Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #231  
Old 07-01-2022, 12:12 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,425
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Your understanding of the game is shitty then, unless you're doing a full pet group.

Rogues are definitely a top class for grouping, they do the highest DPS outside of using Charm (and don't need "amazing gear", as you've wrongly stated). There are pretty much only 3 things needed in the game:

1. DPS
2. Survivability
3. Abilities that reduce the amount of time it takes to complete a task in the game (which basically comes down to - Travel, breaking into a camp and/or pulling, recovering from deaths if they happen)

A group of Monk, 3 Rogues, Enchanter, and Shaman or Cleric is a pretty ideal killing machine. In general you want as much DPS as possible after meeting the minimum requirement of "survivability".
Yup
Reply With Quote
  #232  
Old 07-01-2022, 12:37 AM
PlsNoBan PlsNoBan is offline
Fire Giant


Join Date: Jul 2018
Posts: 815
Default

Reminder: If you said anything other than druid you answered incorrectly

Hope this helps
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
Reply With Quote
  #233  
Old 07-01-2022, 12:55 AM
Castle2.0 Castle2.0 is offline
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,473
Default

Rogues are the most powerful melee DPS class in the game and melee DPS is the most sustainable DPS. They also are great for CR and the exclusive lockpicking class to get past doors. Poisons are just for fun but cool nonetheless.
Reply With Quote
  #234  
Old 07-01-2022, 09:27 AM
eqravenprince eqravenprince is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,469
Default

Not denying Rogues are top DPS. I put 50% weight on soloability and 50% into groupability. Rogues are a zero for soloability, even if they were perfect score for groupability which they aren't in my opinion, they max out at 50. Every other class I score higher than 50. That's really all there is to it. And I love Druids, they are a top 5 class for me. Everyone puts too much weight into the "perfect" static group which Druids will never be that. How many static groups have you been in? How many are pick up groups have you been in? How many pick up groups start off as a duo/trio and even stay as a duo/trio? Druids are great, healing is needed in most situations to function well, even if it's just Druid healing, Druids so far from underpowered. Rogues generally speaking are at their best in a full group grinding out kills over and over, you need good gear, you need good tank, you need a healer, lot of needs there. And it's just my opinion, it doesn't make me a moron, I play the way I play. Rogue was my first main back in the day, and I always felt like the most underpowered class.
Reply With Quote
  #235  
Old 07-01-2022, 10:27 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,902
Default

Putting 50% weight on soloability makes no sense, the game is made to be played with other people and that's how you will accomplish the most. You don't need a full group with tank and healer for Rogues to work; EVERY class has a way to maintain aggro while duoing with a Rogue, allowing them to get their backstabs in. Two rogues duoing together is even workable if one of the Rogues has the clicky self heal from Trakanon to reduce downtime.

Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Reminder: If you said anything other than druid you answered incorrectly
They can do high DPS in some places with animal charm and are versatile. I would put them above the bottom 3 of Paladin/Ranger/Wizard.
__________________
Reply With Quote
  #236  
Old 07-01-2022, 10:30 AM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,385
Default

Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Reminder: If you said anything other than druid you answered incorrectly
https://wiki.project1999.com/Call_of_Karana
__________________
MIA | UNO | EVG | ETC | FME | MRE
Reply With Quote
  #237  
Old 07-01-2022, 11:03 AM
eqravenprince eqravenprince is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,469
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Putting 50% weight on soloability makes no sense
Why not, I spend most of my time soloing.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
the game is made to be played with other people and that's how you will accomplish the most.
Game is meant to be played however you'd like. Accomplishments come in many different forms. Right now I'm working on leveling up a warrior and only wearing what I loot or create in tradeskills. And I solo 90% of the time and pick up groups the other 10%. I enjoy playing this way. To each their own.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You don't need a full group with tank and healer for Rogues to work;
Yeah, sure, you don't "need", but far from ideal. Rogue is the worst duo partner for several classes, and certainly not the best for any class as duo. Give me a scenario with any duo where adding a Rogue is the top choice. It's really not til you get to maybe 3rd member of a group where Rogue might be the top choice, and that's under ideal situation of having tank capable of keeping aggro and healer. Mix up any random 2 classes, Rogue still comes in near the bottom for most trios.
Reply With Quote
  #238  
Old 07-01-2022, 11:05 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,425
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Putting 50% weight on soloability makes no sense, the game is made to be played with other people and that's how you will accomplish the most. You don't need a full group with tank and healer for Rogues to work; EVERY class has a way to maintain aggro while duoing with a Rogue, allowing them to get their backstabs in. Two rogues duoing together is even workable if one of the Rogues has the clicky self heal from Trakanon to reduce downtime.



They can do high DPS in some places with animal charm and are versatile. I would put them above the bottom 3 of Paladin/Ranger/Wizard.
It also makes no sense to weight it on 50% so liability in this specific instance because the dude had been talking about how he’d rather have anything else other than a rogue (except a wizard) for a dps group spot. Now that he’s been proven wrong he’s shifting the goalposts lol
Reply With Quote
  #239  
Old 07-01-2022, 11:26 AM
eqravenprince eqravenprince is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,469
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
It also makes no sense to weight it on 50% so liability in this specific instance because the dude had been talking about how he’d rather have anything else other than a rogue (except a wizard) for a dps group spot. Now that he’s been proven wrong he’s shifting the goalposts lol
You've referenced me changing the goalposts. You've gone from trying to argue 50+ game to DPS slot. The original post was a generic post about most underpowered class which I initially gave a generic answer. I have tried to give more details on why I answered the way I did. Sorry you don't like it.
Reply With Quote
  #240  
Old 07-01-2022, 05:11 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,902
Default

Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Give me a scenario with any duo where adding a Rogue is the top choice. It's really not til you get to maybe 3rd member of a group where Rogue might be the top choice, and that's under ideal situation of having tank capable of keeping aggro and healer.
This shows your lack of understanding. Necro/SK/Wizard/Druid/Bard/Ranger can all snare kite targets while the Rogue does maximum DPS. Monk/Pally/Cleric/Sham/War can face tank (warrior may need root net or blind orb to reliably hold aggro, but still). Enchanter and Mage can pull a mob directly on top of their pet and root so the pet takes proximity aggro (need Earth pet for Mage, if not using root net).

And while you might play the game solo 90% of the time, that wasn't the point of the thread. That's not an objective analysis.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:57 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.