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#1
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Absolutely no way a knight with a shield takes hits as well as a warrior even off disc. The issue is, the npc’s outside raiding where it’s an issue (ie can do vs can’t do) are few and far between.
I’ve said it before, the warrior is a 1-ton dually pickup and the knight is a half ton pickup. Either will do light jobs or even get you to work with a shiny trailer hitch. Only a few situations the bigger truck is “needed” and in general use it can be a bit more cumbersome. Just play (or drive) what you want. Having to constantly justify your decision is obnoxious. Try caring less about what EQ nerds think? | ||
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#2
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I feel like warriors with spells or other simple ways to hold agro would just be too OP. They get to do virtually all raid boss main tanking in Velious. This is worth the sacrifice of other utility/ease of use IMHO.
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#3
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Atleast paladins can get good use out of aob unlike warriors
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#4
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I found the monk offhand punching to be a lot more effective before I got my epic. Those 15 damage fists or whatever really drop bombs. But the 9 damage fist feels pretty underwhelming.
I enjoy tanking with my paladin and I always insist the warrior in the group stays berserk | ||
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#5
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Join a group with a mage, they use the earth pet you keep aggro
Two classes with their own problems that wind up working well. I dunno I never had problems with agro in groups on my warrior, sometimes the rogue took a few hits now and then who cares. Didn't get his epics til 60,but I don't think they would have made much difference in xp groups. | ||
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#6
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"Warrior does more DPS than a knight! That totally makes up for their lack of on demand snap aggro and other utility!"
Yeah, no. Why would I bring a Warrior for DPS? I'd get a Rogue, Monk, Magician, Necromancer or Enchanter for the DPS. Also, I'd like to point out that it's only until 60 that Warriors get triple attack. Before that time, there is pretty much no reason to bring a warrior unless that discipline means tackling a mob you couldn't otherwise, which is not the overwhelming majority of single group encounters. | ||
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#7
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Quote:
Monk > Warrior > (Ranger if they are a good enough tank for the content) > Shadowknight > Paladin But besides just the tank role, groups don't always have the option of forming the exact ideal setup. You just take who is available, so it's a question of which class is better on average. Warriors not only contribute more in the tank role on average, they also can serve as DPS while not tanking for a group. Paladins can't do that very well. 2 Warriors in a group is going to kill far more than 2 Paladins, except in the case of the Paladins being the only healers around.
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#8
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Genuinely curious where are these parses where wars just blow away knight dps, especially in velious. Tuna sword knights have surpassed rogues in certain fights.
I leveled a war to 60 with KT axe. Not the best weapon but fairly decent at 37/36 with good stats. Honestly never felt like I was doing special dps. If you really want to play a war, then find a group who will let you zerk while the knight actually tanks. | ||
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#9
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Quote:
Quote:
Velious era, for a group like that, it generally won't matter between the Warrior or Paladin. Having the Paladin will allow the Cleric to be lazier but that's not a strictly better thing. If planning to break a hard area of the zone, Warrior popping defensive disc can be nice. Quote:
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#10
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Quote:
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