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  #1  
Old 09-09-2019, 02:41 PM
monkeydoc monkeydoc is offline
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Quote:
Originally Posted by Kable [You must be logged in to view images. Log in or Register.]
Feign death no longer poofs NPC pets if their owner is dead
Oh dang...that was always so fun to do.
  #2  
Old 09-09-2019, 03:06 PM
ReadOnly ReadOnly is offline
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Originally Posted by Kable [You must be logged in to view images. Log in or Register.]
Feign death no longer poofs NPC pets if their owner is dead
what does this mean?
  #3  
Old 09-10-2019, 12:24 AM
honeybee12874 honeybee12874 is offline
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Quote:
Originally Posted by Kable [You must be logged in to view images. Log in or Register.]
Soooo what other things are different that failed to get mentioned in the patch notes?
Not mentioned in the patch notes but the Druid spells to self port to Velious locations (Ring of Cobalt Scar, Ring of Great Divide, Ring of Wakening Lands) were added.
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  #4  
Old 09-10-2019, 01:37 AM
cthulhuplush cthulhuplush is offline
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TLDR: Bring back pet windows and hotbars because all the libtard cucks want them, just more complicated than that.

So as a moderate I figured I should add some points that probably aren't being addressed by either sycophants who will white knight anything in the cause of "cuz' classic" and pissed off people.

So the issue at hand is that people are pissed off that pet windows and hotbars have been removed, and others are pissed off that people dare complain because classic and hard and stuff.
Pet windows and extra hotbars are things that make the game less inconvenient. Removing them just serves to make the game more inconvenient and thus less fun to play. You may say that this is necessary because they didn't exist in classic, but here's the thing: the game being a pain in the ass to play and the UI being annoying was not what made the game fun, hard or interesting. It was hard, fun and interesting because on the content not for the things that made the game more of a pain in the ass to play. We shouldn't be trying to being back annoying things from the past because it's more "accurate," we should be trying to be above those thing because we know better now. I would hope that no one would be hoping to bring back the days when we would have random lag spikes and disconnects because the internet sucked back in the day, or want half of all information about quests and strategies to be completely wrong or completely made up, or want to have loading between zones take a few minutes, or back in day when we couldn't link items and had people in EC selling "bags of stuff" and would have to open trade windows to show people what we're selling or the show stats of thing. There were lots of things wrong about the original game, and we all either hated them and were glad when they changed, or didn't realize how much we hated them until they added a quality of life change that made the game better.
The problem here is that these changes are regressive. Fundamentally they are changes that make the game more inconvenient and thus less fun to play. And really for what? This pretty much has caused a significant change to meta game, resulted in a schism in community and greatly diminished the moral of the community as a whole since suddenly there are all sorts of people that are pissed off about the changes, pissed off that anyone dare be pissed off about a change that makes things more classic or people just watching things become more toxic. And really for what? So some purists can say things are slightly more classic after 10 years of it being okay.
This isn't the direction the game should be going. We should be looking to make the game more fun for more people. I know back in the day we had to walk both ways uphill in the snow and we liked it, but really what are we accomplishing here.
And to the devs, I know you work hard for little reward, but having a swarm of complaints is really something you brought on yourselves. You made a change that would obviously be unpopular and people voiced their opinions. I was in EC when you had a broadcast that people should be complaining about changes when this should have been a milestone and people were laughing at you. Things don't need to be this way.
As many purists have pointed out there are ways to roughly get around the things you removed. The action bar has a huge amount of macros you can make and they can even be used while casting (a point that any angry person who hasn't given up on reading this rant should take note of). But here's the thing, why should they have to. If it's only a minor inconvenience to not have it, why do you care if people can have a more convenient way to use their pets, or use macros from a hotkey bar. I'm guessing most people that play a pet class, all seven of them (and before anyone trolls me on that necros, mages and enc are pet classes, but shamans also have pets, SKs have pets but are pretty much unaffected by this, and bards and druid both can charm), want to see this change reversed, and to everyone who plays something different why do you really care that someone else has a window in their UI that you will never see and will infact help you if you are even in a group or raid with them.
And honestly this all has a pretty simple solution. This doesn't need to be the shit show that it is. If the powers that be say either "we were wrong, this was an unpopular decision and we'll bring these things back because we value or players and their quality of life" or even if they say "fine if baby wants its bottle, here, have your stupid non-classic toys back, just shut up" it would be fine. Sure the people who value the concept of classic over all else will be upset, but for the most part the community will be happier and people will be complaining less (hopefully, and yes I get that giving in to popular demand might give precedent to people trying to bring about changes via complaining, but this is minor stuff that is widely unpopular).
And as a final point to my rambling, this whole experiment has been an exploration of classic Everquest that has been really interesting. But in the end the things that made the game the least classic are not UI conveniences or a meta-game that has had 20 years to evolves, its the exact same thing that changes any classic experience and that is power creep. Yes Velious is still classic graphics and UI and I'm fine with it being in the game, but if you want to point to something causing huge changes to how the game is played from classic it's not minor changes to UI it's the fact that a crystalline spider fang that's worth ~100pp is better than drops from the Maestro of Rancor. If all we focus on is making the game harder by making it more of a pain in the ass to play we are losing sight of what makes the game actually fun and actually hard.

