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#2
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For some in this thread I imagine this will be considered a useless post but I shall post nonetheless.
I have read over and over in this thread references to slowing of experience. In one form or another it's present. Am I missing hearing about a deadline of some sort? Is it so prevalent now that the idea of playing has gone from chatting and messing around to watch the experience bar move as the sole purpose? I dunno, but reading this thread seems to make the game seem stressful and almost joblike. I really think now the worst thing I can do is read the board chatter, and the best thing I can do is just log in and immerse in the game. | ||
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#3
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Play the game... Enjoy it. If you can't enjoy it than you can start your own new server where you can create your own environment. When you register on the forums here, you have to answer that bot-prevention question... it said something like, "What game is Project 1999 emulating?" Project 1999 is EMULATING an experience we lived in 1999. | |||
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#4
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that does NOT prove it is a bug....it doesnt prove ANYTHING other than they meant for EQ to have class/race/group xp penelties and bonuses, and then later, after a year and a half, decided to change it. just because a dev wants to change their mind over a game design, a design they have had for a year and a half, does not mean it is a bug...it means that their opinions of why it was implemented changed.
"A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways." --- group xp and class penelties did not produce an incorrect or unexpected result, or cause it to behave in unintended ways....infact they did just the opposite, the dev's designed them to behave the way they are now. the end | ||
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Last edited by Virtuosos; 10-10-2010 at 02:10 PM..
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#5
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They meant for EQ to have class-based XP penalties based on their original design of the hybrid classes and their original perception that they would be "more powerful": "When EverQuest player characters were being designed, it was immediately apparent that some races and classes would be more powerful than others given versatility and other factors." They then admitted that this concept of "being more powerful" never materialized: "Later, it came to light that the concept of being "more powerful" began to break down at the upper levels, given that everyone capped at the same level." Quote:
"Class-based penalties are not appropriate. Classes are roughly equivalent in power throughout the level ranges, and the versatility does not make up for that penalty." "Penalties, in any form, should not be shared with the group. Players know that no one class is immensely more powerful/valuable than another, and as such it is not fair to ask them to share a burden." The class-based XP penalties were put in as designed, because Verant thought the hybrid classes would have a greater benefit/more power to the group. This was the expected result. That they would have greater benefit/more power to the group. The unexpected result was that they did NOT have a greater benefit/more power to the group. The Verant dev letter states this. You and I and the rest of us know this playing this 11 years ago. Therefore, by your own definition of a bug that you posted here, these penalties are bugs. You can twist it and manipulate the words all you want. The dev letter clearly states the class-based penalties that were designed into the game from the start with the original vision of what hybrid classes were meant to offer in terms of power created unexpected results because that "greater power" or "extra group benefit from the class" never materialized in reality. I really can't spell it out any better than what I just did... I'm sorry. I'm going to drop it before I enrage a dev... but I don't see how this cannot be called a bug. Just because it existed in the game for so long (2 years) doesn't make it any less of a bug, you know.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||||
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Last edited by YendorLootmonkey; 10-10-2010 at 02:27 PM..
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#6
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*My* opinion on the matter is that there shouldn't be a superfluous amount of hybrids. That seems to be the original intent of the game. If you want to be level 60 and be as good of a tank as a warrior, and have 30% of a spellcaster's arsenal, then there are trials and tribulations you need to overcome. That's my RP opinion though. | |||||||
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#7
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Well, we eventually get ours... just not within the scope of this server. =/
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#8
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#9
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2: an unexpected defect, fault, flaw, or imperfection <the software was full of bugs> Yes, I can do that too. Why is everyone so hell-bent on twisting the verbage of the dev letter that plainly states that the class-based penalties were a flaw due to the class-based "extra benefit to the group" or "greater power" never happening, yet the penalties that were supposed to match those were left in the game?
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#10
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personally, as a paladin, i feel like i am a very useful part outside my tanking role....and i know that all the other paladins and sk's and rangers feel the same. we are extremely versatile with our role, instead of being stuck like the others.
think that means we have a greater benefit TBH and i played a paladin back on live as well...i lived with it back then, and i chose to do it yet again on p99 soley because i was so useful in groups and raids. granted, once kunark and veilous hit, hybrids were definately not as spectacular as they once were, but thats because of so much new content and balancing. but in live, a hybrid tank is so much more useful than a warrior tank due to their ability to snatch aggro, keep it, let the warrior build theirs, and then switch to an alt healer or off tank while the warrior lets their weapon contiune proc'ing....thats pretty damn impressive for a class that doesnt have any greater benefit than another class. | ||
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Last edited by Virtuosos; 10-10-2010 at 02:48 PM..
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