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#231
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What you fail to realize is that the single group of "zergers" you are referring to under the original flawed system would be in god mode status and you wouldn't be able to dent them as a solo player even if they allowed you. And if by happenstance one day someone groups with you and decides to go after another group, you may get to experience dancing around for 20 minutes playing grab ass. Null's partials on the spells are a good step in avoiding that scenario. And don't get confused - I'm not advocating for casters vs melee, however for the long term prosperity of the server a community must develop, and that involves balancing around group pvp. Anyways here are some old quotes from the man himself about comparing and discussing everquest mechanics in relation to his project, vanguard. Aradune actively participated on the Fires of Heaven messageboards and irc channel during that era. Aradune: There will be casual, group, and raid areas. The game isn't being designed as a solo game, but at the same time soloing will be possible (although grouping will always, regardless of where you are at, be to your advantage). If I had to choose, it will be more like EQ was -- you could solo, but grouping was always to your advantage. and... MorbidDeath : more or less pvp oriented than EQ? Aradune : morbid: hrm... well, same oriented, BUT we're approaching the design so PvP should be better balanced Aradune : e.g. it's still a PvE focussed game; PvP will most likely be via alternate rules servers Aradune : but, we want PvP to be more fun and be more balanced Aradune : more forethought is going into it The rest of the transcript is here - http://www.fohguild.org/forums/mmorp...yesterday.html Consider Null and company are properly doing what Aradune intended on fixing for the second go around. Designing a fixed pvp rule set with viable long term options. | |||
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#232
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too bad pvp in vanguard turned out way more unbalanced at it's best point than eq was at it's worst
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#233
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#234
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wasn't arguing against your point, was simply saying that's funny he said that and it turned out the complete opposite.
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#235
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Saying a class gets shadowstep is irrelevant. Just go buy some 4pp potions.
Also I just noticed that article was about Vanguard. So sad how that game ended with the Sigil team running out of money and basically getting canned.. Their vision was so far off from what was implemented. I thought the article was about a different game until I read some comments. Worst pvp experience I have ever had. Way way way too much was broken in the game to release it like they did. Just goes to show you cannot release a half ass mmo and expect to fix it along the way. | ||
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Last edited by Crenshinabon; 11-12-2011 at 03:56 PM..
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#236
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#237
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OH YEA, what's even more hilarious, pure melee won't have any see invis items so you get to sneak up on people and nuke them for 70% of their HP bar before they even get to attack you!
But, let's give casters MORE WELFARE BULLSHIT, THEY JUST AREN'T STRONG ENOUGH! | ||
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#238
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The rage is strong with this one.
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#239
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Monks were not, are not, and will never be this dominant solo PK class in classic that you're trying to turn them into. If you don't like being rooted with 80 MR then find a friend to buff you. If you don't like being outran by druids or shamans, find a friend to sow you. If you don't like having only slightly more HP than a caster, find a friend to HP buff you. If you don't like being ganked, find a fucking group. If you don't like people being invis; find an enchanter, magician, wizard, necro, druid, or shaman. All of this could be avoided if you opened your fucking eyes and stopped being a god damn retard. http://www.youtube.com/watch?v=WL1lfSzgcAw | |||
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Last edited by Dfn; 11-12-2011 at 04:44 PM..
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#240
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ATM, if a melee running around solo isnt raid resist buffed or have a set of resist gear for every element... They'll eat max damage, every time. Which means 2 icecomets overkills a monk by ~600 dmg, and for a war, he might be running around with 50-100 health left. Same goes for dots/dds of other classes.
Ofcourse utilities will help a lot, I dont think that melee should be 2shottable by endgame. Who knows, maybe its worse at the lower levels too. | ||
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