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#2
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LDON was a smart step to give smooth leveling content to casual players that game was lacking since day 1. Unfortunately it was repetitive, while pretending to be original (10x copy paste zones in 5 themes), and it was a band aid on an issue that was an inherit design flaw (game catering to hard core grouping and raiding, rather than casual playing).
GoD was the point where that design flaw was multiplied to a degree of 10. The difficulty was for the kind of player who were already elemental geared, yet it allowed open access to everyone, pretending to have casual zones in 45+ range, which pissed people off. The expansion was clearly over 65+ difficulty, yet the level cap wasn't raised until OoW (which was essentially quick fix to GoD failure), and only Elemental/Time+ guilds truly enjoyed. It was beautifully done, the zones were awesome (specially after LDON copy and paste approach), the lore and theme was amazing. But it was unplayable and unusable by majority of players, even majority of raiders. | ||
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#3
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mercenary is murderer of killing the original spirit of EQ live, and that's the reason why i quited EQlive
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#4
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Quote:
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#5
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Quote:
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#6
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i say i had fun up the end of pop, Gates is what i hated. in pop there where so many levels of raids where if you where the front runners you didn't sit there block other guilds you where off doing your own thing, hell we had friendships where you could get backflaging from other guilds.
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Last edited by Novacain; 11-01-2012 at 10:33 AM..
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