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#1
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me an my shadow army
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#2
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Than any of his other hobbies i should have clarified. More than you ? Maybe, maybe not.
Perhaps greatness could come sooner rather than later by combining similar interests and passion for the betterment of the server.
__________________
Crazyeyes King Of Thieves 60 Rogue
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#3
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I welcome help.
What would help a lot: HP totals of some zones: Load up eqlive, turn on logs. Slaughter every npc in westwastes, tov, pog, necropolis. Slaughter the zone several times to get the most accurate information. (There is not a showeq spawnlog for Velious of which I'm aware.) Submit the logs. Quests: This thread has been up a while. http://www.project1999.org/forums/sh...ad.php?t=76729 .path files: Load a local server. Create .path files for the Velious zones. Test them extensively to make sure there are no sploits. Some are made; some are not. These take time but most of all testing. As far as actual coding.. I don't even consider sql coding. For the C++ projects: Fabricate a system for Traps. Research and agree upon the true method for flowing thought stacking rules in Velious. Fabricate a system for it. Lots more to consider, but those are outsourceable jobs. | ||
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#4
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Can we get a separate thread created with this that isn't in RnF so we can contribute more. | |||
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#5
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There is a thread in the main forum already with no responses.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#7
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Initially, if you had two FT1 items they would not stack, but an FT1 and an FT3 would. This was changed in this patch; http://www.tski.co.jp/baldio/patch/20020108.html http://eqclerics.nukefromorbitgames....90537&langid=1 Is a thread talking about the change after it was changed and referencing what was changed. In total, the cap on FT was always 15- though I doubt you could reach that in Velious with the way the stacking worked. I can't think off the top of my head what to change in the spell file but I can say that simply not letting any of the FTs stack with themselves would be a complete fix. Now, as to the "traps" are you specifically referring to the traps in Dragon Necropolis and such? As far as I remember those were just scripted invisible mobs that checked proximity around them. If that's the case, should be easy enough with the perl quest scripting system?
__________________
![]() Part of me says I can't keep drinking like this. The other part of me says, "Don't listen to that guy. He's drunk" | |||
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#8
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#9
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hey nilbog i goggled perl can i help with vel also?
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#10
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Maybe you need spelling skills too, but at one time you displayed your mad google skillz too. http://www.project1999.org/forums/sh...51&postcount=1
__________________
Let go of what doesn't make you happy. -- going to try to listen to my own advice. See you around but on break for now. 01/31/2016 Told you IB was pieces of shit.
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