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#221
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But most importantly, spreading our small population over more zones is an absolutely terrible idea. Nothing you or anyone else says will change that simple, obvious truth. | |||
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#222
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I know for myself and many in Empire, we have 0 interest in a classic only server and wouldn't play.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#223
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I'd say the chances of a Luclin release are higher than the chance of another classic server. Hence our position. Luclin would enable small guilds like Casual Scum, Thunderdome, Friends, and remnants of TMO a shot at being able to raid content because of the sheer number of targets available when Luclin comes into play. These guilds would grow and flourish without <Friends> and a few certain players in <Empire> hawking over them. FACT: We have population already interested in playing R99 in its current state. There is no reason to believe a rollback server, wipe, or fresh server should be considered until we beta test the Luclin Raid Pressure Relief Theory as I have coined it. Which would result in a sustained 350 pop average server, nearly 200 more people than we have right now. More on that later, after I'm able to reconnoiter with Dr. Heartbergerstein in the alley behind the temple.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#225
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#226
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Maybe you have heard of it, but they add expansions to games to make them better.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#227
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One is a luddite degenerate griefer. The jury is still out on this easy_lee fella.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#228
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pop went down to less than 100.... rogean finally adds YT and xp bonus.. server pop back at 200ish... its tobad he just didnt listen to the community in the first place and the server would still have 500+ | |||
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#229
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But if you want to talk theory, here's some theory for you: more raid targets means less PvP. Why contest someone over mob A when you can just kill mob B for comparable loot? The only thing more targets would do is give smaller guilds free, uncontested pixels since the biggest guild would be occupied with the best ones. That goes against the spirit of the server. It's called Red PvP, not Red Free Uncontested Pixels and Fast Leveling For People Who Suck At EQ. You're pushing for something that not only makes PvP more difficult since people are more spread out, but also makes it less likely by creating more raid targets. It's a socialist solution to gear for everyone, and does nothing to encourage PvP. Small guilds won't contest the big ones just because they have gear, people will just use the small guilds to gear up and join the big ones for better pixels. | |||
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#230
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Quote:
When the Luclin Raid Pressure Relief Theory is unveiled, everything will make sense.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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