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  #1  
Old 09-24-2019, 05:54 PM
loramin loramin is offline
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Originally Posted by Maker_Mayhem [You must be logged in to view images. Log in or Register.]
Awesome news! Thanks for all the hard work Rogean, Nilbog & Staff.

@Rogean, when can we expect an update of Green specific details such as /list?

Specifically: Will we be able to exp at a camp while on /list, and when our turn is available, loot the item on another character, same account/loginserver, that we would like the item? Guise of the deceiver comes to mind when asking this question since you stated that there is a “brief period of time” to log back in, in the event of a disconnect. I am just curious if this will work also for logging out to grab another character. Or will every character we want it on be required to have gotten leveled up high enough to camp that specific item?

Any insight would be super appreciated!

Much thanks!
Stupid question: why?

I mean, obviously the staff is going to explain how lists work when Green arrives, so what I mean is, how does it do any good for anyone to know that in advance? It seems to me there is zero downside to everyone just waiting until the /list command exists to care about how it works.

At least the Paineel stuff matters at start: some people might want to play Erudite Shadow Knights, so it's reasonable that they want to know whether that will be possible or not.
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  #2  
Old 09-24-2019, 06:34 PM
Maker_Mayhem Maker_Mayhem is offline
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Nah it isn't stupid. Premature perhaps, but it can have the same effect as to what you stated is important, being "Paineel Stuff."

Why? Because there are some who are considering whether to roll a farm class first, or to roll on with our mains. It would make sense to just go ahead and secure an item with 5+ days off of work, than to have to hassle with it down the road when the server is flooded with 35+ players.

So in the same way, it is reasonable to want as much information sooner than later for proper planning. Whether it is in regards to the /list feature or paineel. Both can serve the same purpose. Character and group planning.

Thanks for your input though Loramin! Usually I agree more with you lol [You must be logged in to view images. Log in or Register.] -- hope you can see where I am coming from though my friend.
  #3  
Old 09-24-2019, 06:41 PM
loramin loramin is offline
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Quote:
Originally Posted by Maker_Mayhem [You must be logged in to view images. Log in or Register.]
Nah it isn't stupid. Premature perhaps, but it can have the same effect as to what you stated is important, being "Paineel Stuff."

Why? Because there are some who are considering whether to roll a farm class first, or to roll on with our mains. It would make sense to just go ahead and secure an item with 5+ days off of work, than to have to hassle with it down the road when the server is flooded with 35+ players.

So in the same way, it is reasonable to want as much information sooner than later for proper planning. Whether it is in regards to the /list feature or paineel. Both can serve the same purpose. Character and group planning.

Thanks for your input though Loramin! Usually I agree more with you lol [You must be logged in to view images. Log in or Register.] -- hope you can see where I am coming from though my friend.
That was a far more thoughtful and reasonable answer than I expected honestly. I was thinking you were just another "I have no patience and want my answers NOW!", but you do have a point [You must be logged in to view images. Log in or Register.]
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  #4  
Old 09-24-2019, 07:36 PM
Maker_Mayhem Maker_Mayhem is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
That was a far more thoughtful and reasonable answer than I expected honestly. I was thinking you were just another "I have no patience and want my answers NOW!", but you do have a point [You must be logged in to view images. Log in or Register.]
Ah well thank you my friend! Haha I definitely understood your point as well. There are certainly those who "want cake now." I appreciate your input, as always!
  #5  
Old 09-24-2019, 06:39 PM
GnomeCaptain GnomeCaptain is offline
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I repeat my vote for impaired night vision (aka night blindness).
  #6  
Old 09-24-2019, 06:41 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by GnomeCaptain [You must be logged in to view images. Log in or Register.]
I repeat my vote for impaired night vision (aka night blindness).
If you are voting for that I will second having the correct racial visions for the others.

TFW you zone out to Nektulas at night as a DE and things are tinted violet.

Faction Alignment: Evil
Racial(s): Hide, Ultravision
Starting City: Neriak
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Armor: Medium, Small

Which came from Forgotten Realms

Quote:
Dark Elf eyes were sensitive to heat. They had infravision (ultravision in EQ) up to a range of 120′ (36.58 m) and learned to discern information from heat patterns and shades. Cold objects appeared grey, while heat was seen, in ascending order of intensity, as blue, purple, red, and warm yellow. The training in stealth (hide) received by the drow included blending in with the heat patterns of their surroundings, much like hiding in the shadows. Likewise, formal education or a lot of practice was needed to read heat hues, as the drow couldn't discern the meaning of the various patterns since birth.
Last edited by Mblake81; 09-24-2019 at 06:53 PM..
  #7  
Old 09-24-2019, 07:15 PM
Verityn Verityn is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
If you are voting for that I will second having the correct racial visions for the others.
The possibility is making me very excited to play a human. The Blackburrow entrance looked ominous from a distance and the top level was incredibly dark at night. It actually made you want to wait out the night before adventuring.
  #8  
Old 09-24-2019, 07:18 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Verityn [You must be logged in to view images. Log in or Register.]
The possibility is making me very excited to play a human. The Blackburrow entrance looked ominous from a distance and the top level was incredibly dark at night. It actually made you want to wait out the night before adventuring.
That's good. An MMORPG is more than rushing to max to raid, something forgotten in these realms.
  #9  
Old 09-24-2019, 07:31 PM
loramin loramin is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
Which came from Forgotten Realms
Sorry, but my OCD nerd side begs to differ [You must be logged in to view images. Log in or Register.]

Dark elves, aka Drow, existed long before Forgotten Realms ever did. Gary Gygax himself created them as part of the Against the Giants series, G1-G3 (and subsequent adventures): they were the secret evil ally responsible for "stirring the giants up". Those adventures date back to 1978, not just before Forgotten Realms, but before I was even born.

Even since those early 1st edition Advanced Dungeons and Dragons adventures, Dark Elves (like Dwarves) have had "see in the dark vision" ... although in the earliest days it wasn't even called "ultravision" it was

Quote:
superior infravision of the 12" range variety
(Yes, I did just run out to my garage to get the adventure so I could find that quote ... and also yes, I am a HUGE nerd).
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  #10  
Old 09-24-2019, 06:47 PM
Chortles Snort|eS Chortles Snort|eS is offline
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I don’t remember combination grey ui vs Velious transparency
My memory remembers the toggling UIs [You must be logged in to view images. Log in or Register.]
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