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#1
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Your data. Your math. Not mine. The group doesn’t need anything else from you. Glad we agree.
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#2
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#3
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Yeah we definitely making it to page 300.
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#4
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You also start trolling when you know you can't counter my argument.
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#5
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I’ll admit it. I told DSM about 200 pages ago I would take him seriously when he actually went out and gathered him some actual data with him in an actual group. Since then I have probably contributed a healthy 80:20 mix of trolling his eclectic ramble of nonsense vs actual active engagement in the false hope he will have an epiphany.
It has been enjoyable. We celebrated page 100 with many good times and laughter We rolled our eyes and got slightly nauseated with page 200 Maybe a party at 300? [You must be logged in to view images. Log in or Register.]
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#6
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I will say this: emergencies when they do arise are the responsibility of everyone in the group. 3 players in this theoretical group already have massive (the best) capabilities to deal with these circumstances: enchanter x2 and cleric for reasons that should be OBVIOUS.
Can a mage help out? Yep. It’s called using your pet to tank and lock down crap and/or unloading your mana bar. In a full, reckless/feckless burn a mage can crank out around 200dps (+/-) a bit depending on resists to get shit dead. If the shit is dead, no emergency. Or how about dash out of range and CoTH the cleric to wipe aggro and then take one for the team (suicide) so the group can hard reboot. Or heck even quick camp the inevitable wipe and CoTH the cleric back to a safe spot to rez in? None of this should ever happen (ever) in a group of competent players. So yeah. Mages do more than twice the damage of shamans. The group doesn’t need the shaman utility or safety net. So the mage is more than twice as desirable as the shaman. Glad DSM and I finally agree!
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#7
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You literally have to make the "players play perfectly" argument to even attempt to show a Shaman isn't necessary. Under this argument, Mage loses because 4x Enchanters would offer more DPS if you assume DPS > everything when playing perfectly. Again, this is a silly argument, and I have no idea why it is being made. The most common group I had at Fungi King was Monk/Enchanter/Shaman and sometimes a Cleric, either a player or a pocket Cleric. There are plenty of situations where safety is superior to a 2 second increase in kill speed. Camps can be taken if you wipe, so why risk it for 0 gains via DPS?
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#8
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Even if the cleric flat out goes linkdead and has to log back in, 2 enchanters should be able to handle their pets, the mob they are fighting, and keep any adds locked down until the cleric is back in. Have you never played with a good enchanter? Imagine having 2 of them …
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#9
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Again, if this magical unicorn of a group exists, they would just run 4x Enchanters and a pocket cleric due to how absolutely pro they are, and how much they believe DPS matters above all else.
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Last edited by DeathsSilkyMist; 09-14-2022 at 02:51 PM..
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