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  #1  
Old 10-10-2010, 02:51 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Virtuosos [You must be logged in to view images. Log in or Register.]
but in live, a hybrid tank is so much more useful than a warrior tank due to their ability to snatch aggro, keep it, let the warrior build theirs, and then switch to an alt healer or off tank while the warrior lets their weapon contiune proc'ing....thats pretty damn impressive for a class that doesnt have any greater benefit than another class.....
So based on that line of reasoning, clerics should have a huge XP penalty based on their utility in a group/raid...
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Old 10-10-2010, 03:04 PM
Virtuosos Virtuosos is offline
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clerics only heal on raids....buffs....maybe if they are idiots they will waste mana and nuke.


paladins offheal, tank, buff, off tank, MA, blind to get aggro off casters, root to keep CC, stun to stop spells...thats not really versatile on a raid is it?

you dont see clerics tanking a mob (unless your name is holey -.-) or rooting mobs or doing anything but healing...thats their role.

you dont see wizards doing anything but nuking
" " chanters doing anything but crowd control -- their pet does everything, not them
druids kite and buff
warriors just tank
magicians sit afk while their pet attacks (or mod rod)
rogue dps


ect ect
Last edited by Virtuosos; 10-10-2010 at 03:06 PM..
  #3  
Old 10-10-2010, 03:21 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Virtuosos [You must be logged in to view images. Log in or Register.]
clerics only heal on raids....buffs....maybe if they are idiots they will waste mana and nuke.
I understand that, but my point was, if class-based XP penalties were based on utility to a group/raid, I think we can all agree that a lot of shit wouldn't be going down without clerics (90% rez, complete heal? yes please!), therefore they probably have the greatest "usefulness" of all... so wouldn't that then warrant the greatest class-based XP penalty if we're thinking in terms of "what a particular class has to offer a group/raid"?

I know what point you're trying to make, and you know what counterpoint I'm trying to make. I'm frustrated hybrids have to have this fight on two different timelines... but it's not like I didn't know what I was getting into playing a ranger on Live from Classic to GoD and then rolling one here again knowing full well what the deal would be. :P
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  #4  
Old 10-11-2010, 10:42 AM
guineapig guineapig is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
I understand that, but my point was, if class-based XP penalties were based on utility to a group/raid, I think we can all agree that a lot of shit wouldn't be going down without clerics (90% rez, complete heal? yes please!), therefore they probably have the greatest "usefulness" of all... so wouldn't that then warrant the greatest class-based XP penalty if we're thinking in terms of "what a particular class has to offer a group/raid"?

I know what point you're trying to make, and you know what counterpoint I'm trying to make. I'm frustrated hybrids have to have this fight on two different timelines... but it's not like I didn't know what I was getting into playing a ranger on Live from Classic to GoD and then rolling one here again knowing full well what the deal would be. :P
I understand what you are saying. Clerics are "vital". In EQ, the term "utility" is more about having answers for multiple situations and playing multiple rolls. It's all semantics really.

Basically what Yendor is saying that the vital classes that are needed nearly 100% of the time should have the biggest exp penalty. It does make sense and if I was designing a game today that might be an idea I would use when creating the classes. [You must be logged in to view images. Log in or Register.]

But you know what I'm about to say next: That's not what this server is about. They want to replicate the way EQ was circa 99-01 and do it chronologically.
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  #5  
Old 10-10-2010, 04:22 PM
feste feste is offline
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Nilbogs vision is right in line with mine so i guess im lucky. besides when i see a troll sk i wanna think " shit thats one hard mother effer right there" and i think they are better when they are rare.

ps. i play a necro and a warrior so what do i know =p
  #6  
Old 10-11-2010, 12:33 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by feste [You must be logged in to view images. Log in or Register.]
besides when i see a troll sk i wanna think " shit thats one hard mother effer right there" and i think they are better when they are rare.
*ahem* Thanks

and yeah, I solo'd more than half my levels, but when I was grouped, I made sure there was no cause to bitch about the amount of xp I took from the group by chain pulling until the casters begged for mercy and a med break, or holding aggro on 3 mobs at a time cause who wants to wait for a CC class when we can just AE it down (your SK hasn't max'd evocation yet?), or any of dozens other tricks that an experienced hybrid has the tools to provide.

I love warriors. Everyone should. They make fantastic tanks, and after disciplines, they are unmatched for raid tanking most every encounter. With a good golf bag and a smart player, they're great in groups too. So, I want the average player to be intimidated by the xp penalty on hybrids. I want the average player who is interested in tanking to go warrior. I like being rare.
  #7  
Old 10-11-2010, 10:17 AM
Combo Combo is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
I want the average player who is interested in tanking to go warrior.
As a non-tank that doesn't have a character over 15, I really don't.

Pre-50, Disease Cloud / Blind aggro or gtfo. The "Average" player can press those buttons, but the "Average" player can't afford double Obsidian Shards.
  #8  
Old 10-11-2010, 05:01 PM
eqravenprince eqravenprince is offline
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I don't understand the experience penalties that were applied in classic EQ. Probably originally it was thought that hybrids would be more powerful therefore it should be harder for them to level. But that never turned out to be the case.

Second thing that doesn't make sense is why does a hybrid deserve more experience in a group. Again, it probably was part of the original thought that a hybrid would bring more to a group, therefore deserve more experience. But again not the case.

Experience should simply be mob exp divided by number of people in the group. Race/Class exp penalties or bonuses should apply to even out how fast they level. With a little database mining, how fast a Race/Class levels could easily be determined and then apply the appropriate experience modifier. Then all Race/Class combinations would level at around the same speed and people could bitch about not having enough variety =).
  #9  
Old 10-13-2010, 05:14 AM
jimmygarr jimmygarr is offline
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I may have missed it in all the ranting and raving (I tend to space out when people /flame on) but does the exp penalty on P99 double with two hybrids in a group, or triple with 3, etc? Glorfinrod asked earlier but i didn't see a response.
  #10  
Old 10-13-2010, 06:03 AM
drakleon drakleon is offline
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If I'm a troll/sk does it give the whole group the 65%?
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