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#1
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http://www.angelfire.com/rpg/whitewi...ChantGuide.htm
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Better than any of the "nerf charm" comments I've come across here and I've found two of them with like 10 minutes of total searching. This dude actually recommends using charm on stuff that is TOO STRONG to kill with the "kamikaze" method (i.e. using an animation and supporting spells/damage to solo exp). Lots of similarities and even some identical sections to Xornn's guide, but with significant differences as well. Compare and contrast Xornn's definition of the Charm spell in his elaboration of the "4th circle" to the guide I'm linking to here: Quote:
Edit - Whoop! That actually IS Xornn writing that also, just apparently when he was lower level. He refined his guide and changes wordings but the fact that his recommendations for how to use charm and stuns and such doesn't change much over the course of many levels of classic-era enchanting is telling, imo. | ||||
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Last edited by Tecmos Deception; 11-19-2019 at 08:38 AM..
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#2
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I played a mage on live for a long time. During pop i really started using pet canni a lot. I crunched numbers and built all my aa's around it. I got up to around 200 mana per tick while actively cannying. I could chaincast dd's on all mobs, even with cain pulls. It was glorious!
But me and the other mages that I spoke to went a long way towards keeping this a secret. The times someone posted guides on the boards they sometimes got pressured to delete it. The nerf-bat was real. I have tried to find evidence of pet canni today, and havent found any. Not that i'm good at searching... My point is that the nerf-bat was real for chanters too. I have no doubt lots of chanters were charming their asses off, but why would they share it outside their guild? Things were nerfed all the time. | ||
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#3
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Edit: nevermind, fake post
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Last edited by Dolalin; 11-19-2019 at 09:36 AM..
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#4
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That test has to be fabricated.
Approximately 3000 charms at an average duration of 200 seconds? That's 166 hours of sitting there waiting for charm to break. That's weapons-grade autism we don't even have on the p99 forums. And only a fucking retard would claim that 3000 charms isn't an enormous sample size. | ||
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Last edited by Tecmos Deception; 11-19-2019 at 09:29 AM..
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#5
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Okay I found a more realistic one:
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Last edited by Dolalin; 11-19-2019 at 10:07 AM..
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#6
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Good finds though. I'm awful at digging up posts if I have to use wayback to find them [You must be logged in to view images. Log in or Register.] Going down that thread he tests against a level 50 mob: Quote:
Note how HUGELY +40 magic resist affected charm durations. Now, charm naysayers, imagine if you can that was a -33 (highest classic tash) or -93 (highest classic tash+malaise) instead of a +40 and take a wild guess how well the charms would have stuck on live, from a 58 enchanter to a 50 mob, in classic era, without even using -mr pet gear (which could be another -30 in classic or even -50 in kunark/velious if you're serious enough about it). | ||||
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Last edited by Tecmos Deception; 11-19-2019 at 10:13 AM..
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#7
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kul69 is mad, bad and sad
move to resolved | ||
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#8
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I played in classic.
People thought being in the "spawn radius" would stop nameds from spawning, there was a secret banker in befallen that would let you change copper in plat, and we were casting harmony on casters because it improved their manaregen. One day I went with a friend to Rathe Mountains, to see if we could take hill giants to take falling damage. We still played better then kul69. | ||
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#9
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I really don't understand the obsession with data for charm. Is it not clear that it's so incredibly strong that it has had a large and negative impact on the community for a long time now? Should be a common sense change under the "Vision of classic" clause.
Don't care if values are 100% accurate, it's destructive and wouldn't have been allowed to have the impact that it has now in era 1999. | ||
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#10
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