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#221
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BLURFEST 2012 i will never forget
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#222
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Rathnir you are out of your element, I responded to something directed at me while not even being involved and this other dude is posting toward a totally different aspect. You young detectives in Taken need to refine your skills as it is obvious you have no idea what you are talking about.
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#223
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Quote:
And while I didn't see what happened after we wiped (I was dead obviously), I can assure that we did not attempt train you, but it is more than likely you trained yourselves after you and your guildmates engaged our members that were charmed by Talendor and added yourselves to his aggro list. Anyone that interacted with you, or directly with those that were charmed by Talendor, should have cleared their aggro by either zoning, fd'ing, or camping.
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[60 Druid] Jomar (Halfling) <The Black Hand>
[60 Wizard] Astizen (Erudite) <The Black Hand> | |||
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#224
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Jomar coming in with the voice of reason.
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I have retired from the cap making game.
Teddee Bearfoot - 60 Halfling Warrior Hehateme - 60 Iksar Monk Freddee Bearfoot - 60 Halfling Druid Spooee Bearfoot - 60 Halfling Cleric <Gravity> | ||
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#225
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I will say that regardless of what truly happened yesterday morning, this is one of the many reasons why the lone true raid rule of "FTE" needs to modified. There have been dozens upon dozens of other encounters before this where a guild thinks they have FTE, only to find out later on that they did not (although you can admit that Eye of Innoruuk does look nice in my offhand [You must be logged in to view images. Log in or Register.]).
There are some cases where it's almost impossible to tell who has FTE, and so it just becomes a big awful ball of everyone engaging at once and trying to get XP so that they can get ahold of the items before Amelinda makes a ruling. As we've seen often, the guild that loot the items, regardless of whether or not they had FTE, often winds up getting to keep those items in the end (even if they are awarded to the other guild who actually had FTE as well), which is an incentive in-itself to reward dirty play. Other cases, like last night, involve gathering whatever information you have and making judgement calls off of it, and whether they turn out to be the correct one or not can oftentimes get lost in the mechanics of the server. I've said it several time to members of both your guild and my guild that we really should work together to improve the rules of the server so that it ensures a more fair playing field. I'm not talking about eliminating competition, as the opportunity to compete against people who are so knowledgeable about the game is one of the huge draws of this server, just eliminating borderline dirty tactics like: -one single person tagging a mob as another guild runs in to engage in order to be awarded the loot -parking a pet on a mob's spawn point and establishing a camp at a spot that provides ample enough time for a guild to mobilize despite that being a tactic very similar to what used to occur at VS (which is no longer allowed) -or establishing your camp in a location in between yourself and the competition so that the competition has no choice but to "train" you in order to successfully proceed with an encounter. A lot of this shit needs to go, and I just hope there are enough people who agree so we can try and get them changed. Rogean is clearly back around now, so I don't see what it would hurt if we tried to develop a set of rules that produce a more clear-cut outcome at the time of kill for raid encounters instead of relying on staff decisions to determine every outcome, and then presented that set of rules to him.
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[60 Druid] Jomar (Halfling) <The Black Hand>
[60 Wizard] Astizen (Erudite) <The Black Hand> | ||
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Last edited by Jomar; 04-18-2012 at 03:32 AM..
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#226
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Just an idea, but if you aren't sure whether you're on talendor's aggro list or not, just hide. If he cons threateningly then you've aggroed him, if he cons indifferent then you haven't. It's possible you used an eye of zomm but that Talendor's ae killed it, which would not add the eye to his aggro list. I'm not saying this happened or is likely - I wasn't there - but you should probably confirm you have fte if you're pulling a contested mob since an eye of zomm dying does not necessarily mean that it got aggroed.
edit: Also if we had simultaneous repops, guilds would not be simultaneously engaging mobs as often, leading to less FTE disputes and less need for GM intervention. Just saying!
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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Last edited by Lazortag; 04-18-2012 at 03:58 AM..
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#227
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Only problem is that time is crucial. You can't spend it making sure you aren't stepping on anyone's feet. By the time you do, the mob is probably already dead.
__________________
I have retired from the cap making game.
Teddee Bearfoot - 60 Halfling Warrior Hehateme - 60 Iksar Monk Freddee Bearfoot - 60 Halfling Druid Spooee Bearfoot - 60 Halfling Cleric <Gravity> | ||
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#228
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simple is better.. been said before .. just zone wide shout.. clear to everybody in zone..
classic no.. removed GM intervention and headaches.. yes its a tradeoff but I don't think it changes the way the game is played a whole lot.. and it probably makes it easier for guides / GM's to sort stuff out too instead of digging through all the logs. | ||
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#229
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Quote:
And as far as eyes goes, pretty much as soon as it draws aggro from a mob, you're on the aggro list since an eye is just an extension of your character. Doesn't matter if the mob speed bumps your eye first (I think this only happens with green con mobs), it's coming for you in the end. I mean I may be wrong here, but I've tested it quite a bit and I had aggro on me every single time. (Simulated patch days and zonewide fte shout are good ideas in my book.)
__________________
[60 Druid] Jomar (Halfling) <The Black Hand>
[60 Wizard] Astizen (Erudite) <The Black Hand> | |||
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Last edited by Jomar; 04-18-2012 at 04:59 AM..
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#230
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Quote:
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