your computer for 16 hours a day repeating the exact same 3 actions?

The reason for the xp bonus is to try and get people hooked. Once you reach level 30, whether it took you 3 days played or 8 days played, you begin to feel a little more invested. As you gain more and more levels, and at 50 when you get new gear, you become even more invested. This investment is why MMO's are such a success. If you cannot get players to stay around long enough to become invested, then you failed.
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Old 12-21-2011, 06:19 PM
Lazortag Lazortag is offline
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Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
So it takes skill to sit in front of your computer for 16 hours a day repeating the exact same 3 actions?
...
To a certain extent it does require skill to grind effectively and to gain experience at a reasonable rate. It requires knowledge of the game and basic math skills which apparently several players in this thread lack. If you're level 4 attacking a decaying skeleton and wondering why you aren't gaining an acceptable amount of experience, it's safe to say you are probably not very good at this game. Same goes for the player who farms light blues and wonders why his experience bar isn't going up very fast.
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Project 1999 (PvP):
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  #9  
Old 12-21-2011, 04:59 PM
Nirgon Nirgon is offline
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I've enjoyed leveling up and pvping as I do so.

I've been geared out on boxes before and "it sucks" getting that all back. But when you avoid that "I should already have everything" mentality and play for what it is, you too can enjoy the strug.
  #10  
Old 12-21-2011, 05:38 PM
Melveny Melveny is offline
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Searyx look what you did! Shame on you.

Kidding.
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