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  #1  
Old 02-10-2015, 12:01 PM
Sajuuk Sajuuk is offline
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Another thing I dont like since day 1 10 years ago is how the looks of armor doesnt change. Let me explain.

This game is massive and obviously took lots of man hours to give us the original package we got before. With how many zones, tons of different classes, tons of different items, tons of different things... yet when I equip a helmet that says *Black Skull Helmet* (yes im making the name up) Its just the same looking helmet, probably not even dyed black. Got some epic plated chest item? Guess what? Looks like the crap fine steel armor. The armor never changing gets boring. Even luclin models didnt do anything about that annoyence that I have with p1999 and classic EQ in general. I scratch my heading wondering how EQ was created with so much stuff yet when it came to the look of items that have discriptions indicating that this helmet or piece of armor should look drasticaly different than what your wearing now. Always bothered me as a non cloth wearer. With all the work they did with expansions I feel like making certains item look different shouldnt of been too hard for them.

I apologize for terrible spelling and grammar.
  #2  
Old 02-10-2015, 02:08 PM
kaev kaev is offline
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Quote:
Originally Posted by Sajuuk [You must be logged in to view images. Log in or Register.]
Another thing I dont like since day 1 10 years ago is how the looks of armor doesnt change. Let me explain.

This game is massive and obviously took lots of man hours to give us the original package we got before. With how many zones, tons of different classes, tons of different items, tons of different things... yet when I equip a helmet that says *Black Skull Helmet* (yes im making the name up) Its just the same looking helmet, probably not even dyed black. Got some epic plated chest item? Guess what? Looks like the crap fine steel armor. The armor never changing gets boring. Even luclin models didnt do anything about that annoyence that I have with p1999 and classic EQ in general. I scratch my heading wondering how EQ was created with so much stuff yet when it came to the look of items that have discriptions indicating that this helmet or piece of armor should look drasticaly different than what your wearing now. Always bothered me as a non cloth wearer. With all the work they did with expansions I feel like making certains item look different shouldnt of been too hard for them.

I apologize for terrible spelling and grammar.
I can't speak to later, but early on it was simply a limitation of the texture memory on video cards. Everything about every player-character's appearance had to be part of the global textures that were always loaded in the video card's ram, while zone specific terrain and NPC features could be more varied as they are loaded on zone entry and can be deleted (from video ram) on zone exit. That same limit would apply today, just would allow for higher res and more variety due to much larger video rams, but you still need to make PC appearance global (imagine PvP if approaching somebody could force you and/or them to swap video textures, or consider the possibility for griefing people doing PvE content by having toons with rare textures approach them during difficult encounters to try to cause their video to lag.)
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  #3  
Old 02-10-2015, 04:50 PM
Pint Pint is offline
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Hybrid hate
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  #4  
Old 02-12-2015, 04:28 PM
kaev kaev is offline
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Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
Hybrid hate
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  #5  
Old 02-12-2015, 04:29 PM
sox7d sox7d is offline
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We seriously need to start an ad campaign that says that the hybrid penalty is really just like grouping with a druid that's 2 levels higher.
  #6  
Old 02-10-2015, 07:12 PM
Swish Swish is offline
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The LFG meta
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  #7  
Old 02-11-2015, 01:42 PM
Noselacri Noselacri is offline
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The completely misguided notion of "it's classic, this is how it was back then" with regards to the server's endgame situation.

This is not how it was back then. Not at all. In their efforts to create something authentic, the developers have instead created something completely unlike their goal. Classic EQ had twenty servers for people to choose from, to reroll on if their old server was hopeless, and to dilute the amount of players who create a toxic community so that they don't all congest the same one server and turn it into an utter shitfest.

It has ruined the server for me. A number of things could be done to alleviate the issue, but a complete refusal to acknowledge the problem or attempt to solve it has led to this situation where despite being literally the only worthwhile classic EQ server in existence, P99 has only about a thousand players at peak.

I'm pretty sure at least four times that amount would want to play but have found the server impossible to enjoy because of the aforementioned situation. The endgame content is congested to the point of unplayability, and the only real option is to compete over it by doing your best to exclude others.

