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#1
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Full rotations? Idk man. EverQuest is either casual or it’s not. I haven’t seen very many examples of in era end game raid mobs being rotated. If your hard core enough to get to level 60 in kunark, your hard core enough to form an alliance with other guilds. Networking is one of the fun parts of the game.
__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | |||
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#2
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And, it could work here. The problem is ever since TMO and then eventually Aftermath on blue the meta has pretty much evolved to be a zergfest. The guild with the most numbers tends to get most of the targets. Its not a coincidence. Your chances of wiping on a quick engage before you have properly set up is far lower when you are zerging a boss with 100+ that is designed to be killed by 30-40 people, and therefore you beat most other guilds to the engage and more often than not you have no trouble killing it, wiping to your own trains afterward, recovering, and handing out loot afterward and not caring about your mistakes to better yourself as a player. As a result they have such a large roster they have more mouths to feed and thus need more pixels, which results in them usually trying to take everything. Its just a downward spiral compounded by the fact that the end game is so top heavy and there's so many more raid capable lvl 60's without an increased supply of raid content. It doesn't help that the good players in the smaller competing guilds tend to get fed up with putting in so much work and getting so little to show for it they end up jumping ship to the top zerg guild at the time, setting back the competition even further. | |||
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#3
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would also like to point out that my above post does not mean I am a proponent of a rotation system. I just think its ridiculous when I see people bashing the idea, saying its not classic and that it doesn't work. They are very wrong. It was classic and it did work on several servers.
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#4
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#5
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#6
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This is very fair analysis of the situation on p99. Individuals that have migrated from here to TLP servers typically find the play style on the TLP servers that you are looking for in your description. | |||
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#7
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#8
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IMO the best thing for the community would be to keep the server as competitive as possible, and require Seal Team to stream their raids. I think hundreds of people would watch this, which would expose our project to new players, and keep our game thriving. It also would level the playing field with knowledge.
If you don’t want to raid hardcore, don’t. There are other servers around. Raiding classic EQ was supposed to be hard. Now that we have a wiki of what to do for each encounter, it becomes trivial without the possibility of someone else taking it.
__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | ||
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#9
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I’m not nor ever will be of the mentality that “everyone should get a trophy”, but when your version of competition is a complete zero sum game that leaves 95% of the playerbase with nothing and zero progress, it will never be successful. It will suck for everyone that didn’t get some form of progress, which will make them quit, which will lead to a dead server. Personally to me it looks like it’s the early game and re-rolling/twinking new chars that is keeping P99 alive, not the end game. The end game is what pushes people away | |||
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#10
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Classic was much more about exploring the world and making friends. It’s not a classic problem to have as many max level toons as fast as there are here. It’s only a zero sum game because people cry about seal team winning instead of banding together and beating the other guys. I mean is every raider on the server in Seal Team? Progression? The best items in kunark drop off of myconid spore king. That can be trio’d
__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | |||
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