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#221
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Is there a way to prevent those that are banned from creating a new account? | |||
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#223
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Why not remove variance, employ play nice, and set up a rotation of capable guilds so smaller guilds actually have a chance at this content? Tagging along and being offered worthless scraps doesn't solve the problem, or help the server in any way. | |||
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#224
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#225
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GMs -- a GM enforced raid rotation might sound like a lot of work, but i think it would actually be less work than dealing with all the training, ninjalooting, killstealing, indefinite kiting, etc etc etc that has happened in the recent past.
plus, it would make a LOT of people happy to finally be able to do classic endgame raids without having to get involved in all the drama that surrounds the guilds that have been on top for the last year or three.
__________________
Escapegoat / Pharmakos / Madriax
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#226
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#227
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__________________
Escapegoat / Pharmakos / Madriax
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#228
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Make it a rule that toons from one IP can only be in one raid guild.
If caught in violation, ban. | ||
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#229
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This is a rather unfortunate situation and I think it's great that we'll start to see some push from the staff to curtail this behavior. It's sad that it got to this point, but eventually the adults have to take the toys away from the kids and put them to bed. | |||
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#230
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And as far as the raid scene goes... things happen the way they do because of the rule set. What are the real "raid" issues anyway? They aren't stated specifically. People talk in RnF, but that's what people do in RnF. You know, if there wasn't a TMO there would be some other top dog doing the same exact thing. With no expansions of content everyone will have alts, everyone will want their alts to have epics & haste & manarobes & Trak bps & VS legs, and then their 2nd alts to have these things, and on and on. The population will adapt to the rule set. It always has, it always will. Its about supply & demand; its about scarcity; its about the EQ economy. If you want to stop individuals from always wanting something more limit the amount of accounts a person can have. Reduce the demand. Or increase the supply. Others have posted on this... increase the spawn rate and/or make all mobs spawn at once. Add spawn tokens. Make monopolization impossible. Eliminate scarcity. It wouldn't be that hard. It seems to me the staff wants high end items to be both scarce and evenly distributed. Yet they provide no process or method for this to be, except calls to "play nice". Saying "play nice" doesn't work, because for the most part we all think we are. You raid and you compete, you win and you lose. Sometimes you lose more than you win, and you get mad, and you start calling names. You assume the winners beat you out of some personal vendetta or innate evil inside them. Guess what? They won because it feels good to win, and that is all. | |||
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Last edited by Raavak; 12-20-2013 at 12:25 PM..
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