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  #231  
Old 03-25-2013, 01:18 AM
Swyft Swyft is offline
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Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
controlling content is the main reason to pvp [You must be logged in to view images. Log in or Register.]
I fail to see how one guild comprising 2/3rd's of the server's pop and regularly camping all the high end content can be considered competitive.

If literally every player that wasn't Nihlium became one guild they would still be outnumbered and outgeared. Any guild who even downs trak a single time considers it a major victory that's the dismal state of affairs currently.

Sullon Zek suffered the same fate, the evil team was simply so large that every player who wasn't evil was forced to go to Legends just to get competitive gear. And sullon was intended to have pvp item rewards that's why every player dropped a coin.

The only reason sony didn't institute the rewards was because they were making too much money off Legends transfers to put anything in the game that would discourage that.

I'm not QQing or Whining this is just the way things are currently. If raiding encouraged pvp then why do we never see regular pvp groups of Nihi in the world. No farming encourages farming and that's all it is, rewards encourage pvp and would reward skill in pvp.

It doesn't seem to make much sense to have a red and blue server where on both your only rewarded for blue activities.
  #232  
Old 03-25-2013, 01:32 AM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
I fail to see how one guild comprising 2/3rd's of the server's pop and regularly camping all the high end content can be considered competitive.

If literally every player that wasn't Nihlium became one guild they would still be outnumbered and outgeared. Any guild who even downs trak a single time considers it a major victory that's the dismal state of affairs currently.

Sullon Zek suffered the same fate, the evil team was simply so large that every player who wasn't evil was forced to go to Legends just to get competitive gear. And sullon was intended to have pvp item rewards that's why every player dropped a coin.

The only reason sony didn't institute the rewards was because they were making too much money off Legends transfers to put anything in the game that would discourage that.

I'm not QQing or Whining this is just the way things are currently. If raiding encouraged pvp then why do we never see regular pvp groups of Nihi in the world. No farming encourages farming and that's all it is, rewards encourage pvp and would reward skill in pvp.

It doesn't seem to make much sense to have a red and blue server where on both your only rewarded for blue activities.
How would you stop people from just trading kills to get pvp rewards?
  #233  
Old 03-25-2013, 01:39 AM
Swyft Swyft is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
How would you stop people from just trading kills to get pvp rewards?
Leave exp loss on death, raise exp rate slightly to compensate. Just like on sullon you could not get more than one coin if you kill the same player within 1 hour rl time.

So kill trading would give you enough to get like 1 item after massive exp loss and about 1 year of rl time.
  #234  
Old 03-25-2013, 01:43 AM
Sirken Sirken is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
I fail to see how one guild comprising 2/3rd's of the server's pop and regularly camping all the high end content can be considered competitive.

If literally every player that wasn't Nihlium became one guild they would still be outnumbered and outgeared. Any guild who even downs trak a single time considers it a major victory that's the dismal state of affairs currently.

Sullon Zek suffered the same fate, the evil team was simply so large that every player who wasn't evil was forced to go to Legends just to get competitive gear. And sullon was intended to have pvp item rewards that's why every player dropped a coin.

The only reason sony didn't institute the rewards was because they were making too much money off Legends transfers to put anything in the game that would discourage that.

I'm not QQing or Whining this is just the way things are currently. If raiding encouraged pvp then why do we never see regular pvp groups of Nihi in the world. No farming encourages farming and that's all it is, rewards encourage pvp and would reward skill in pvp.

