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#1
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Was this ever reported? Player characters give off their own light, even if they are invisible. I just ran behind an invisible enchanter from one ZL of WK to the next.
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#2
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So I tested the lighting while on the boat in Erudin and Erudin's crossing as a human. It's pretty bad. While on the boat, it does not even recognize your light source. Well, it does until you zone from South Qeynos into Erudin's crossing. Then the light source goes bye bye.
In Erudin, There is no absolutely no way at all to see the floating platform when you are on the boat, and vice versa if you are trying to get on the boat. The only way you can, is if you turn your gamma up past 60%. And even then, you would need to know when to do it. The only reason I knew to try it is because I kept spamming /loc until it stopped changing and then I knew I stopped moving. I only did the /loc spam because I expected it to be too dark. A lot of people are not going to expect it to be that dark. Anyway. There ya go. | ||
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#3
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Quote:
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#4
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Lighting feels overall much better in this newest patch.
Really like it! Great job : ) | ||
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#5
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I noticed the color of the candles is a white light instead of the red/orange light they once were. I remember the lightstones being a white light but the fire lights (candle/torches, etc oh and fire beetle eyes!) being something other than a florescent white bulb.
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#6
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#7
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Quote:
Quote:
am very excite | ||||
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#8
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There's some odd texture flickering that I'm seeing while using hide. I'm in blackburrow at the moment on beta and every time I'm hidden (even if it fails) certain ground/ceiling textures are flickering black or white - the behavior stops when I remove hide. I'll try and get some screenshots for you - it does seem pretty consistent.
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#9
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Quote:
[You must be logged in to view images. Log in or Register.] edit: *May be worth saying that I'm running Linux and using as many high res textures as I could dig up on the forums* | |||
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Last edited by kylok; 10-19-2019 at 05:38 PM..
Reason: extra info
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#10
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Quote:
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