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#1
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Quote:
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#2
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Goes both ways, just depends on the mob. As I stated earlier, I'm not opposed to something that gets rid of socking and CotHing. Your foot race idea is all good and well. But your very own guild officer complains about how more rules is bad and reduces creativity. Is he opposed to it? Would it work to reduce poopsocking, ideally, yes. But that's lots of new rules and starting places everyone has to agree to and abide by. Which can be harder to police. Could screenshot or FRAPs every "race start" to make sure you've got everyone present and accounted for I suppose. Even still - VS and Trak, I dunno how you will foot race those. And those are the two biggest socks currently, which is the issue. You can't just create rules the avoid the two biggest problems. Could do that, 2 taggers and 1 tracker (non-mage) in zone. Set up some starting lines... Agree to no gating or evaccing. I'd say any Runspeed (lawyerquesting about someone trying to spirit of scale and skirt the rules or something dumb like that can just be avoided). Then figure out how to handle VS / Trak. Write it up and post it up. If it's streamlined, logical, and is going to remove poopsocks and reduce stupid day long variances. I will likely be behind it. I'm sure plenty of Class R guilds would be too. C/R with full FFA respawns however solves that with no new rules, separates C and R during respawn windows since that seems to cause bad blood, fosters more legit competition/race in form of a respawn (race is actually mobilizing people and not just who can target and has the best jav click), keeps Class R guilds getting their same number of spawns since that's a high concern for everyone here it appears. I was most in favor of no respawns and just repops so that tracking and poopsocking were both removed in a single swoop... No one has fun hitting track or staring for a 16 hour window. Getting an earthquake and going off to the races however is fun.
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#3
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I can't believe people shit talk Red when you have threads like this on the general forums. The worst part is none of you seem to have any self awareness of how embarrassing this all is.
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#4
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I dont know how to make one but if u put a poll up that said, should all raiding be earthquakes and ffa with bag limmits or stay the way it is, im sure the earthquakes would get far more votes.
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#5
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Daldaen the foot race is ideal because it takes very few rules to police.
-You can only have 2 in the race -Start at 1 chosen spot -FTE only with the 2 people you choose to race with. That's it.
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#6
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If no, it doesn't solve the root issue. The shitting in a sock. If yes, people will Q-Q about not being able to camp Fungi King or Tranix or Verix while mobs are in window. Which they freely do now... Personally I say to these people deal with it, but expect to meet resistance on this end. 1 chosen spot x 6 Kunark targets, 4 planar targets (though it's easy to say no in zone), and 2 classic dragons. So it's 8 new spots that everyone needs to agree upon and be informed about. Not too much... Would warrant a post on boards here if it's agrees to.
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#7
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The zone also is structured very linearly so there are limited 'race paths' you can take when running to a mob. Racing in VP makes sense. However, racing ( as you define it ) is far from ideal in Sebilis, KC, Sol B, Perma, Plane of Hate and the Plane of Fear. There will either: A. Always be other people in the zone trying to 'experience' it. B. Is an alter plane and thusly no 'safe' spot for the racers to wait ( tho I guess Fear outside the portal works....GO GO Gadget SSD ) C. Issues with policing and proving an infraction- ( Show me his run speed, show me where he was standing, show me who else was in the zone, show me etc etc etc ) So while I understand why racing has brought about a utopia in VP, it certainly feels like a perfect society nowadays compared to the former train wars, but just injecting that into the FFA scene outside of VP is not as easy as simply saying "2 people, 1 spot, go". | |||
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#8
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Or a Class C/R rotation with Full FFA respawn is 0 new rules.
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#10
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I think part of the issue is that some of us here are trying to get change that ultimately makes the game more fun, exciting, challenging and dare I say ...."more classic feeling" than what what we currently enjoy
If they changed variance to +- 4 hours then I could get behind some kind of 'no socking, no mage' race situation but I still feel there are quite a bit of layers to this type of FFA ruleset that new guilds would have growing pains with. Since it is a form of poopsocking you will still see current R guilds simply refuse to participate and since your are championing for everyone to have a some what equal experience in the FFA scene this change wouldnt be fair to them. The FFA repop would emulate what it was like on EQ Live when your server status on patch day changed from DOWN to UP......it was Enter World and GO Racing ( as you define it) still favors a larger guild, namely having larger player pool of 'racers' to choose from which in turn heavily favors those with more experience/gear/large roster/expansive timezone coverage/neckbeardery/batphones etc etc etc. Racing is essentially poopsocking. Deru asked people to not sock. Class R mobs involve zero poopsocks. Class C mobs involve zero poopsocks ( according to you guys, tho you have around 20 combined people from both guilds sitting on the blue pad 'waiting' every VP window ) FFA sim-repop mobs involve zero poopsocks. The answer to stop poopsocking is very clear, and very easily attainable. The sim-repops are already functioning. The R/C/FFA tier cycle already functions. You simply remove one iteration and add to the sim repop code to freeze the raid page so the kills dont cycle the mob over. Done. | ||
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Last edited by Erati; 10-29-2014 at 04:18 PM..
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