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View Poll Results: Are you happy with an 8 level pvp range
Yes 75 41.44%
No (Post your suggested level difference) 106 58.56%
Voters: 181. You may not vote on this poll

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  #221  
Old 10-21-2011, 04:07 PM
Null Null is offline
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Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
The more rules you make, the more you will hate GMing, or the more you will shit on the GM's and the more the population will hate you/them. I fully believe that if you are being honest with yourself, you already know this if only from experience. You really need to streamline this anti-pvp on a pvp server nonsense, and cut it to a minimum, or better yet, cut it out altogether for the enjoyment of all.
I agree entirely, but I think the servers proposed rule set reflects that.

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Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
The more players find themselves in situations where you have tied their hands and refused to give them a chance to resolve their issues under their own power, the more unhappy your playerbase will become. Guess who's number they will be dialing when they all finally figure this out? I'll give you a hint - Not mine. Heres another clue: what do you think the players will do when they find themselves in a situation where you have refused to let them pvp out of it? Take a ride on Reading Railroad. If you pass go, collect $200. I am assuming you are wise enough to already know all of this. Is your intention to allow training? If not... well you might want to rethink.
I think its sort of funny that preventing training was a pro for the dynamic range in our internal discussion. The idea is that we can catch people training, but we want to prevent situations where people feel the need to train as the only recourse from stuff like OOR Healing or buffing. FFA would do this too, and would be much for effective at combating OOR healing, but you do understand why FFA is not some peoples cup of tea right?

I think that FFA would push more people away faster than it would keep/bring in. I also see the issues with a static range like +/-8, both systems have their issues and can detour a lot of people from playing. The dynamic range that we have (once the flagging issues are handled) solves most all issues found with -/+8 without dipping into the issues that FFA has. If we could flag people for shit talking then I think that would cover all possible reasons that you would want to kill someone outside of your static range.

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Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
And yes, let's be clear. I am excited about your sever, and if allowed, I will play. At least until it becomes clear that it isn't a pvp server, and I will begin to look for the real pvp server like everyone else.
You have not really done anything that would constitute not being able to play that I am aware of. Also you could also start your own real pvp server, not trying to be a dick just saying that to configure your server the way you want it would not take all that much coding knowledge.
  #222  
Old 10-21-2011, 04:11 PM
Null Null is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
I have a question or two for Null.

How is the dynamic system going? Do the bugs seem easy enough to work out? Will it be ready to go at launch, do you think?
Yea it will be ready. Most of the bugs that people bring up are really simple fixes, its just a matter of finding dev time to do them.
  #223  
Old 10-21-2011, 04:14 PM
Softcore PK Softcore PK is offline
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Thank you [You must be logged in to view images. Log in or Register.]
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  #224  
Old 10-21-2011, 04:45 PM
Macken Macken is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
I agree entirely, but I think the servers proposed rule set reflects that.
Restricting pvp in anyway does not reflect that. You are only fooling yourself. Hope your "in" basket is the size of a 3 ton dumpster.


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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
I think its sort of funny that preventing training was a pro for the dynamic range in our internal discussion. The idea is that we can catch people training, but we want to prevent situations where people feel the need to train as the only recourse from stuff like OOR Healing or buffing. FFA would do this too, and would be much for effective at combating OOR healing, but you do understand why FFA is not some peoples cup of tea right?
If you are saying you realize the need to empower people to solve their own problems without GM pvp intervention, then i salute you. However, while seeming to understand one facet of the problem, your solution is to tepidly move in the right direction but to refuse to commit all the way to stamp out the foolishness once and for all. If that's the case, then it is encouraging, but it is hard to sit and watch you and your staff struggle when the right answer is in front of your eyes, especially considering some staff assumingly having already experienced the problem, but didn't learn the lesson.

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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
I think that FFA would push more people away faster than it would keep/bring in. I also see the issues with a static range like +/-8, both systems have their issues and can detour a lot of people from playing. The dynamic range that we have (once the flagging issues are handled) solves most all issues found with -/+8 without dipping into the issues that FFA has. If we could flag people for shit talking then I think that would cover all possible reasons that you would want to kill someone outside of your static range.
That appears to be still up for debate, although why, I couldn't tell you. I can think of dozens if not hundreds of reasons why i would want to attack someone out of my static range-either above or below. Your policy will deny that opportunity. Please don't ask me to explain all those scenarios. If you do not know what some of them are, ask around. I have already figured out a few obvious adaptations to the backward anti-pvp rules. You can be sure i will be utilizing them in full. The rest of the population and staff will be playing catch-up. Won't it suck to realize your "fix" caused 3x the problems you thought you solved?


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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
You have not really done anything that would constitute not being able to play that I am aware of. Also you could also start your own real pvp server, not trying to be a dick just saying that to configure your server the way you want it would not take all that much coding knowledge.
I never do. But that doesn't stop staff from taking out their frustrations on the players who understand how to use the system to their advantage. If i could code or had the money to pay someone, do you think i would spend my time on these forums educating?
  #225  
Old 10-21-2011, 04:52 PM
Samoht Samoht is offline
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Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
You coded +/- 7 (or someone did) on VZTZ and you couldn't find any pvp at all. There wasn't anyone in range. You log on. Check /who all. See no one. Log off. Server died. Going to go even faster with no /who all to check---Log on. check zone, check next zone over, check next zone after that, see people, waste time running over to find out they are all green. Get disgusted. Log off. Post on forums i told you so. Server dies.

Do you really need another History lesson?
I never played VZTZ, but

A) From what I hear, you are mistaken about why the server died
B) Did they have some kind of no /anon rule? You know everybody is either RP or anon on PVP servers, right?
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  #226  
Old 10-21-2011, 05:35 PM
Macken Macken is offline
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servers die for all sorts of reasons. It's never just one thing.

If it all could be summed up in a nice package such as your infantile understanding suggests you think it should, it would come under the heading: Attrition.
  #227  
Old 10-21-2011, 06:40 PM
Null Null is offline
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Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
servers die for all sorts of reasons. It's never just one thing.

If it all could be summed up in a nice package such as your infantile understanding suggests you think it should, it would come under the heading: Attrition.
I'd go with 'hair dryer'.
  #228  
Old 10-21-2011, 06:47 PM
Dojii Dojii is offline
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Zek is 4 level PVP range now. Zek has been 4 level PVP range for some 3-4 years now maybe more.

8 levels is alot of range especially for players new to PVP.

I think 5 level PVP range is good. 5-6.
  #229  
Old 10-21-2011, 06:53 PM
Melveny Melveny is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
I never played VZTZ, but

A) From what I hear, you are mistaken about why the server died
B) Did they have some kind of no /anon rule? You know everybody is either RP or anon on PVP servers, right?
I would say th biggest Reason was all the server wipes. First one being necessary, others not so much.

If there was a second reason, Gronkus had a part to play and voids was never the greatest dev in vztz history.

And no there was not a anon feature, idea was to encourage pvp. It did don't get me wronge, but hated players like myself were hunted from zone to zone all day every day.
  #230  
Old 10-21-2011, 07:03 PM
Macken Macken is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
I'd go with 'hair dryer'.
What would Keegan say?
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