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#231
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If the devs would want to disable this, all they would need to disable is logging of the /loc output. No need to disable all logging.
Just saying. | ||
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#232
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Still getting the same error. What I have below. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] The path is to the PP99 folder not a live folder. I probably have the command wrote out wrong. | |||
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#233
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Realtime auction logger: http://ahungry.com/eqauctions/
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#234
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Um, but truly, immersion is something that HAS to come game-side. If everyone isn't playing by the same rules in a multi-player game, then it will never work for an individual. You can try to not twink, you can try to do dungeon crawls and outdoor hunts instead of static camps, you can try to not use GPS, but if other people aren't doing the same then it inherently ruins your own attempts when you group with them. Quote:
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#235
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I think this is not a good idea for p1999, the point is to have no maps... for anyone. And i dont want to hear, Well hey hows me being able to see everything going to kill your fun just dont use the maps. But it actually does kill everyone elses fun because now you can go around places and see everything and have an unfair advantage. If this wasnt an MMO and we all played single player games and just talked about it together id say do whatever you want.
just my thoughts on it. | ||
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#236
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Still not working, it's cool though I'll probably just wait till it's cleaned up more if you intend to do that.
Thanks for your help. | ||
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#237
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I fail to see how you rightfully can claim this can ruin other peoples fun. Because people can somewhat confidentaly explore the corner of a zone, and have a visual representation your game is being ruined? I feel like you probably have some serious developmental issues if this is a real thing for you. I can't possibly fathom how many people back the idea of "some other guy having a real time map ruins my immersion. Must simply be an organized trolling. Kudos. Not everyone plays the game for immersion, in fact I'd argue most people are simply addicted ot the genre (yes, p2p games are formatted in such a way to keep players hooked, thus paying monthly) and are just romanticizing their inability to face the fact that 15 years has passed and they're no longer the youthful virile "explorer" they once were. Just my take on all these 25-40 year old men whining about immersion, anyway! | |||
Last edited by Xer0; 05-07-2014 at 02:21 AM..
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#238
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Other than not wanting to bother with GTK overlay, immersion also played into the decision when I decided to draw the map in browser (where the user is already tabbing to to read map information from EQAtlas).
The play flow without the app was previously:
All this really does is combine into one action (two if you manually /loc). The overlay map Mirox is working on steps into the bounds of what I considered risky from an add/app point of view (sure, it isn't rendering in the EQ client exe itself, or through the EQ UI elements, but it may as well be). Synchronized friend locations was just a fun idea to expand since it is trivial to implement with the base setup (as soon as I decide to spend an hour or two on it).
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Realtime auction logger: http://ahungry.com/eqauctions/
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#239
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I pray the gm's find a way to take this out.
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#240
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That is exactly why this is a huge change. It takes some actual thinking and time to look at a map and then go in the direction of what you think is correct. If you remove that, you're removing the little bit of uncertainty that is even left in this game, along with the threat of being aggroed by something while you are trying to figure out which way to go. This is especially important because you can become disoriented in the game when a threat appears, either because of being stunned by a monster and spinning or because you were tabbed out while regening and can't remember exactly which direction was the correct escape route. If you immediately know where to go by just clicking a button, it drastically cuts down on the danger factor of the game...which is a large reason why the classic EQ experience was so memorable to begin with. It was actually scary and dangerous and made you fight for your life, in the same way it would happen to a character in a good fantasy novel!
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