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  #1  
Old 03-26-2023, 06:22 PM
Darkone Darkone is offline
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this just reminded me why i quit green in classic and just came back recently and experience everything to be 100 times better

to me the sweaty neckbeards that think they are "competing" by sitting in a queue completely un classic and completely destroys my immersion

i'd say for green 2.0 revamp the entire list system, make it so that anyone that signs up for a list item becomes pvp enabled with everyone else on the list, and lets fight about it instead and have some fun.

either solve camp disputes by pvp or simply random out the item to anyone on the list when it drops to make neckbeards suffer and simulate a more classic experience where random people could snag a manastone.
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  #2  
Old 03-26-2023, 06:46 PM
DeliciousHalflings DeliciousHalflings is offline
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Originally Posted by Darkone [You must be logged in to view images. Log in or Register.]
this just reminded me why i quit green in classic and just came back recently and experience everything to be 100 times better

to me the sweaty neckbeards that think they are "competing" by sitting in a queue completely un classic and completely destroys my immersion

i'd say for green 2.0 revamp the entire list system, make it so that anyone that signs up for a list item becomes pvp enabled with everyone else on the list, and lets fight about it instead and have some fun.

either solve camp disputes by pvp or simply random out the item to anyone on the list when it drops to make neckbeards suffer and simulate a more classic experience where random people could snag a manastone.
No. PvP is fucking stupid.
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  #3  
Old 03-26-2023, 06:52 PM
drackgon drackgon is offline
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PVP is 1000% stupid on EQ, and Green is PVE. PVP stays on dead red a long with all those who think EQ Pvp is a real thing.. which its clearly not.

Though pvp is stupid I do support /guildvsguild. Though no real guilds would ever have balls to flag for it.

List are flawed, just need to make it where if you get dc'd your instant kicked from list. Aka no account sharing.

And the real issue is truly Neckbeards, just push for ways to fix that issue. IE remove long windows, force rotations etc. PVP will not fix neckbeards.
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  #4  
Old 03-27-2023, 04:37 AM
Darkone Darkone is offline
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Originally Posted by drackgon [You must be logged in to view images. Log in or Register.]
List are flawed, just need to make it where if you get dc'd your instant kicked from list. Aka no account sharing.
You do realize that this would essentially make some people stay up and probably die in front of their computer just to get some imaginary item in a 20+ year old game.

Its better to have everyone that signs up to the list have a chance of winning the item on a random roll when it drops. Not going to be perfect because yeah it will probably be 400 people on the list at all times but its better than forcing people who have no lives to stay up until they probably die irl from lack of sleep (and when that does happen the entire p99 project will be shut down because of people dying from this terrible ruleset)
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  #5  
Old 03-26-2023, 07:27 PM
Tormmac Tormmac is offline
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red is dead because its 12 years old and hasnt had active development in like 6 years, not because EQ PVP doesnt work

list system was retarded because literally everyone was cheating using VPN and discord screen sharing, it didnt work at all as intended to help the "little guy" against the "sweat guilds"

it was a complete failure and as such should be removed for being un classic
Last edited by Tormmac; 03-26-2023 at 07:30 PM..
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  #6  
Old 03-26-2023, 09:04 PM
Fammaden Fammaden is offline
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Originally Posted by Tormmac [You must be logged in to view images. Log in or Register.]
red is dead it was a complete failure and as such should be removed
Fixed.
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  #7  
Old 03-27-2023, 01:50 AM
Videri Videri is offline
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People say PVP would help prevent players or groups from monopolizing spawns, but it would be worse. In people's imaginations, it's "I can kill the guy and then camp it myself," but what would really happen is you attack the guy and then 5 of his friends log in their pre-parked alts and force you to leave or die. It will just turn into an even more intense zergfest.

With pvp, the way to maximize your returns on a camp like that is to have a guild or cabal that takes turns camping it and reinforces each other to hold onto the camp. And you can say, "Well then we'll just make our own guild, with blackjack and hookers," but whichever guild loses 3 times in a row will see a bunch of members switch sides, and voila, one guild is waaaay bigger than the other. And they get all the pixels until the item is removed from the game. Or the other team completely dissolves and joins the winning team and waits their turn.

Ta-da! Right back where we started.
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  #8  
Old 03-27-2023, 07:21 AM
Fammaden Fammaden is offline
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Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
People say PVP would help prevent players or groups from monopolizing spawns, but it would be worse. In people's imaginations, it's "I can kill the guy and then camp it myself," but what would really happen is you attack the guy and then 5 of his friends log in their pre-parked alts and force you to leave or die. It will just turn into an even more intense zergfest.

With pvp, the way to maximize your returns on a camp like that is to have a guild or cabal that takes turns camping it and reinforces each other to hold onto the camp. And you can say, "Well then we'll just make our own guild, with blackjack and hookers," but whichever guild loses 3 times in a row will see a bunch of members switch sides, and voila, one guild is waaaay bigger than the other. And they get all the pixels until the item is removed from the game. Or the other team completely dissolves and joins the winning team and waits their turn.

Ta-da! Right back where we started.
Yes, most normal posters know that the redders are full of shit when they claim PvP is good for community or server health. They just want griefing.
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  #9  
Old 03-27-2023, 11:32 AM
DeliciousHalflings DeliciousHalflings is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
People say PVP would help prevent players or groups from monopolizing spawns, but it would be worse. In people's imaginations, it's "I can kill the guy and then camp it myself," but what would really happen is you attack the guy and then 5 of his friends log in their pre-parked alts and force you to leave or die. It will just turn into an even more intense zergfest.

With pvp, the way to maximize your returns on a camp like that is to have a guild or cabal that takes turns camping it and reinforces each other to hold onto the camp. And you can say, "Well then we'll just make our own guild, with blackjack and hookers," but whichever guild loses 3 times in a row will see a bunch of members switch sides, and voila, one guild is waaaay bigger than the other. And they get all the pixels until the item is removed from the game. Or the other team completely dissolves and joins the winning team and waits their turn.

Ta-da! Right back where we started.
PvP players aren't smart enough to have multiple thought trains at once, you should know that by now.
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  #10  
Old 03-27-2023, 02:01 AM
arc arc is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
“Competitive Sky” did not end up happening. The guilds quickly agreed on a weekly rotation. Also, it turned out nobody used Summon Corpse that much to advance in Plane of Sky. So the round-the-clock camping, the drama and rage, the petitioning, and the /list torture was all for nothing. the end
stir the shit, lick the spoon

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