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  #1  
Old 02-13-2015, 08:51 PM
Briscoe Briscoe is offline
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Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
If classic mechanics don't bring back classic feelings, that's your problem.
Yea because variance is such a classic mechanic.
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  #2  
Old 02-13-2015, 11:50 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Briscoe [You must be logged in to view images. Log in or Register.]
Yea because variance is such a classic mechanic.
I do not understand what variance is supposed to accomplish aside from poopy socks :/

On the inspection thing, I never understood that either, or why it is even an option (and popular one at that) to disallow in many games. I can understand from pvp perspective, but for pve? I don't get it ^^
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Old 02-14-2015, 12:26 AM
Foggon Foggon is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
I do not understand what variance is supposed to accomplish aside from poopy socks :/
Actually I used to think that too, but the truth is that as long as there is a window there will be people socking. It could be 100% variance and you will see Tmo, Ib and Taken there on a legitimate guard rotation watching for a pop.

The truth is if there was no variance then you would have 150-200+ at every spawn because even the less dedicated players can still dedicate 15 minutes for a guarenteed pop. Then they will all run over to the next target since they know what will spawn next and just set an alarm to login then.

I think variance is not a bad thing. [You must be logged in to view images. Log in or Register.]
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Old 02-11-2015, 04:49 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
The completely misguided notion of "it's classic, this is how it was back then" with regards to the server's endgame situation.

This is not how it was back then. Not at all. In their efforts to create something authentic, the developers have instead created something completely unlike their goal. Classic EQ had twenty servers for people to choose from, to reroll on if their old server was hopeless, and to dilute the amount of players who create a toxic community so that they don't all congest the same one server and turn it into an utter shitfest.

It has ruined the server for me. A number of things could be done to alleviate the issue, but a complete refusal to acknowledge the problem or attempt to solve it has led to this situation where despite being literally the only worthwhile classic EQ server in existence, P99 has only about a thousand players at peak.

I'm pretty sure at least four times that amount would want to play but have found the server impossible to enjoy because of the aforementioned situation. The endgame content is congested to the point of unplayability, and the only real option is to compete over it by doing your best to exclude others.

The things it takes to be part of a serious raiding guild on P99 is beyond what can be expected of normal people, and it creates an awful community because of how antagonistic the act of raiding zero-sum content is on a server with about five times more players than there's content for.

So this attitude of "we're not gonna do anything, this is classic" has ruined the server for me and, I know, many others. Many more than now play have left because of this situation. It is by far the most frequently cited reason for players quitting the server, by far the biggest source of staff burnout and player conflict and cheating, etc.

All for no fucking reason beyond some philosophy about keeping it classic which isn't even correct, leading to something extremely unclassic. It's a bloody paradox.
I think the reason for doing little to curb I classic behavior is twofold. First, the goal of the project is to recreate a classic experience. Arguably the simplest and most necessary course of action is implementation of classic mechanics. I agree that I classic behavior can detract from a classic experience as I am sure the developers do. The issue bough is that those behaviors/problems are dynamic because players are dynamic. Devoting resources to those issues could lead to simple tail chasing because the target is always shifting. And, if you begin introducing non-classic mechanics before you have completely restored the classic setting where does it end? Who decides what is right? When will the original goal return to focus?

The second reason for a hands off approach is that such an approach is indeed very classic. In classic EQ played found all sorts of ways to achieve I intended results and often they were left to it. Sometimes things were patched, but in many cases the developers embraced the players solutions in their design strategy. Feign splitting is one such example.

Just my 2cp ^^
  #5  
Old 02-11-2015, 02:02 PM
Cecily Cecily is offline
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I think this project was a deal with Satan to destroy as many lives as possible with a resurrected evil that humanity had foolishly thought was dead.
I'm not even kidding.
  #6  
Old 02-11-2015, 02:05 PM
Burrito Burrito is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I think this project was a deal with Satan to destroy as many lives as possible with a resurrected evil that humanity had foolishly thought was dead.
I'm not even kidding.
You cannot hide, from the pixels
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  #7  
Old 02-11-2015, 02:07 PM
Cecily Cecily is offline
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Slap a
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on the back and I'd wear that T-shirt.
  #8  
Old 02-11-2015, 06:09 PM
Makwa Makwa is offline
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Those who criticise other players on fickle items (ie. not snaring mobs even though they never get 5 feet due to mass dps and the only reason they get that far in the first place is alt-tabbing and not following the mob until its dead).

Meanwhile, hypothetically, they're playing as a monk and even though the group is attempting to root mobs for the warrior they don't move to max melee range, and when mobs aren't rooted they don't use their skills to shake aggro.

tl;dr - People who criticise and expect perfection from group mates whilst not showing the level of play they are asking for
  #9  
Old 02-12-2015, 10:01 PM
Taminy Taminy is offline
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Classic purists who are against shared bank because "not classic" but against boxing because it's... too classic????

It'll never happen but since we can't box even for transfers we should have shared bank.
  #10  
Old 02-13-2015, 10:05 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Makwa [You must be logged in to view images. Log in or Register.]

Meanwhile, hypothetically, they're playing as a monk and even though the group is attempting to root mobs for the warrior they don't move to max melee range, and when mobs aren't rooted they don't use their skills to shake aggro.
Omg this bugs the crap out of me ^^ and I suppose players just not paying attention to root in general. Tanks are often guilty of it as well (the opposite).
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