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  #221  
Old 12-20-2013, 09:45 AM
eqravenprince eqravenprince is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
If we do not see a significant improvement in the behavior of the raiding guilds and how they treat each other, Velious will be released without raid content.
This was my favorite part of the post although I liked all of it. I've always thought EQ would be a lot of fun without raiding and everything can be done with a single group. Even if raid content was removed, I do wonder if the same assholes that cock block content now would just block whatever the highest remaining content is. It's pretty sad that some people can't play nice, instead they shit in our sandbox.

Is there a way to prevent those that are banned from creating a new account?
  #222  
Old 12-20-2013, 10:08 AM
heazels heazels is offline
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Originally Posted by BurgyK [You must be logged in to view images. Log in or Register.]
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Remember guys! It's just a game
  #223  
Old 12-20-2013, 11:20 AM
Gecko Gecko is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]

Raid Scene
It continues to be an aggravating realization among CSR staff that 10% of the server population causes 90% of the problems. We are all for competition, but it needs to be fair competition. We are also all here for the same thing, to experience classic Everquest. The same guild monopolizing raid content for 2 years that they might not even need anymore is ridiculous, just to block other guilds from the chance of gearing up to take on the same end game content.

I was thinking to myself the other day and I came to ask myself.. Are we providing this server to give people the arena to compete to such bitter extremes that it has resorted to taking every absolute measure to be victorious, or are we here to provide a classic Everquest experience for everyone to enjoy?

A lot of you make fun of it in your own terms, but it really does come down to fighting over very old content.

Either way, we're tired of the constant bickering, the training, the ninja looting, and all the other bullshit that's going on. So here's what we're going to do.

Starting today and then evaluated when Velious is released the CSR staff will be keeping track of how the raid guilds are treating eachother. If we do not see a significant improvement in the behavior of the raiding guilds and how they treat eachother, Velious will be released without raid content. To be clear, we want an enjoyable raid scene for everyone, not just one or two guilds. This means working together to figure out a compromise when racing for mobs, and working with smaller guilds to let them have a chance at mobs you don't absolutely need for gearing main characters..
Thanks for the post, and I think this is a step in the right direction. However, with variance and first engaged being the ruleset then there is still zero chance for guilds to do this content on their own. What we'll see is invitations from large guilds to essentially watch them kill these MOBs and get offered the scraps that have no real value, such as TMO has done with Europa and AG so far.

Why not remove variance, employ play nice, and set up a rotation of capable guilds so smaller guilds actually have a chance at this content? Tagging along and being offered worthless scraps doesn't solve the problem, or help the server in any way.
  #224  
Old 12-20-2013, 11:24 AM
Briac Briac is offline
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Originally Posted by Briac [You must be logged in to view images. Log in or Register.]
I have been on this server for years, enjoying reliving my past glory’s, spending what time I have as a grown adult to level my single character. It’s been a blast, but was has truly saddened and frustrated me over the years is viewing all these threads slagging each other off, RnF or not. Ladies and Gents, it’s a game most of us played 14 years ago, why are you still behaving like the kids you were then? Truly sad, I really do wonder what my non-gaming mates would say if they read some of these comments in these posts… ‘sad bastards’ comes to mind!

I don’t often post on these forums, but I do read them often. And this post today has urged me to post for once.

Zeelot I have heard you’re a good guy, and that goes for some TMO members too, but unfortunately not all of your members are the same. You have a chance to start something off and be remembered for something bigger then TMO, you could be known as the person that made this server truly great for the whole community.

All im asking that you kindly do is think about the community, and why this server was created. It was built by the community leaders for the community. You claim your guild only goes by the rules, and it’s these rules which make you horde end game content (which your mains do not need), which ultimately means the rest of the EQ loving community don’t get to see the end game they once did or never had the chance to do.

Please explain to me the reasons why TMO feel the need to monopolise content and not share with the community? It’s an emulated server meant for everyone to enjoy all aspect of the game.

Competition is certainly classic, by its very nature it is the way it was designed, but this doesn’t mean the community are not allowed to come to a gentleman’s agreement and share! I just cannot understand why it brings more joy to you and your guild mates to batphone all hours of the day to kill stuff that you don’t need, with a force so large in numbers that it means all content isn’t a challenge… where is the drive and motivation… it’s not really for items, nor is it for the challenge?

Take for example epics, I for one want to quest mine from start to finish, you know, to get that feeling of achievement which EQ was once all about, and it did a tremendous job of making you feel that way. I can 100% say every single player on this server felt this back on live at some point, whether it was finally killing Ambassador DVinn in CB, or getting your first bit of planar armour, to then clearing your first plane, killing your first dragon etc.

I certainly didn’t come to play classic EQ to get my feeling of achievement by buying the bits I need for my epic because a few guilds monopolise the content.. Far from it, I joined to relive my past adventures and get that feeling of achievement once more, and actually downing each and every mob in order to earn them. But alas I have a real life, and therefore have a lot less time on my hands now that im a grown adult. So as it stands on this server, the few are blocking the majority of the P1999 community in doing what was meant to be a project for everyone. Why in today’s day and age can I not as a semi casual player get a shot at 14 year old content?

The arguments based on more time put in = more rewards is very true in most things, including RL. So yes you do have a claim to do this content, you have earnt it, but why would you continue to prevent other guilds at enjoying content that you do not need, it’s just not logical except purely for greed and selfish reasons. That’s where I come back to the community, EQ is a community, ALL the top guilds need to act like one so we can all enjoy it, simple as that.

