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#211
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I'm pretty sure President has won this thread.
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#212
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[QUOTE=President;211347](whether you announce a time frame, or do it randomly) it is going to encourage racing to QUOTE]
If you announce the timeframe absolutely nothing will change. The only difference would be IB and DA would get almost double the loot. On simulated server downs maybe 1 seperate guild would get a boss target well IB and DA both split their raid forces to 2 seperate targets and downed both of them. The only time a seperate guild would get a single target would be if IB and DA camped a team each at the same spawn leaving one boss open. But when they repopped without any variance the guilds would be there again, this time not missing a single boss. Although their should be more god loot in the game by this point and even though in classic they had server downs that refreshed mobs..it just wouldnt fix the issues we have here like everyone seems to think, or rather not to the extent that everyone would hope. This server has a WAY higher population of level 50 players then live did on classic on ANY server. Its a very simple issue of extremely big fish in an extremely small pond. Which is probably why the GMs look at this entire thread and shrug it off because they know the only answer to this problem is Kunark and thats why they are working so furiously on it. If you didn't announce the simulated server repop then you would have entire dungeons popping on "the majority" of players well they are grinding or playing casually. The flip side to that is if you make it so that the simulated server down only repops bosses then what your asking for is not at all classic and you lose the basis of your argument to make things more like classic. I am not in a guild that is getting Boss mobs, but we can and have had opportunities to compete. Variance DOES allow it to be competitive but competition is stiff when the server has 4 times as many raid capable people that there were during this era on live (ballpark figure). Personally I would rather that they focused on Kunark rather then a solution to a problem that will most likely be fixing itself in the near future. And if it doesn't fix the problem they can look into a solution when they dont have so much on their plate like they do now. my two cents anyways. Flame on
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | ||
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#213
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[QUOTE=Cars;211443]
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#214
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lol well feel free to educate me, I definitely had a quote fail moment so you could always start there.
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | ||
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#215
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And, to add it in again, the one time this did happen, DA & IB got all but 1 target. Assuming that something like this is a hand out to all the up and coming guilds is ridiculous. If DA & IB are as good as they say they are, they will continue to get the majority, if not all of the raid targets with simulated patch days. But at least, at least, we have a chance at them that doesn't require sitting on top of a spawn for 48 hours. | |||||||
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Last edited by President; 01-24-2011 at 08:13 PM..
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#216
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Ok I follow, and thanks for the clarity on your reasoning. I guess it also depends how often these simulated server repops would happen that would really determine the effectiveness. I know on live you would purposefully delay the kill on certain mobs so that you could control even more the next repop (as long as there wasnt another server down between) and I am certain that wouldn't change here.
Also the whole VP key issue I agreed with you on the entire time, but from a developer standpoint what is going to be higher on their list of things to do, make the current 6 or 7 Raid targets more available to everyone or realease an additional 9-10 immediate targets? I think Kunark will help either way and once they get it out they can stress the simulation of server repops or whatever it is they decide to do to adress the issue.
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | ||
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#217
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Kunark adds Trak, VS, and three world spawn dragons, while removing Naggy & Vox from 53+ players.
Not quite 9-10 immediate targets. | ||
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#218
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#219
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Last edited by Felix; 01-24-2011 at 08:51 PM..
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#220
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I considered Faydedar a lesser encounter but I suppose the loot is still good. The islands in sky is true as well.
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