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#231
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Quote:
You make yourself look dumber when you say, well we didnt fix Issue 1, because "its in Classic", but you fixed Issue 2 because "it was broke in classic." Seriously, either you want it Classic or you want it "Roegan Classic." Make up your minds. It makes the Dev team look out of sorts and not knowing what the other Dev actually wants. Three people making their own changes and never having a clear view on what should be done. Who is saying that its solely the halfling quest that caused people to leave? You are focusing on one issue when its the summation of all the exploits that is the cause of the problem. redacted (An exploit is ANY gaming of the system that the Dev's didn't see coming, regardless how small the benefit is, its still exploiting) I pointed out many issues the server had, all added up to have a very real effect the population evolution. We had 500-600 in first week and now hovering at 300 prime, coincidentally Red is usually around 60-70% of Blue's population. How about we just look at some other threads, People begging for XP Bonus, People making threads asking if its possible to start a new character, people talking about resists, the RAMPANT trading of Blue to Red and Red to Blue (OBVIOUSLY NOT CLASSIC), and stop arguing about the exploits that already occured that obviously isnt going to be looked at. And lets figure out how to keep what people we have here, staying here. | |||
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#232
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I am pretty new here but i think the exp rate increase would.bring more people. I know 3 people off the top of my head that would play if the exp was faster. When i told them about the server their reply was "Sounds really cool, i dont have time to level at classic though.".
As for me, i have next week off and hope to get some time in, after that if i cant get to a level where i.can find groups regularely i might hang it up. i dont have the time to invest needed to hit level 50 just duoing with my wife. I hit level 7 and she is 5 and still havent found.a group near oggok/guk. I live for pvp, i enjoy eq pvp but not enough to spend 6 months or so of casual playing to get to the fun point. | ||
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Last edited by Wamorn; 12-21-2011 at 11:13 AM..
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#233
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Me internet has been out for over a week so I haven't logged in to check yet, but I'm assuming from the notes that guards are assisting against initial PC aggression, yes?
IMHO this was probably the biggest hit the server took in terms of new players, and casuals sticking around. Now that the damage is done, there needs to be more to bring them back. Experience boost is a good hook, and leaving it sub-20 isn't a bad idea at all. We need to focus on helping the server grow, and those that leveled the harder way can say "Yah, I did it without the help, newbs". I argued for teams from the start. Taking the best ideas from each original server and leaving out the worst (training for example) would rock. Teams build in many good things for new players that are essentially blue, and you can't have good PvP unless you have good PvE. The gear has to be obtained, the levels have to be made, yada yada. Before my mini-hiatus I was seeing improvement in the way people related at low level... "PK in zone" was becoming the norm vs. nothing but PK's in zone, etc. Softcore said it best...the health of the server is totally hinged on how we all relate; what friendships/alliances we make in the beginning...when there's no opportunity for that, the server is going nowhere. Teams help build this, and it gives a clear "us vs. them", no matter what side you're on. The biggest problem was the division of races/classes, and there have been a few good posts in this thread on how to distribute that. tldr; my vote is to increase xp sub 20 and implement teams. PS - Devs are doing a great job...srsly.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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Last edited by Humerox; 12-21-2011 at 12:13 PM..
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#235
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1) Experience - increasing exp rate - bonuses for certain weekends honestly just piss people off that miss it, it should be a permanent thing. If you just make it for low levels whatever, better than nothing I guess. I would probably just miss the exp bonus by the time it came out if this happened so as someone who would benefit the least I can say it wouldn't bother me if it was for the good of the server.
2) Teams - as humerox stated, teams help and are a lot of fun. There would probably have to be teams of two since the population isn't large enough. Also it might be tough to split up the teams so both sides had all the classes, but it can be done. 3) GM events - always a plus 4) Ban Mardur | ||
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#236
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#237
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Quote:
Go ahead and put the resurrection bug that let you jump to max level in a matter of a few hours also. If I compiled a list of bugs I could think of that were in Classic that *never* even made it here, you'd seriously reconsider this. Bugs need to be removed. Stop being a dunce. | |||
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#238
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Shut the fuck up about teams. You can't reactively add teams without allowing every single existing character a race/class/deity change. Teams are also ultra gay so go run your [edit before ginnypig bad word rage] elsewhere.
Sub 20 exp is an excellent idea. Theres no reason 3-20 should take so long. | ||
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Last edited by Dfn; 12-21-2011 at 03:24 PM..
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#239
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Quote:
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#240
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We just want news on easier XP 1-30... where is this news. A simple yes or no would suffice. I need to know whether or not to buy Skyrim...
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