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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
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  #231  
Old 05-10-2012, 06:37 PM
Danyelle Danyelle is offline
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  #232  
Old 05-10-2012, 07:14 PM
Lazortag Lazortag is offline
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Win.

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Originally Posted by Fazlazen [You must be logged in to view images. Log in or Register.]
It actually is classic. Real raiding guilds on live pulled every single dragons in VP at the zone in. The no social aggro due tu being invised is a 100 % classic mechanic, from what I heard stopped working somewhere past PoP but I was no longer playing back then.
Isn't the problem that none of the wurms in VP see invis? I really don't know either way, but I heard that mentioned at some point.
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  #233  
Old 05-10-2012, 07:20 PM
Danyelle Danyelle is offline
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And for the record, that "one person in the community I cannot stand" wasn't you, Harrison. Though you sure like pushing your way to the number two slot...
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  #234  
Old 05-10-2012, 07:24 PM
Frieza_Prexus Frieza_Prexus is offline
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Isn't the problem that none of the wurms in VP see invis? I really don't know either way, but I heard that mentioned at some point.
They do. It's just that server resets being rare allows them to all be killed until they respawn as non see invis.
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  #235  
Old 05-10-2012, 07:32 PM
porigromus porigromus is offline
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Another solution:

1. When raid mobs spawn they will one shot everyone unless a certain item is found to reduce their power. "Kryptonite"

2. Once a raid mob spawns, a quest to locate said item will be available via Priest of Discord in every town.

3. There could be a pool of different quest (20 -40?) that could possibly be the one that will be available at the Priest of Discord to reduce the raid mob's strength to make it possible to engage to prevent guilds from squatting at learned targets. *** Edit so there is no confusion, ONLY one quest from the pool would be available at the time of a raid mob spawn. I am not saying you have to choose from 20 quest and hope you are on the right one. I only mean you have a chance of 20 different quest being the one available at a time to prevent people "poopsocking" those targets.

4. The quest could evolve killing a certain type of mob/mobs until the item needed drops. The item wouldn't be available until the raid mob is up and the quest has become present. Once the item is found, no more can be found until the next time that quest comes available and the raid mob is up.

5. The guild who finds the drop will get a chance at the raid mob. Now that the raid mob's powers have been reduced back to normal, if that guild fails it's fair game for all.
Last edited by porigromus; 05-10-2012 at 08:08 PM..
  #236  
Old 05-10-2012, 07:39 PM
Jimes Jimes is offline
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Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
Another solution:

1. When raid mobs spawn they will one shot everyone unless a certain item is found to reduce their power. "Kryptonite"

2. Once a raid mob spawns, a quest to locate said item will be available via Priest of Discord in every town.

3. There could be a pool of different quest (20 -40?) that could possibly be the one that will be available to reduce the raid mob's strength to make it possible to engage to prevent guilds from squatting at learned targets.

4. The quest could evolve killing a certain type of mob/mobs until the item needed drops. The item wouldn't be available until the raid mob is up and the quest has become present. Once the item is found, no more can be found until the next time that quest comes available and the raid mob is up.

5. The guild who finds the drop will get a chance at the raid mob. Now that the raid mob's powers have been reduced back to normal, if that guild fails it's fair game for all.
How about when something spawns, all guild leaders of all guilds random /100. GMs will then /kill the dragon and hand out the loot to the high rollers.

Jesus fucking christ.
  #237  
Old 05-10-2012, 07:44 PM
Rubin Rubin is offline
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Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
Another solution:

1. When raid mobs spawn they will one shot everyone unless a certain item is found to reduce their power. "Kryptonite"

2. Once a raid mob spawns, a quest to locate said item will be available via Priest of Discord in every town.

3. There could be a pool of different quest (20 -40?) that could possibly be the one that will be available to reduce the raid mob's strength to make it possible to engage to prevent guilds from squatting at learned targets.

4. The quest could evolve killing a certain type of mob/mobs until the item needed drops. The item wouldn't be available until the raid mob is up and the quest has become present. Once the item is found, no more can be found until the next time that quest comes available and the raid mob is up.

5. The guild who finds the drop will get a chance at the raid mob. Now that the raid mob's powers have been reduced back to normal, if that guild fails it's fair game for all.
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  #238  
Old 05-10-2012, 07:45 PM
porigromus porigromus is offline
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Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
Another solution:

1. When raid mobs spawn they will one shot everyone unless a certain item is found to reduce their power. "Kryptonite"

2. Once a raid mob spawns, a quest to locate said item will be available via Priest of Discord in every town.

3. There could be a pool of different quest (20 -40?) that could possibly be the one that will be available at the Priest of Discord to reduce the raid mob's strength to make it possible to engage to prevent guilds from squatting at learned targets. *** Edit so there is no confusion, ONLY one quest from the pool would be available at the time of a raid mob spawn. I am not saying you have to choose from 20 quest and hope you are on the right one. I only mean you have a chance of 20 different quest being the one available at a time to prevent people "poopsocking" those targets.

4. The quest could evolve killing a certain type of mob/mobs until the item needed drops. The item wouldn't be available until the raid mob is up and the quest has become present. Once the item is found, no more can be found until the next time that quest comes available and the raid mob is up.

5. The guild who finds the drop will get a chance at the raid mob. Now that the raid mob's powers have been reduced back to normal, if that guild fails it's fair game for all.
I wanted to add to this, had a few more thoughts will on the crapper .....

The item would cast a spell for a great enough distance to reduce the raid mob back to normal.

If this was implemented I say remove variance. Every guild will know when what is going to spawn ... yet it will be impossible for any guild to "poopsock" the target. No one would know what quest will be up and it will be a race to see who can find the item needed.

To prevent exploitation, a small guild finding the item and "locking down the raid target for ever without using the item", the rare item can be found multiple times UNTIL it has been activated on the raid mob. At that point the quest is completed and the item is no longer available on quest mobs and all temporary items poof on log out just like mage summon items or even better if possible poof once quest is completed by someone

The reason for this is, we also do not want guilds to farm items to hold for future uses.

This not only stays in the spirit of competition, it avoids making raid mobs "instanced".

What do you think? Gay? Cool?
Last edited by porigromus; 05-10-2012 at 08:11 PM..
  #239  
Old 05-10-2012, 07:46 PM
porigromus porigromus is offline
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Quote:
Originally Posted by Jimes [You must be logged in to view images. Log in or Register.]
How about when something spawns, all guild leaders of all guilds random /100. GMs will then /kill the dragon and hand out the loot to the high rollers.

Jesus fucking christ.
I have no idea how you got that from my post ..... it's still a race .. just not one you can sit on top of. The "reduced" strength is the raid mobs normal strength. I might add a more fun race, you can still "batphone" in but everyone will know when the spawn happens and I can bet your butt all will be waiting at the Priest of Discord to find out which mobs will be the ones they must kill to locate said item.

Race to find the item which can be a random quest of maybe 20 or so ... can't poopsock that.
Last edited by porigromus; 05-10-2012 at 07:49 PM..
  #240  
Old 05-10-2012, 07:53 PM
Jimes Jimes is offline
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Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
I have no idea how you got that from my post .....
Hint: both ideas are completely retarded.
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