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#2
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#3
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Same thing still matters to all group tanks. If your group members can't manage their aggro then they are just as bad as the mage everyone complains about who can't position or pull back their pet. + where is the chanter and/or bard?
HP > STA (to cap) > Weapon Ratio > STR (to cap) > Aura of Battle > AC > MR > DR > PR > CHA > DEX > Rest There is one class that excels in the most important stats with ease. Oh Sh!t moments happen in group. The guy with the most HP and mitigating the damage the most - wins for the duration of time it takes to cast a successful CH or Evac No other tank gives this confidence in group as a meat shield. Can ranger, monk, knights tank? Sure. Whine how easy content is and the tools of the other classes make it more fun or better aggro holders. Rangers does serious damage, best aggro tools and has best snare. They can always find if the named is up. Content is so easy lets make them tank for days. Only no one does because their HP and mitigation sucks. Get a warrior meat shield that also takes the least damage. Especially when you don't need or want to worry about whether CH lands in an exp group. All this thread is doing is making Furor from Fires of Heaven have a chubby from the grave. Next we will see a thread saying monks are better raid tanks. | ||
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#4
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Last edited by sammoHung; 11-14-2023 at 10:15 AM..
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#6
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Paladins and sks even get to wear a shield so they're arguably more tanky than a warrior. Warriors get evasive so yes that wins but monks pretty much have evasive full time anyway. A warrior tank gives me the opposite of confidence. A warrior tank makes me think "okay great so I really need to be careful or I'm guaranteed to be dead because our tank couldn't hold aggro if he wanted to" Also I don't even know what your statement about stats even means. Warriors don't get exclusive buffs or gear that other tanks could get. In fact paladins bring their 200pt hp buff ! Warriors bring nothing | |||
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#7
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#8
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Warriors are capable of doing far more damage than Paladins, making them superior for a group that already has the necessary pulling/survival tools. The Paladin HP buff isn't very relevant, Warriors already have more HP and disciplines. For some weird group compositions a Paladin can be better than a Warrior, but the majority of time I'm going to want a Warrior's superior DPS.
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#9
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any warrior worth his salt has no agro issues; a bag full of forlorn totems means this is a non issue. warriors have loads of weapons that can tash, snare, root, slow, rune, avatar, generate serious threat, and do solid DPS. they have clickies that can allow them to sow and invis themselves and others, levitate, provide damage shields, provide attack buffs, see invis, etc, etc, etc. they have an insanely overpowered disciplines that allows them to increase their hp pool by ~30% for 3 minutes every 7 minutes. are they better than every other tank in every scenario? no. but on the whole its not even close. this guy just doesnt know how to play a warrior. | |||
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#10
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Hol up im about to go zero mode
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