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Originally Posted by Null
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I agree entirely, but I think the servers proposed rule set reflects that.
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Restricting pvp in anyway does not reflect that. You are only fooling yourself. Hope your "in" basket is the size of a 3 ton dumpster.
Quote:
Originally Posted by Null
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I think its sort of funny that preventing training was a pro for the dynamic range in our internal discussion. The idea is that we can catch people training, but we want to prevent situations where people feel the need to train as the only recourse from stuff like OOR Healing or buffing. FFA would do this too, and would be much for effective at combating OOR healing, but you do understand why FFA is not some peoples cup of tea right?
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If you are saying you realize the need to empower people to solve their own problems without GM pvp intervention, then i salute you. However, while seeming to understand one facet of the problem, your solution is to tepidly move in the right direction but to refuse to commit all the way to stamp out the foolishness once and for all. If that's the case, then it is encouraging, but it is hard to sit and watch you and your staff struggle when the right answer is in front of your eyes, especially considering some staff assumingly having already experienced the problem, but didn't learn the lesson.
Quote:
Originally Posted by Null
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I think that FFA would push more people away faster than it would keep/bring in. I also see the issues with a static range like +/-8, both systems have their issues and can detour a lot of people from playing. The dynamic range that we have (once the flagging issues are handled) solves most all issues found with -/+8 without dipping into the issues that FFA has. If we could flag people for shit talking then I think that would cover all possible reasons that you would want to kill someone outside of your static range.
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That appears to be still up for debate, although why, I couldn't tell you. I can think of dozens if not hundreds of reasons why i would want to attack someone out of my static range-either above or below. Your policy will deny that opportunity. Please don't ask me to explain all those scenarios. If you do not know what some of them are, ask around. I have already figured out a few obvious adaptations to the backward anti-pvp rules. You can be sure i will be utilizing them in full. The rest of the population and staff will be playing catch-up. Won't it suck to realize your "fix" caused 3x the problems you thought you solved?
Quote:
Originally Posted by Null
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You have not really done anything that would constitute not being able to play that I am aware of. Also you could also start your own real pvp server, not trying to be a dick just saying that to configure your server the way you want it would not take all that much coding knowledge.
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I never do. But that doesn't stop staff from taking out their frustrations on the players who understand how to use the system to their advantage. If i could code or had the money to pay someone, do you think i would spend my time on these forums educating?