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#1
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Clowns gonna clown though. | |||
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#2
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My rotation proposals have NOTHING to do with my own guild. I, as CSG and other entities can confirm, have tried to make this a pleasant and opportune place for all top end guilds to play. Tell me, how many mobs did CSG get when we were suspended? Oh, zero. Right. How many did they get when you were suspended? Too many to count. And not just shit mobs, nor were they mobs we made a deal with. We gave them high value, big target mobs. (Yelinak left up for them, Dain, King Tormax, LtK, amongst others). We did not bother them if they were contesting something and were there before us. We rotated ST golems with them, we rotated VP with them. Unlike this past Klandicar where it spawned, Awakened left it up and when CSG started to mobilize, THEN Awakened came to kill it. What did you guys do to try and better the server? Nothing, as usual. All you do is try to have some false sense of domination (See TMO/IB for what domination really looks like) when you simply split majority of all targets 50% with us. Domination cannot happen if there's another force taking half your mobs. tl;dr: Awakened tries to spin us wanting to make the server better by saying were only doing it to benefit ourselves when in fact this can be 100% proven false by any negotiations I've had in relation to making agreements.
__________________
"All we really lose is one Warrior."
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#3
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AM leadership has demonstrated that they are not interested in subsidizing unhealthy play styles that unnecessarily devours their people's time when it can be avoided by simple cooperation. Rampage leadership has done the same and I applaud them for pressing the issue as they have done with VP. CSG has always supported cooperation as well, they just are largely incapable of 'competing' because they lack a core group of individuals willing and able to devote the resources to secure FTEs. Awakened really seems to be the only guild to consistently refuse any form of cooperation, whether it's rotations or ordinary raid disputes.
__________________
<Millenial Snowfkake Utopia>
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#4
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Rampage leadership were the ones who decided to wake the sleeper and aggro Vulak to snipe a FAT Feshlak after FAT cleared the trash and guards to the dragon. AM leadership refused to move from the entrance of ToV and continually AEs everyone every kill at the entrance. Also the ones who had the brilliant idea of locking down multiple FTEs in Kael and leaving then telling CSG they were their mobs on that fateful repop. Something so dumb a rule was created the following week to prevent it. Every guild has their shitty self centered behaviors, let's be honest. Just because they are now in a situation where they feel a rotation is the best course of action doesn't negate the nonsense they've pulled for the past 3-4 years constantly racing to and poopsocking everything. CSG is consistent, can't really knock them. But saying AM and Rampage/Rustle are guilds who always played right is lolworthy.
__________________
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#5
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Their answer will universally be Awakened. That clown car of leadership is the biggest joke on this server. | |||
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#6
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__________________
hello i'm cucumbers
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#7
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Let's see. First topic that I remember discussing with Detoxx was him wanting to lower the allowed number of trackers. This was due to Aftermath (or maybe FA, whatever) did not have the number of willing trackers that Awakened did. So, I am supposed to just cut off my legs to level the playing field? When have you ever done that?
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#8
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Ok...that's because you idiots decided every single target in north was allowed 2 mages at it. What kind of insanity was that? Versus Rampage we had 2 mages total in north. Much more reasonable. So we are dealing with Rampage who, as hardcore as we both were, know that more than 2 mages is just a stupid strain on of our people and a 1 way ticket to burnout, but you guys come in an insist its time for 20 mages in north? | |||
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#9
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What was I thinking? That clearly defines which guild is better...
__________________
"All we really lose is one Warrior."
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#10
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Actually, now that we are at the end of the timeline (other than patches) the only thing keeping these people going is the "competition". The definition of competition is relative, and to each their own, however I don't know a single person who would define it as a rotated mob.
As the overly used saying goes, there are plenty of games or servers you can play if you want rotated mobs. Most people in the "end game" guilds play to win. Again, winning is subjective, but rotations are, for the most part, boring. That isn't to say we are opposed to all rotations, as evident by the ones that existed. But with the foot race rules existing, there are only so many mobs left that are "competitive" to me, as my definition is mobs that require mobilization, no hour lock in. | ||
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