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  #241  
Old 01-18-2016, 08:00 PM
easy_lee easy_lee is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
It was in fact alot of fun, months, years of fun, to play elf counterstrike with item loot on Rallos

Too bad the devs didnt see it this way. That, coupled with item loot would have insured a server with a much better longevity. Instead we watched helplessly as everything we told the devs would happen happened.

No economy, unlootable hard twinks, the same hundred toxic trolls to play with once everyone else left the boat, yeah.
To be fair, item loot would strongly discourage the current metagame. Occasionally, one of the hardcore Raiders would just lose all of his gear. It's not my favorite solution, but it would be a solution.

That said, everyone would just play wizards, which is basically what happened then.
  #242  
Old 01-18-2016, 08:17 PM
Tradesonred Tradesonred is offline
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Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
To be fair, item loot would strongly discourage the current metagame. Occasionally, one of the hardcore Raiders would just lose all of his gear. It's not my favorite solution, but it would be a solution.

That said, everyone would just play wizards, which is basically what happened then.
Patching sets of no drop to lessen the harshness of loot pvp (especially for melees) was mentioned a bunch of times to devs.

Youd only wear your best shit if you were roaming around with a big roaster from your guild, etc... like in eve online.

The technicalities would have had to be defined, but i never read anyone giving me a reason why this would not have worked.

To be clear, i wasnt expecting the devs to change red to item loot in the middle of its existence. Thats a decision that had to be made before it went live, though i proposed a voluntary item loot system a couple of times that no one seemed to think was worth pursuing. What really depopulated the server is devs holding on to the bitter end that "lol, this isnt Call of duty" to fix the xp death problem, when pop finally hit single digit numbers. Eveything we had on top of that later was bittersweet as the server is only viable if enough people are playing, especially so when community is toxic heavy. I disregard completely opinions like that of Sirken's, who blame this (the grief) on the people playing, staff were explained in and out what Holo and Nihilum were doing and chose to ignore it.
Last edited by Tradesonred; 01-18-2016 at 08:33 PM..
  #243  
Old 01-18-2016, 08:43 PM
heartbrand heartbrand is offline
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Ecoli is an idiot. Please stop shitting thread up. Thanks.
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  #244  
Old 01-18-2016, 11:12 PM
easy_lee easy_lee is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Patching sets of no drop to lessen the harshness of loot pvp (especially for melees) was mentioned a bunch of times to devs.

...

I disregard completely opinions like that of Sirken's, who blame this (the grief) on the people playing, staff were explained in and out what Holo and Nihilum were doing and chose to ignore it.
First, yeah, good idea. Sets of no drop, classic or not, would at least make for a very interesting PvP server where item loot is allowed. Not classic, but not bad either. If we had item loot, I'd be for it.

Second, you're right. It's a common misconception that the people playing a game are what makes the community. That's not true; the game itself and developer actions make the community. It's the game's rules which determine, in the aggregate, how the players behave.
  #245  
Old 01-19-2016, 12:13 AM
Tradesonred Tradesonred is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Ecoli is an idiot. Please stop shitting thread up. Thanks.
Im actually providing food for discussion instead of posting "Ur dumb lol k thx bye"

HB knows what killed population, hes just saying that because he doesnt want elf sim to end and pushing for what he thinks serves his interest.

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Last edited by Tradesonred; 01-19-2016 at 12:25 AM..
  #246  
Old 01-19-2016, 02:04 AM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Im actually providing food for discussion instead of posting "Ur dumb lol k thx bye"
Read the topic again. This is HB's thread and is for discussion on the pros and cons of releasing a Luclin beta on red.

Friendly, advice aside from "u dumb pls go away", start your own thread if you want to go far off topic.

Tangents are fine, metadiscussion on what killed the server with no mention or references to Luclin or the main topic for several posts are not. Further derails may result in sanctions. Consider yourself warned.
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  #247  
Old 01-19-2016, 02:16 AM
Tradesonred Tradesonred is offline
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Yeah ive derailed, everybody does it.

Still ive outlined what i thought really killed classic and its not (lol) the lack of PVE content.
  #248  
Old 01-19-2016, 02:58 AM
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so many pages of angry nerds wanting to pve on a pvp server, how about you browse any of the 250 other emus offering a luclin gaming experience
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  #249  
Old 01-19-2016, 03:04 AM
AzzarTheGod AzzarTheGod is offline
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I'm a shitposter troll that didn't read the thread. Otherwise I'd see that my suggestion was already addressed maturely by thread starter and several respected posters
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  #250  
Old 01-19-2016, 03:19 AM
Kergan Kergan is offline
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I think everything in this thread about can be boiled down to the following:

Would there be a lot of people interested in a Luclin server with P99 code? The answer is yes.

However, it took them 3+ years of development time (understandable) to release Velious. It would take at least the same amount of time, but in all likelihood more (new class, AAs for every class + new content).

So best case scenario you get what you ask for and have to wait 3 years. That alone is why this thread is pointless, and you're wasting your time debating the merits of Luclin, however valid your points may be.
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