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Old 08-02-2013, 11:33 PM
magician magician is offline
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I like how they talk about how their game is so different and that they are changing the "core" game yet they introduce it with a multi class system and an ability called "Whirlwind".
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Old 08-03-2013, 12:27 AM
SamwiseRed SamwiseRed is offline
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ya they should have called it swirling attack...
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Old 08-03-2013, 02:39 PM
Ahldagor Ahldagor is offline
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looks like darkfall without pvp and a wowish tint on everything. sliver of hope destroyed. p99 forver
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Old 08-04-2013, 03:12 AM
Rogean Rogean is offline
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Let's consolidate into a single thread for the game, with civil discussion.

I just read this article:

http://www.reddit.com/r/EQNext/comme...n_at_the_pool/

And I came at this part:

Quote:
Crafting was compared to SWG, but better
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Old 08-04-2013, 03:26 AM
EchoedTruth EchoedTruth is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Let's consolidate into a single thread for the game, with civil discussion.

I just read this article:

http://www.reddit.com/r/EQNext/comme...n_at_the_pool/

And I came at this part:
Same here, pal
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Old 08-04-2013, 11:40 AM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Let's consolidate into a single thread for the game, with civil discussion.

I just read this article:

http://www.reddit.com/r/EQNext/comme...n_at_the_pool/

And I came at this part:
swg crafting, excellent.
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Old 08-04-2013, 09:04 AM
Millburn Millburn is offline
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I think it's kind of silly to say that the destructible world has no point when a cornerstone of their entire freaking presentation was about layers and discovery. Look I'm really skeptical about it and that's putting it super lightly, but the idea is sound and I'm willing to withhold judgement to see if they can pull it off.
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Old 08-04-2013, 10:38 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
I think it's kind of silly to say that the destructible world has no point when a cornerstone of their entire freaking presentation was about layers and discovery. Look I'm really skeptical about it and that's putting it super lightly, but the idea is sound and I'm willing to withhold judgement to see if they can pull it off.
Layers, destruction, and discovery.

So you come up to a wall in a dungeon and start bashing it, oh a hidden room!?

I'm not trying to be a troll douche but i don't see a legitimate decent implication of destruction-discovery, just more time wasting by destroying walls looking for things that may or may not be there...

now if im in a dungeon and the traditional path is to fight through 50 mobs, can i just break through this wall next to me and get right to the end boss? hard to really say much about it when we haven't seen any implications.

I still feel like its giong to be nothing but a wow that was cool factor...
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  #9  
Old 08-04-2013, 10:19 AM
HappyTr33z HappyTr33z is offline
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I didn't think the presentation was all too bad. The wow-inspired graphics are bogus but I can deal with that(other than that kerran model.... that was horrible), the action-packed-explosions-and-flips-everywhere combat was pretty bad, but it could still be fun.

The penalties of death, and the relationship between worldbuilding and pvp is what is gonna save it for me. If it ends up being as open as they say, and we can just run around taking cities for ourselves (our guilds rather :P ) I am gonna have a blast.

Starting a bridge demolition team as soon as I start lol.
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Old 08-04-2013, 01:23 PM
Kika Maslyaka Kika Maslyaka is offline
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let me get this right: everything is destructible?
so after first 1000 explorers done DESTRUCTING, the next set of players who join a week later will find only a desolated flat landscape evenly covered with dust and mud, without a single landscape feature, since everything was already destructed? [You must be logged in to view images. Log in or Register.]
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