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  #1  
Old 10-26-2012, 06:04 PM
Kika Maslyaka Kika Maslyaka is offline
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ehem Diablo is NOT an MMO [You must be logged in to view images. Log in or Register.]

Now want to compare Ultima numbers with EQ numbers?

the text muds are still out there btw
Last edited by Kika Maslyaka; 10-26-2012 at 07:23 PM..
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Old 10-26-2012, 07:51 PM
Kika Maslyaka Kika Maslyaka is offline
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LDON was a smart step to give smooth leveling content to casual players that game was lacking since day 1. Unfortunately it was repetitive, while pretending to be original (10x copy paste zones in 5 themes), and it was a band aid on an issue that was an inherit design flaw (game catering to hard core grouping and raiding, rather than casual playing).

GoD was the point where that design flaw was multiplied to a degree of 10. The difficulty was for the kind of player who were already elemental geared, yet it allowed open access to everyone, pretending to have casual zones in 45+ range, which pissed people off. The expansion was clearly over 65+ difficulty, yet the level cap wasn't raised until OoW (which was essentially quick fix to GoD failure), and only Elemental/Time+ guilds truly enjoyed.

It was beautifully done, the zones were awesome (specially after LDON copy and paste approach), the lore and theme was amazing. But it was unplayable and unusable by majority of players, even majority of raiders.
  #3  
Old 11-01-2012, 12:51 AM
cken cken is offline
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mercenary is murderer of killing the original spirit of EQ live, and that's the reason why i quited EQlive
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Old 11-01-2012, 02:16 AM
kaev kaev is offline
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Quote:
Originally Posted by cken [You must be logged in to view images. Log in or Register.]
mercenary is murderer of killing the original spirit of EQ live, and that's the reason why i quited EQlive
At that point you're exhuming the rotted corpse from a 6 year-old grave. Velious was the wrong turn with it's raid focus, Luclin was more of the same with "Cats on the Moon" for added extra-special loathsomeness, and then PoP redefined "group content" as "content for groups of raid-geared players, the rest of you can come back 3 expansions from now you're not important go away"
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Old 11-01-2012, 02:43 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by cken [You must be logged in to view images. Log in or Register.]
mercenary is murderer of killing the original spirit of EQ live, and that's the reason why i quited EQlive
Mercenary was a neccesary evil by that point in EQ because you had no one to group with. It wasn't that bad of a solution given the state EQ was in. It gave everyone the ability to solo.
  #6  
Old 11-01-2012, 10:27 AM
Novacain Novacain is offline
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i say i had fun up the end of pop, Gates is what i hated. in pop there where so many levels of raids where if you where the front runners you didn't sit there block other guilds you where off doing your own thing, hell we had friendships where you could get backflaging from other guilds.
Last edited by Novacain; 11-01-2012 at 10:33 AM..
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