The things it takes to be part of a serious raiding guild on P99 is beyond what can be expected of normal people, and it creates an awful community because of how antagonistic the act of raiding zero-sum content is on a server with about five times more players than there's content for.

So this attitude of "we're not gonna do anything, this is classic" has ruined the server for me and, I know, many others. Many more than now play have left because of this situation. It is by far the most frequently cited reason for players quitting the server, by far the biggest source of staff burnout and player conflict and cheating, etc.

All for no fucking reason beyond some philosophy about keeping it classic which isn't even correct, leading to something extremely unclassic. It's a bloody paradox.
  #8  
Old 02-11-2015, 01:59 PM
Rararboker Rararboker is offline
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Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
The completely misguided notion of "it's classic, this is how it was back then" with regards to the server's endgame situation.

This is not how it was back then. Not at all. In their efforts to create something authentic, the developers have instead created something completely unlike their goal. Classic EQ had twenty servers for people to choose from, to reroll on if their old server was hopeless, and to dilute the amount of players who create a toxic community so that they don't all congest the same one server and turn it into an utter shitfest.

It has ruined the server for me. A number of things could be done to alleviate the issue, but a complete refusal to acknowledge the problem or attempt to solve it has led to this situation where despite being literally the only worthwhile classic EQ server in existence, P99 has only about a thousand players at peak.

I'm pretty sure at least four times that amount would want to play but have found the server impossible to enjoy because of the aforementioned situation. The endgame content is congested to the point of unplayability, and the only real option is to compete over it by doing your best to exclude others.

The things it takes to be part of a serious raiding guild on P99 is beyond what can be expected of normal people, and it creates an awful community because of how antagonistic the act of raiding zero-sum content is on a server with about five times more players than there's content for.

So this attitude of "we're not gonna do anything, this is classic" has ruined the server for me and, I know, many others. Many more than now play have left because of this situation. It is by far the most frequently cited reason for players quitting the server, by far the biggest source of staff burnout and player conflict and cheating, etc.

All for no fucking reason beyond some philosophy about keeping it classic which isn't even correct, leading to something extremely unclassic. It's a bloody paradox.
tldr; shits classic.
Last edited by Rararboker; 02-11-2015 at 02:02 PM..
  #9  
Old 02-11-2015, 02:07 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
The completely misguided notion of "it's classic, this is how it was back then" with regards to the server's endgame situation.

This is not how it was back then. Not at all. In their efforts to create something authentic, the developers have instead created something completely unlike their goal. Classic EQ had twenty servers for people to choose from, to reroll on if their old server was hopeless, and to dilute the amount of players who create a toxic community so that they don't all congest the same one server and turn it into an utter shitfest.

It has ruined the server for me. A number of things could be done to alleviate the issue, but a complete refusal to acknowledge the problem or attempt to solve it has led to this situation where despite being literally the only worthwhile classic EQ server in existence, P99 has only about a thousand players at peak.

I'm pretty sure at least four times that amount would want to play but have found the server impossible to enjoy because of the aforementioned situation. The endgame content is congested to the point of unplayability, and the only real option is to compete over it by doing your best to exclude others.

The things it takes to be part of a serious raiding guild on P99 is beyond what can be expected of normal people, and it creates an awful community because of how antagonistic the act of raiding zero-sum content is on a server with about five times more players than there's content for.

So this attitude of "we're not gonna do anything, this is classic" has ruined the server for me and, I know, many others. Many more than now play have left because of this situation. It is by far the most frequently cited reason for players quitting the server, by far the biggest source of staff burnout and player conflict and cheating, etc.

All for no fucking reason beyond some philosophy about keeping it classic which isn't even correct, leading to something extremely unclassic. It's a bloody paradox.
If classic mechanics don't bring back classic feelings, that's your problem.
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  #10  
Old 02-11-2015, 02:51 PM
perditionparty perditionparty is offline
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Join Date: Jan 2015
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
If classic mechanics don't bring back classic feelings, that's your problem.
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