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  #1  
Old 10-19-2019, 12:56 PM
Deathrydar Deathrydar is offline
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Was this ever reported? Player characters give off their own light, even if they are invisible. I just ran behind an invisible enchanter from one ZL of WK to the next.
  #2  
Old 10-19-2019, 01:51 PM
Deathrydar Deathrydar is offline
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So I tested the lighting while on the boat in Erudin and Erudin's crossing as a human. It's pretty bad. While on the boat, it does not even recognize your light source. Well, it does until you zone from South Qeynos into Erudin's crossing. Then the light source goes bye bye.

In Erudin, There is no absolutely no way at all to see the floating platform when you are on the boat, and vice versa if you are trying to get on the boat.

The only way you can, is if you turn your gamma up past 60%. And even then, you would need to know when to do it. The only reason I knew to try it is because I kept spamming /loc until it stopped changing and then I knew I stopped moving. I only did the /loc spam because I expected it to be too dark. A lot of people are not going to expect it to be that dark.

Anyway. There ya go.
  #3  
Old 10-19-2019, 03:39 PM
BlankDiploma BlankDiploma is offline
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Join Date: Oct 2014
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Was this ever reported? Player characters give off their own light, even if they are invisible. I just ran behind an invisible enchanter from one ZL of WK to the next.
Yeah, that has been reported, but there's next-to-nothing I can do about it [You must be logged in to view images. Log in or Register.]
  #4  
Old 10-19-2019, 03:38 PM
akagami akagami is offline
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Join Date: Jan 2015
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Lighting feels overall much better in this newest patch.

Really like it! Great job : )
  #5  
Old 10-19-2019, 04:15 PM
Palemoon Palemoon is offline
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I noticed the color of the candles is a white light instead of the red/orange light they once were. I remember the lightstones being a white light but the fire lights (candle/torches, etc oh and fire beetle eyes!) being something other than a florescent white bulb.
  #6  
Old 10-19-2019, 04:18 PM
BlankDiploma BlankDiploma is offline
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Join Date: Oct 2014
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
I noticed the color of the candles is a white light instead of the red/orange light they once were. I remember the lightstones being a white light but the fire lights (candle/torches, etc oh and fire beetle eyes!) being something other than a florescent white bulb.
Candle fixes are happening soon.
  #7  
Old 10-19-2019, 09:15 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
I noticed the color of the candles is a white light instead of the red/orange light they once were. I remember the lightstones being a white light but the fire lights (candle/torches, etc oh and fire beetle eyes!) being something other than a florescent white bulb.
glad im not the only one that noticed

Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Candle fixes are happening soon.

am very excite
  #8  
Old 10-19-2019, 05:11 PM
kylok kylok is offline
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There's some odd texture flickering that I'm seeing while using hide. I'm in blackburrow at the moment on beta and every time I'm hidden (even if it fails) certain ground/ceiling textures are flickering black or white - the behavior stops when I remove hide. I'll try and get some screenshots for you - it does seem pretty consistent.
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Quote:
Originally Posted by Sunderfury View Post
In our darkest hour, a hero returns
Songs are being sung from every bard,
His passion is back and the fire burns,
With fear and renown, Norrath whispers: Uthgaard
  #9  
Old 10-19-2019, 05:37 PM
kylok kylok is offline
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Quote:
Originally Posted by kylok [You must be logged in to view images. Log in or Register.]
There's some odd texture flickering that I'm seeing while using hide. I'm in blackburrow at the moment on beta and every time I'm hidden (even if it fails) certain ground/ceiling textures are flickering black or white - the behavior stops when I remove hide. I'll try and get some screenshots for you - it does seem pretty consistent.
I got this to happen by moving the camera around in third person with the mouse wheel

[You must be logged in to view images. Log in or Register.]

edit:

*May be worth saying that I'm running Linux and using as many high res textures as I could dig up on the forums*
__________________
Quote:
Originally Posted by Sunderfury View Post
In our darkest hour, a hero returns
Songs are being sung from every bard,
His passion is back and the fire burns,
With fear and renown, Norrath whispers: Uthgaard
Last edited by kylok; 10-19-2019 at 05:38 PM.. Reason: extra info
  #10  
Old 10-19-2019, 05:49 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
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Quote:
Originally Posted by kylok [You must be logged in to view images. Log in or Register.]
I got this to happen by moving the camera around in third person with the mouse wheel

[You must be logged in to view images. Log in or Register.]

edit:

*May be worth saying that I'm running Linux and using as many high res textures as I could dig up on the forums*
Unfortunately, stuff like that is pretty firmly in the "can't fix" bucket. I simply don't have the resources to even begin debugging what is likely a machine/driver/OS/modded texture issue [You must be logged in to view images. Log in or Register.]
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