So yeah, sorry about the long rambling rant that I'm guessing is filled with grammatical errors. Hopefully you stop listening to the people who support you no matter what, stop ignoring the people who are just whining and just don't get it, and pay a bit more attention to the people in the middle who don't usually post to forums who just want to play the game and not deal with this shit. In the end what the devs need to ask themselves is this "will more people leave or stay as a result of this decision?" I think by the overwhelming angry response you will have more people feel annoy, disillusioned or angry enough to just leave, whereas reversing the decision probably won't have anyone go "What? That's bullshit, I'm going to another source to get the game exactly as I remember it, will all the negative aspects I remember." I won't say that this decision is going to make me quit, and like many people this isn't the last straw that will make us go to another MMO option. It will however be a nagging thought in our brain whenever we log on and go "oh yeah, the powers that be decided to make the game more annoying because of classic elitists." And every time we have that thought we will be a little closer to going back to Rift or Guild Wars 2 or whatever else they play. And yeah, P99 can survive the assortment of people who are angry enough to post rants on the forums leaving, but it can't survived apathy and a slow migration of people in the middle. Please reconsider your decision of removing simple quality of life improvements for the sake of the community and longevity of the experiment as a whole.

Again sorry for writing something so long that no one will read it.

Also everyone who supports these changes is obviously just a monk who only care about themselves and the broken improvements to themselves from the last patch. We're on to you.
  #5  
Old 09-10-2019, 02:20 AM
Keza Keza is offline
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Quote:
Originally Posted by cthulhuplush [You must be logged in to view images. Log in or Register.]
Again sorry for writing something so long that no one will read it.
Yes yes.. you think your thoughts are relevant because you claim other people aren't having fun the right way. You're part of an exclusive club called "everybody". Playing a classic server and whining about classic says more about someone's personality than a million word post could.

But let's not forget the part where you claim you're a 9 billion IQ genius anti-white knight anti-sycophant whose right about everything. Surely if you convince Rogean you're god he'll change the game to suit the desires of people who've known full well what p99 was supposed to be for the past decade.
  #6  
Old 09-10-2019, 02:37 AM
cthulhuplush cthulhuplush is offline
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Honestly I expect to accomplish nothing from this. Chances are nothing will change and everyone will continue to have exactly the same opinion they continue to have. But hopefully the people in the middle who are merely unhappy about all this get heard instead of just the those on the extremes of either pole. The main reason I'm on the side of the complainers is that I feel that this change accomplishes almost nothing, but makes the game that much more annoying to play.
  #7  
Old 09-09-2019, 02:45 PM
monkeydoc monkeydoc is offline
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This is far more obnoxious than just having character-specific keybinds, but what about:

Multiple eqclient.ini files, named something like eqclient1.ini, eqclient2.ini, etc. Then start EQ with a batch file named for the character you're hoping to play. It then deletes eqclient.ini and copies eqclient1.ini to eqclient.ini.

Tedious, but would work, yeah?
  #8  
Old 09-09-2019, 03:00 PM
ReadOnly ReadOnly is offline
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Quote:
Originally Posted by monkeydoc [You must be logged in to view images. Log in or Register.]
This is far more obnoxious than just having character-specific keybinds, but what about:

Multiple eqclient.ini files, named something like eqclient1.ini, eqclient2.ini, etc. Then start EQ with a batch file named for the character you're hoping to play. It then deletes eqclient.ini and copies eqclient1.ini to eqclient.ini.

Tedious, but would work, yeah?
If you use WinEQ2, you can set up different profiles to do exactly this. It's free.
  #9  
Old 09-09-2019, 03:07 PM
monkeydoc monkeydoc is offline
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On my monk, if I kill a necro NPC, then FD, its pet will disappear if it doesn't have aggro on anyone else. Sounds like that made it so that doesn't happen?
  #10  
Old 09-09-2019, 03:25 PM
Droog007 Droog007 is offline
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Pets with no master and no aggro list always poofed on Live. You could do it with any memblur spell. If you one-shotted an NPC with a pet, the pet lost master before adding you to hate list and also poofed that way.
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