It doesn't seem to make much sense to have a red and blue server where on both your only rewarded for blue activities.
if youre not the #1 guild on the server, downing trak IS a big deal. especially if it's not something thats done often.

if i understand the second bit correctly, your argument is based on the fact that Nihilum doesnt have roaming pvp squads / gank squads (whatever u wanna call them). well, not every guild does (or did) that. i've been in guilds that went looking for pvp, and ive been in guilds that only pvp'd for reasons like taking a camp/raidboss or preventing enemies from having a presence in certain zones, etc. (on Vallon Zek only one guild was able to even hunt in sebilis until some time after the first warrior botb)

fact of it is, there's more than one way to play EQ. if you're chosen play style is less rewarding than you'd like it to be, then maybe it's time to mix things up.

and lastly, the red server is essentially blue with pvp turned on. what i mean by that is EQ is primarily a PvE game. and so even with pvp turned on, EQ is still a PvE game, it just also includes PvP. the main focus of EQ will always be PvE. the main point of PvP imo is to lock down PvE content to prevent your enemies from getting pixels that will help them destroy you for that same PvE content later on. Roaming ganksquads serve absolutely no in game purpose (your enjoyment is out of game), and so they yield no actual in game rewards.

other servers in the past (like VZTZ) have taken the approach to improve upon EQpvp, and work their server the way they feel things would have gone if pvp was a bigger priority than pve. but R99 is not one of those servers. R99 is trying to re-create a pvp server that has a bit from each of the 3 classic pvp servers (admittedly some servers more or less than others). you can love it or hate it, but because of that PvE will always be the largest focus, and will always yield the biggest and the best rewards on this and any live like EQpvp server.

<3
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  #235  
Old 03-25-2013, 01:45 AM
Tradesonred Tradesonred is offline
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Originally Posted by Num1RecommendedByDentists [You must be logged in to view images. Log in or Register.]
well that's why

it was being posted all over the forums by lovely and nizzar(nizzar exploiting? unheard of)
Actually i remember all the lovely posts, but i really did not give a fuck. I cant imagine alot of people giving a fuck either about a couple of players exploiting vs holy shit, i can play EQ pvp again. I just thought oh well, some guy is getting wands, and the issue is on the forums, some dev will get around to it.

Losing PVE progress over getting run over by a holocaust gank squad repeatedly in an hour, and visualizing it getting worse as they climbed the levels and not being able to at least try a guerilla payback cuz outcome will most likely be "Lol eat more xp loss, non-zerg", that i can see people quitting the server over for.
  #236  
Old 03-25-2013, 01:52 AM
mostbitter mostbitter is offline
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I quit originally when I heard about people(exploiting) hitting 30 while me and my friends had taken time off to grind and only made it to 8. lucky for everyone except HB i came back
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  #237  
Old 03-25-2013, 01:55 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
the main point of PvP imo is to lock down PvE content to prevent your enemies from getting pixels that will help them destroy you for that same PvE content later on. Roaming ganksquads serve absolutely no in game purpose (your enjoyment is out of game), and so they yield no actual in game rewards.
Thats like me going over to my friend's grandma and watching her play solitaire on the computer and asking, puzzled "But whats the point? Do you get any new games unlocked? Do you win money"

Having fun is the point of playing a game. You can tell us till youre blue in the face that pvp for the sake of pvp isnt fun, that PVE is the point of the game, some people will still find it fun. Theres a reason why the forums is full of "HAHA, i killed this guy with a tactical advantage on top of that rock while he was fighing that mob" posts and you dont see alot of "Hey, guys check out that screenshot of that time when i killed that Gnoll in blackburrow, its a keeper for sure!" posts. Even the big mobs kill posts are few and far between compared to the amount of interest that pvp generates on the forums.

Way more people care about PVP than PVE, when you read the classic PVP forums or the forums here, that means something.

