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Old 10-19-2019, 05:21 PM
whitebandit whitebandit is offline
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Is it fact that corpses with a torch or lightstone wouldnt emit light?
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  #2  
Old 10-19-2019, 05:59 PM
kylok kylok is offline
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No worries! Just thought I would share =D
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Old 10-19-2019, 06:47 PM
Danth Danth is offline
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Here's a shot from Everfrost (canyons) using newest (today's) patch. Contrast this with video from in-era client posted earlier in thread by Tyronius. Terrain outside light source limit should not be flat black. Ground lighting is not 100% effective in-zone either, although it's mostly functional. Everfrost is one of the most problematical old-world zones I've found. Beholder's maze is also rough. Shot is human character, no vision buffs, greater lightstone in use, location visible in chat window.
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Last edited by Danth; 10-19-2019 at 06:58 PM..
  #4  
Old 10-19-2019, 08:47 PM
larper99 larper99 is offline
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Qeynos aqueducts are very bright. Given the discussions about the tunnels of Freeport, the Qeynos underground is not equivalent. I don't know what it was like in Classic.

Thanks for all of the hard work.
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Old 10-19-2019, 08:51 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by larper99 [You must be logged in to view images. Log in or Register.]
Qeynos aqueducts are very bright. Given the discussions about the tunnels of Freeport, the Qeynos underground is not equivalent. I don't know what it was like in Classic.

Thanks for all of the hard work.
As far as any of us can tell, the Qeynos aqueducts were fairly bright in classic due to the green fog.
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Old 10-19-2019, 08:54 PM
Jibartik Jibartik is offline
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Special thanks to Varsoon and his cult of followers poisoning the water supply of qeynos, yes killing thousands, but also providing light where there was once none. [You must be logged in to view images. Log in or Register.]
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Old 10-20-2019, 08:20 AM
Gustoo Gustoo is offline
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Excited for candle fixes currently they dont have any impact in dark alleys at all whether equipped or unequipped the darkness is completely solid.
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Old 10-20-2019, 08:23 AM
Deathrydar Deathrydar is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Excited for candle fixes currently they dont have any impact in dark alleys at all whether equipped or unequipped the darkness is completely solid.
OMG! Have you seen the zone line between WC and Kithicor? Wow! Even with infravision you could spend 20 minutes there trying to zone.
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Old 10-21-2019, 12:44 AM
Tethler Tethler is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
OMG! Have you seen the zone line between WC and Kithicor? Wow! Even with infravision you could spend 20 minutes there trying to zone.
My human ranger died in WK to a wandering werewolf. I ran back at night with no light source. The canyon from Qeynos hills leading to WK was so solid black I was forced to look straight up and see where the black canyon wall met the skyline to keep my path. Ended up punching a fire beetle to death after zoning for a light source, haha.
  #10  
Old 10-20-2019, 02:45 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Excited for candle fixes currently they dont have any impact in dark alleys at all whether equipped or unequipped the darkness is completely solid.
The candle fix is going to make them dimmer, not brighter.

If you don't see ANY difference, your dynamic lighting may be disabled. Have you run /dyn off on blue previously?
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