I for one hope the ‘less hardcore’ players with lives outside EQ are given the opportunity by the community to enjoy all the content that Rogean, Nilbog etc have provided. I also hope that the GM’s reflect on my post and have the strength and fortitude to stand fast in their commitment to making this server something for the entire community once more. And if needs be, enforce a method which ensures that all raid level guilds get a chance at all content, a chance to feel achievement once more, a chance to relive our misspent youth.

Merry Christmas
  #225  
Old 12-20-2013, 11:27 AM
pharmakos pharmakos is offline
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GMs -- a GM enforced raid rotation might sound like a lot of work, but i think it would actually be less work than dealing with all the training, ninjalooting, killstealing, indefinite kiting, etc etc etc that has happened in the recent past.

plus, it would make a LOT of people happy to finally be able to do classic endgame raids without having to get involved in all the drama that surrounds the guilds that have been on top for the last year or three.
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  #226  
Old 12-20-2013, 11:32 AM
Kegir Kegir is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
GMs -- a GM enforced raid rotation might sound like a lot of work, but i think it would actually be less work than dealing with all the training, ninjalooting, killstealing, indefinite kiting, etc etc etc that has happened in the recent past.

plus, it would make a LOT of people happy to finally be able to do classic endgame raids without having to get involved in all the drama that surrounds the guilds that have been on top for the last year or three.
People will just keep creating alt guilds until there are 50 guilds on the rotation.
  #227  
Old 12-20-2013, 11:36 AM
pharmakos pharmakos is offline
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Originally Posted by Kegir [You must be logged in to view images. Log in or Register.]
People will just keep creating alt guilds until there are 50 guilds on the rotation.
this community is not that large. they would be found out and disbanded.
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  #228  
Old 12-20-2013, 11:38 AM
Aaron Aaron is offline
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Make it a rule that toons from one IP can only be in one raid guild.

If caught in violation, ban.
  #229  
Old 12-20-2013, 11:47 AM
Orruar Orruar is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Raid Scene
It continues to be an aggravating realization among CSR staff that 10% of the server population causes 90% of the problems. We are all for competition, but it needs to be fair competition. We are also all here for the same thing, to experience classic Everquest. The same guild monopolizing raid content for 2 years that they might not even need anymore is ridiculous, just to block other guilds from the chance of gearing up to take on the same end game content.

I was thinking to myself the other day and I came to ask myself.. Are we providing this server to give people the arena to compete to such bitter extremes that it has resorted to taking every absolute measure to be victorious, or are we here to provide a classic Everquest experience for everyone to enjoy?

A lot of you make fun of it in your own terms, but it really does come down to fighting over very old content.

Either way, we're tired of the constant bickering, the training, the ninja looting, and all the other bullshit that's going on. So here's what we're going to do.

Starting today and then evaluated when Velious is released the CSR staff will be keeping track of how the raid guilds are treating eachother. If we do not see a significant improvement in the behavior of the raiding guilds and how they treat eachother, Velious will be released without raid content. To be clear, we want an enjoyable raid scene for everyone, not just one or two guilds. This means working together to figure out a compromise when racing for mobs, and working with smaller guilds to let them have a chance at mobs you don't absolutely need for gearing main characters.

Don't think that this means you can continue shitting on each other and just not petition, the staff will still be watching.
I respect that you guys want to stay back and let the players sort things out as to how to run the raid scene here as much as possible, as that is in general preferable to some authority coming in to determine these things. But it has become clear that this server has a certain population of very anti-social people who will fight harder to deny other people loot than the other people will fight for their own loot. This is just a game after all and it doesn't really serve the server as a whole to have one guild gearing out a dozen toons per person just to camp at each raid spawn and keep everything locked down. I can't imagine that's healthy for the people doing the monopolization and it's certainly not much fun for the rest of the server.

This is a rather unfortunate situation and I think it's great that we'll start to see some push from the staff to curtail this behavior. It's sad that it got to this point, but eventually the adults have to take the toys away from the kids and put them to bed.
  #230  
Old 12-20-2013, 12:03 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Elamder [You must be logged in to view images. Log in or Register.]
Don't unban ANY account that was used regardless of the owner, too damn bad you shouldn't have give out your info.
Before the post by the staff a few months ago basically outlawing account sharing & trading, there was a lot of sharing going on; it was quite common. You never really thought twice about it. If you've been on the server over a year you probably know what I mean.

And as far as the raid scene goes... things happen the way they do because of the rule set. What are the real "raid" issues anyway? They aren't stated specifically. People talk in RnF, but that's what people do in RnF.

You know, if there wasn't a TMO there would be some other top dog doing the same exact thing. With no expansions of content everyone will have alts, everyone will want their alts to have epics & haste & manarobes & Trak bps & VS legs, and then their 2nd alts to have these things, and on and on. The population will adapt to the rule set. It always has, it always will. Its about supply & demand; its about scarcity; its about the EQ economy. If you want to stop individuals from always wanting something more limit the amount of accounts a person can have. Reduce the demand.

Or increase the supply. Others have posted on this... increase the spawn rate and/or make all mobs spawn at once. Add spawn tokens. Make monopolization impossible. Eliminate scarcity. It wouldn't be that hard. It seems to me the staff wants high end items to be both scarce and evenly distributed. Yet they provide no process or method for this to be, except calls to "play nice".

Saying "play nice" doesn't work, because for the most part we all think we are. You raid and you compete, you win and you lose. Sometimes you lose more than you win, and you get mad, and you start calling names. You assume the winners beat you out of some personal vendetta or innate evil inside them. Guess what? They won because it feels good to win, and that is all.
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Last edited by Raavak; 12-20-2013 at 12:25 PM..
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