And you can still lock down PVE without xp loss, it will just be harder and youll have to actually work for it instead of letting the ruleset do it for you.
  #238  
Old 03-25-2013, 02:17 AM
Swyft Swyft is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
if youre not the #1 guild on the server, downing trak IS a big deal. especially if it's not something thats done often.

if i understand the second bit correctly, your argument is based on the fact that Nihilum doesnt have roaming pvp squads / gank squads (whatever u wanna call them). well, not every guild does (or did) that. i've been in guilds that went looking for pvp, and ive been in guilds that only pvp'd for reasons like taking a camp/raidboss or preventing enemies from having a presence in certain zones, etc. (on Vallon Zek only one guild was able to even hunt in sebilis until some time after the first warrior botb)

fact of it is, there's more than one way to play EQ. if you're chosen play style is less rewarding than you'd like it to be, then maybe it's time to mix things up.

and lastly, the red server is essentially blue with pvp turned on. what i mean by that is EQ is primarily a PvE game. and so even with pvp turned on, EQ is still a PvE game, it just also includes PvP. the main focus of EQ will always be PvE. the main point of PvP imo is to lock down PvE content to prevent your enemies from getting pixels that will help them destroy you for that same PvE content later on. Roaming ganksquads serve absolutely no in game purpose (your enjoyment is out of game), and so they yield no actual in game rewards.

other servers in the past (like VZTZ) have taken the approach to improve upon EQpvp, and work their server the way they feel things would have gone if pvp was a bigger priority than pve. but R99 is not one of those servers. R99 is trying to re-create a pvp server that has a bit from each of the 3 classic pvp servers (admittedly some servers more or less than others). you can love it or hate it, but because of that PvE will always be the largest focus, and will always yield the biggest and the best rewards on this and any live like EQpvp server.

<3
The fact is anytime a guild becomes more than 50% of the servers pop that server died and pvp died long before the server's pop.

Telling me this is the way it is when I already said that is just redundant. I'm simply telling you what would improve the server's pop and increase server-wide pvp. You can implement it or not but I've never seen 1 huge guild encourage pvp or world pop on any lvl. Atleast on Rallos and sullon player's could go to Legends to gear up if all else fails here they just leave and the server pop goes down.

I will pvp no matter if there is a reward or not.
  #239  
Old 03-25-2013, 03:29 AM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]

regardless of what you think, it takes much longer to level on blue than it does on red. im not going to debate that with you, its a fact.
wrong, in 2-3 weeks i got to 47 on blue with my mage, all focus items, half my planar armor including robe. i think i the end i had 5 days played.

i knew noone on blue nor did i have any help or PL, pretty much started from scratch

not sure if serious or dumb but red's xp bonus is hardly a time saver unless you are getting PL'd or playing a solo class. you cant measure rate of leveling with how much xp per mob you get. there are alot more important factors involved in leveling such as getting a group in the first place which is pretty damn easy on blue.

so really unless you are playing SoloQuest, it is FAR easier and faster to level on blue than red.
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  #240  
Old 03-25-2013, 05:35 AM
Pudge Pudge is offline
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Just wanted to post in favor of blue transfers:

-Levels 1-58. If transferring a char 58 or higher, level/exp gets reduced to the very beginning of 58.
This gives transfers some reason to grind and stay in-game, making new friends (probably mostly others from blue) and lessens the blow to all the red99-ers who have slugged it out for their hard earned exp. It ain't easy leveling when half the time you're beset by pvp, OR there is no one around to group you because they're all soloquesting. (I'm a 58 SK, created the day red99 launched. i have something like 45 days played...)
-Naked except for no drops.
because they will need so much gear, it will buoy the economy. but let ppl keep keep a little bit of their gear. it does preserve a sense of their character and gives them something to hold on to. who wants to work so hard for their epic only to have it deleted and try to afford -if they're lucky- a wurmslayer? remember these ppl are blue and pixels are all they've ever known.
-All 58+ spells DELETED.
Any spell that is level 58 or greater, be deleted from spellbook (except mage epic). Earn dat torpor. These spells are still sought after by reds. <<Is this reasonable? how hard to come by are these spells on blue? I am assuming they are more widely available.>>

Hrrmm.. it's too late right now can't think of anything else. But i really think a transfer would be good for the server. And that it can be done in a way that everyone agrees is fair.
Last edited by Pudge; 03-25-2013 at 05:44 AM..
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