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#1
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Is it fact that corpses with a torch or lightstone wouldnt emit light?
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#2
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No worries! Just thought I would share =D
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#3
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Here's a shot from Everfrost (canyons) using newest (today's) patch. Contrast this with video from in-era client posted earlier in thread by Tyronius. Terrain outside light source limit should not be flat black. Ground lighting is not 100% effective in-zone either, although it's mostly functional. Everfrost is one of the most problematical old-world zones I've found. Beholder's maze is also rough. Shot is human character, no vision buffs, greater lightstone in use, location visible in chat window.
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Last edited by Danth; 10-19-2019 at 06:58 PM..
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#4
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Qeynos aqueducts are very bright. Given the discussions about the tunnels of Freeport, the Qeynos underground is not equivalent. I don't know what it was like in Classic.
Thanks for all of the hard work. | ||
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#5
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Quote:
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#7
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Excited for candle fixes currently they dont have any impact in dark alleys at all whether equipped or unequipped the darkness is completely solid.
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#8
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Quote:
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#9
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Quote:
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#10
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Quote:
If you don't see ANY difference, your dynamic lighting may be disabled. Have you run /dyn off on blue previously? | |||
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