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#1
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This might be off topic, but after 30 pages I think it's fine.
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Did you experience much bindrushing beyond level 20, and if so do you think it was a good thing?
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Your Princess <Serenity> Red99 | |||
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#2
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Honestly i dont see bindrushing happening alot at high levels because of trackers. If youre being stupid and binding too close to the group youre trying to fuck with, they will find your bind point and make you camp. There needs to be distance, medding between each death, so you can hardly call this "rushing". Thats the problem with "contested camps" too, there is not much contesting. Somebody shows up with a bigger roster than you and you gate out/plug. If a group of 4 sees an opportunity to engage 8 people pveing, as it is now, it probably wont happen. Without xp loss, they might try a couple of times because its fun to try. Same story with 15 people fucking with a 35 man raid. As it is now, they just wont try, the camp contestation is lacking, really. Like swyft explained a couple of posts up, you can still hold camps, you just have to approach it differently and think/work for it instead of EZmode landing a zerg on top of any camp and winning by sheer numbers. Its such a blast to play guerilla pvp. Thats why i was so excited to have a pvp server again, until i figured out about the xp loss in pvp, which fundamentally changes the nature of the server (from what was my fun Rallos classic experience, anyway). Its king of the hill mode. Sometimes you get the upper hand, your buddies are online and your shitlist are the ones who are trying to guerilla fuck up your pve session. Then your buddies log, his buddies show up, and youre now in the guerilla position to keep fucking with your shitlist if thats what you feel like doing. But people would control zones too, its just you have to work for it, and to me that work is tons of fun. Crushbone wasnt always full of people because people thought this was "griefing". People gathered there because it was the shit to play. I would play my alts all the time, really. Id play my 58 shaman too but im guessing my time would be split 75/25 between my Sham/lowbies. Of course nobody gives a fuck about trying to get pvp going on lowbie zones, because it will never pick up. Thats part of why I dont like the ruleset. On rallos, youd start a fight say in HHK. Youd kill the guy, and it was pretty certain he was gonna come back for second and thirds. So while youre hanging around there for the guy to come back, more people show up, soon enough the zone is full of people fucking around on a pvp session. Here you have the exact opposite. You kill some guy and he scoots and thats your pvp session right there. People arent just gonna hang around and backlog PVE grind, so PVP never really picks up in a zone. If youre on the shit end of the twink stick as someone starting out, and you have to leave a zone each time a twink fucks with you instead of trying to get payback against him, i can see how this can make someone never log back in again. The events would be awesome with no xp loss. It would draw players like a magnet for hours of fun time since people arent thinking about backlogging PVE grind. The Blackburrow event was cool, but we tried once, Nihi got bigger numbers in there, and that was it, end of event. Lots of time running, getting together, porting, just to try once and quit. Without xp loss there would have been alot more trying to stop Nihi from downing event mobs (fun pvp), noobs having high levels around for buffs, etc... It makes me think about eve, such long preparations for such a small amount of time spent actually pvping. Like you spend 20 minutes gathering, buffing Andis (lol) and walking to KC for the other guys to just gate, plug and lose one straggler because they dont wanna eat xp death. There is little actual pvping, thats fucking boring to me. Thats a huge difference from what was my classic Rallos experience. I thoroughly explained around page 22 i think all the benefits having no xp loss at end game would bring to the server. In 2 words, more fun. | |||
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Last edited by Tradesonred; 03-26-2013 at 03:16 PM..
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#3
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so in closing, i have no idea what your last post is based on. reading comprehension can be your friend if you open your heart to it. and im done responding to any more of your nonsense until you post something thats actually grounded in fact, and not just fabricated on a whim because you were mad/bad/sad on whatever day.
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Last edited by Sirken; 03-26-2013 at 08:19 PM..
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#4
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As an example of that hypothetical situation, heres what id probably do on a no xp loss situation where the population is healthy enough to sustain non-empty zones at the lower brackets (which is what i think we would stimulate with this kind of server setup): I would start or join a guild in the Rallos Zek spirit on my alt, an anti-pk guild to protect the new blood that is coming to the server so they enjoy themselves more and make the population snowball into even bigger numbers because word is getting around that the server is fun as fuck to play on. I know theres a significant portion of the pop that gets its rocks off griefing noobs off the server, so i wouldnt run out of pvp targets to engage. Strictly a lowbie alt for a pure fun, pvp for hours thing. Shit, im relogging right now after a month hiatus just by typing this, with the glimmer of hope that this is what we could potentially have [You must be logged in to view images. Log in or Register.] Quote:
So, it comes to this. If you want to debate the pros and con if what you think would improve the server, ill paint this as trolling and ill ban you. Its regrettable that you wanna have the last word that bad in what should be a open discussion about what works or not. Because the server needs it. I see a bunch of troll posts every day and my attempt at giving an articulated, non-hostile feedback for improving the server is the one you choose to pick on? Im trying to make a solid case for ditching xp loss in case there is still some doubts about it, because i think itll exponentially help the server grow. Quote:
I think what the server also needs is kind of an olive branch, with acknowledgements that mistakes were made on both sides / hard honest assessment of the last year and a half so that the broken player/dev communication can be re-instated and give the server a second chance of sorts. From devs AND players, the players who give a shit about having a fun EQ server to play on long term and not just think about your need to keep the status quo like it is so you can zerg your PVE loot at the detriment of a healthy and growing server population or how fun it is to grief people off the server. I think were at the make or break point of the server, which is why im bothering to type all these letters. I do think its awesome that some coders decided to make this server happen, or else i wouldnt bother. Im trying to "atone for my sins" here with my input and being honest that my attitude is too belligerent sometimes. | ||||||
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Last edited by Tradesonred; 03-27-2013 at 01:16 PM..
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#5
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No one left because they couldn't hack it on Rallos which was definitely a harsher server than Tallon or Vallon they left because the pop died. Darkenbane was the most hated guild of all time on Rallos but since only Sullon had a leaderboard to show where everyone stood, I didn't feel the need to mention our accolades on Rallos. I would also appreciate it if you left the debate on more of an intellectual level and refrained from the childish jeer's and snide remarks. Anyone here with half a brain should appreciate all the hard work and dedication you've shown trying to improve the server. All these suggestions are player's trying to help, so we don't see the server go back to just 30 Nihi farming pixels. I guess I'm also confused we have an entire blue server which is focused on raiding/farming, so I don't know why the focus on red would be the exact same thing. | |||
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Last edited by Swyft; 03-27-2013 at 11:12 AM..
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#6
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Guess it takes a raid to kill Nizzar anymore.
Good job *high five*. | ||
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#8
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Something Agatha brought up in his post about fishbait was pretty interesting, having a PvE leader and PvP leader. I don't know if lite/andis fit these two molds perfectly because I don't know enough about them but it would be good to have 1 clear leader that focused on one aspect of the game. It would give them more specific goals to focus on. As Agatha said, shut the fuck up and listen to the PvE leader, if PvP encounter, again shut the fuck up and shift focus to the PvP leader. | |||
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#9
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#10
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I think it is good to have one defined leader in different situations. Even if the leader doesn't know everything, have the people helping/counseling him go through leader to then give orders to the entire group. I don't know how Azrael does it currently. | |||
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