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  #231  
Old 10-05-2011, 06:18 AM
Bockscar Bockscar is offline
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Dude, I got griefed so hard when I was new on SZ. There were whole days where I made no progress because level 50+ assclowns would routinely clear out low-level zones and corpse camp and fuck with you just so you couldn't level. Your only choice was to ask others for help, and since the SZ playerbase was not too unlike red99's, you'd mostly get people going "lol blubie lern 2 play nub" as you know. The level range ensures that you're never completely incapable of fighting back.

It's not much fun fighting someone 7 levels higher than you and you'll lose almost every time, but the alternative is worse. Every time you're in a situation where you'd want to compete with someone over content rights but can't attack them due to the level range, the essence of PvP is pointless. If someone is in the same leveling area as you, it should be natural to be able to fight them. That won't always be the case with a smaller level range. Taking the occasional unavoidable death from randomly running past someone who's just within your +range is something you just have to live with. It can often be avoided - gating, hiding or even just running will let you get away from many of those situations once you're at a level where your class can fend for itself.

I'd have no problem limiting cashloot and XP loss to +/- 4 levels, but the attackable range is the way it is because a smaller range would create a bunch of problems that are much worse than getting ganked by reds now and then. Most of them won't make a habit of it if you keep your mouth shut about it.
  #232  
Old 10-05-2011, 06:31 AM
JarL JarL is offline
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As I said in the other thread stop focusing on the 1v1 aspect of it. So what if you lost 1v1 to someone higher level than you, if you tighten the level range then you severely hinder the open world group PvP that so many of us are looking forward to.
  #233  
Old 10-05-2011, 08:23 AM
Billbike Billbike is offline
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Quote:
Originally Posted by JarL [You must be logged in to view images. Log in or Register.]
As I said in the other thread stop focusing on the 1v1 aspect of it. So what if you lost 1v1 to someone higher level than you, if you tighten the level range then you severely hinder the open world group PvP that so many of us are looking forward to.
My name is Billbike, and I 100% approve this message.
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Last edited by Billbike; 10-05-2011 at 08:26 AM..
  #234  
Old 10-05-2011, 11:06 AM
Shrubwise Shrubwise is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
It was 8 level range on VZ and TZ, 4 on RZ and SZ was any level.
Yes, however on the +/-4 Rallos Ruleset there was coin and item loot.
On the +/-8 Vallon / Tallon Ruleset it was only coin if I remember correctly.

I was fighting a twink on beta last night. He was owning us (a group of three, his equivalent level) After a while we all just retreated because there was no incentive to continue fighting except, perhaps, to lose more experience. There was nothing to gain, like one of his shiny twink items.

I am in favor of +/-4 level ruleset with item and coin loot. Out of range healers was just something that happened now and then. You bag your shit, kiss your ass goodbye and move on. Regardless, I will play the server any way it comes. Rogean I (and many others) appreciate the work you're doing here.[You must be logged in to view images. Log in or Register.]
  #235  
Old 10-05-2011, 11:34 AM
Nixus Nixus is offline
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honestly - didn't read the 24 pages. I'm in favor of the +/- 8 lvl range, but the dynamic thing isn't so cool.

We're all smart players - deal with the lvl 51 cleric.
Last edited by Nixus; 10-05-2011 at 11:39 AM.. Reason: lol'd
  #236  
Old 10-05-2011, 12:10 PM
Bockscar Bockscar is offline
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What? What's wrong with the dynamic system, aside from the few bugs that will be fixed before the server goes live? Is it better to allow unattackable healers than to not allow it? That makes no sense. How is someone supposed to "deal with the lvl 51 cleric" when they can't, you know, attack the guy?
  #237  
Old 10-05-2011, 12:32 PM
Yukahwa Yukahwa is offline
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Dynamic range would work fine in theory. Right now I think most people would rather see it removed than fixed.

8 level range just means most people out to hunt players are going to be hunting people who are green cons for easy kills. It just isn't as fun. As an occasional PK, I always look for the easiest kills, with the 8 level spread this type of PVP isn't very fun. Am I supposed to look for challenging fights? Of course not. I won't look for a challenge unless I am forced to.

Its just not good for fun PVP thats all.

4 level with a working dynamic range that doesn't screw over everyone that receives a buff or whatever would be fine. The most important and perhaps only important spell that justifies the dynamic range is HEAL so maybe make HEAL be the only spell that activates the dynamic range. Heal and Regen.

And it shouldn't work in reverse because no matter what a level 20 isn't going to kill the level 50 healer that is healing his level 20k PK buddy.

And as far as "stop thinking about 1 vs 1" when there is true mass PVP it will be all level 50 guilds at the top. Otherwise it goes back to people targeting players at the bottom of their engagement range and wiping them out.

Just look at the PVP that is happening right now on beta.
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  #238  
Old 10-05-2011, 12:33 PM
Nirgon Nirgon is offline
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Are you trying to say killing the weakest target first is a good idea
  #239  
Old 10-05-2011, 12:43 PM
lindz lindz is offline
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The dynamic level range is a great idea in theory but it doesn't seem to be working out as well in practice. I think the dynamic range either needs to be smaller (4-6) or move to a FFA system with xp and coin loss at a certain level range (4-6 here would be great). The 8 level range seems ok for the 50s, but anything below that, an 8 level range is an incredibly difference in power.

I do not however want to see the server move to a system where invulnerable healers can happen. Yes it was a problem and it is beyond retarded that every grp pvp fight would mean bringing your out of level range clerics that no one could do anything about.
  #240  
Old 10-05-2011, 01:15 PM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Shrubwise [You must be logged in to view images. Log in or Register.]
Yes, however on the +/-4 Rallos Ruleset there was coin and item loot.
On the +/-8 Vallon / Tallon Ruleset it was only coin if I remember correctly.

I was fighting a twink on beta last night. He was owning us (a group of three, his equivalent level) After a while we all just retreated because there was no incentive to continue fighting except, perhaps, to lose more experience. There was nothing to gain, like one of his shiny twink items.

I am in favor of +/-4 level ruleset with item and coin loot. Out of range healers was just something that happened now and then. You bag your shit, kiss your ass goodbye and move on. Regardless, I will play the server any way it comes. Rogean I (and many others) appreciate the work you're doing here.[You must be logged in to view images. Log in or Register.]
Lose more exp? :/

On VZ we almost always used the LnS system. Hardly anyone bindrushed; if they did they would ruin their player reputation. Once you die, you're dead.. you're supposed to loot your corpse, and get out of that zone. There shouldn't be anything to gain from bindrushing, because bindrushing is dumb.

Anyway, I guess I would be ok with players only losing coin to people within 4-5 (5 is better) levels. This would prevent the 42 cleric from losing all their cash for helping their 60 friends, and sounds like a good idea in that regard.

What I find utterly disappointing, though, is that none of you are trying to do anything about these injustices you witness. The great thing about pvp this open is that it allows for different ways to deal with these problems. Why not join/start a guild based on the premise that you're better, more honorable and kind than these people? Something like an anti guild, that takes time out of your day to help these poor defenseless noobs from the +8 gankers? A level 30+ buff class could seriously turn the tides of these CB brawls in favor of the peaceful elves not wanting to gank greens. You certainly have the ability to, and by the looks of this thread there are enough of you. Instead of actually doing something about it, you come here to whine and try to have it changed.

Why not create a force opposed to that which you do not like?
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