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#221
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Even beyond that, the PnP on p99 right now isn't what it was in classic!! Back then, the PnP stated that all camps must be shared among anyone who shows up and wants to camp it, which is NOT how things work here. Quote:
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If they are blatantly ignoring something that was essential to 1999 Everquest and requires nothing at all to implement (while declaring they are trying to make the game as classic as possible), then they are massive hypocrits and bad designers.
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#222
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#223
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![]() Zuranthium, I like your passion, but I think you're not going to get what you want.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#224
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![]() Lack of universal PNP doesn't mean there was no intervention. Previous to PNP enforcement was down to GM initiative.
All PNP did was codify enforcement to achieve a parity of standards across servers. It is disingenuous to stipulate no PNP = total anarchic Wild West Ffa. | ||
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#225
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The MOST asshole policy of all is the one p99 currently has. People allowed to indefinitely solo-lock camps. Have no skill and no life? Then p99 is for you! This is not classic in any way at all. If there is going to be a Play Nice Policy, then it should be the one that was actually put into the game eventually - people sharing camps. The current p99 policy also encourages RMT. A small group of players being able to indefinitely lock down camps means they get sole ownership over certain items on a server, and thus can create a business around selling those items to everyone else, who now have a 0% chance of obtaining that item without buying it. Quote:
GM's had power to intervene, but they were not there to stop competition. They were there to stop exploits, to pull players out of being bugged into a wall, and to stop extreme harassment (verbal abuse, or a high level player specifically following around a low level player and killing everything the low-level player engages).
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#226
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![]() Zuranthium, whether it is "classic" or not, p99's history has pretty clearly proven that the PnP is necessary. Hell it's present shows that. Riot had a BP of Eradication ninjalooted not a week ago. How many times would I have to train that guy, or steal his kills, or how much would I have to ruin his reputation to make that a fair trade?
Yes, the corpse probably should have been locked down, and normally stuff like that is, but that's no more a justification for stealing than saying and unlocked front door means you should get to rob a house. Another example, I took a shot at soloing Aillysh the other day on my shaman. You are telling me that someone should have been able to roll up and memblur her at 5% and steal that kill? With no repercussions? I guess I could just follow them around for weeks and train them every chance I had right? PnP exists for the same reason laws exist in the real world. So that when someone robs my house I can go to the cops instead of finding him and shooting him. The strong praying on the weak is bad, but the shitty praying on the vengeful creates a cascading effect of damage that never ends, never stops, and hurts more than just those involved to begin with. | ||
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#227
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#228
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Similarly, the mechanic of "who tags a spawn first" when that's an option is extremely stupid as well; something that essentially comes down to random luck or who happens to live closest to the server host, to have the fastest ping. The biggest issue is zerg guilds for high end content, and that exists these days regardless of being allowed to have competition via DPS or not. In actual classic-era Everquest, a huge zerg force would lag people out, and thus actually make it less desirable have huge numbers at a single raid. Which is a really good argument for why p99 should implement raid size limits: it would recreate how classic EQ actually played. They already nerfed AOE farming with the argument that people couldn't do it to such an extent back then because of getting lagged out (and that's entirely true). Quote:
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If an item at a raid is ninjalooted by someone not in the guild, then it inherently means the guild failed anyway. The rules of the game are that corpses become unlocked to the non-winning party after a certain amount of time. The world owns the corpse at that point, not any individual group. Also, the concept of "ninjalooting" was in fact ALLOWED by Rogues during early era Everquest! Their pick pocket skill was designed to do exactly that. They were supposed to be shadowy figures within the game, not DPS bots. Quote:
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Last edited by Zuranthium; 08-03-2019 at 07:58 PM..
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#229
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Rules you do like: rules which allow any caster anywhere to take a mob a melee player wants without any recourse. I get it, you want to have an easier time on the new server, but you should really just get good instead of hiding your real intentions behind another twenty-line forum post about how the PnP should be nixed (but please don't enable PvP because my poor caster butt might get owned!) Green is going to recreate the classic video game. The classic experience will never be recreated, unless you want to put everyone on dial-up again, blind casters while medding, remove wikis, etc. The classic video game environment is recreated, everything else (PnP, /petition rules, player agreements) doesn't have to adhere to your memories. If p99's community was on classic EQ from day 1, the PnP would have been implemented on day 2. | |||
Last edited by fortior; 08-03-2019 at 08:05 PM..
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#230
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![]() The following players have been banned from the Phase 4 EverQuest beta test for failure to comply with repeated warnings against exploiting mobs and other PvP+ players on the Rallos Zek server. Chat Handle/Character Name: Tweed/Tweed Bendoggius/Smizzurf Lucenthawk/Lucenthawk Jakila/Revken DustyAirs/Amoush lou76/Llan The following player has been banned for ignoring repeated warnings against the use of profanity and racial slurs on the Chat server. Moonrings CSR classic since beta. | ||
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