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  #211  
Old 05-29-2012, 08:16 PM
PhantomRogue PhantomRogue is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
I said fuck, must be angry.

Classic low iq response to logic.
No, you are just plain missing the point.

No amount of new Content will bring people back like you believe. If they are all level 50, then why aren't they here competing over Dragons and other stuff?

Why did they leave?

They didn't leave because there was nothing new to compete over. Why aren't they wiping other raids? THAT is what EQ was about, it was about competition. Competition over the week long respawns. Adding new content will only exacerbates the problem with the server.

You want new content because you are the big fish in a small pond. You want to extend your life. So you ask the owner to give you some more food. And you will be so happy that you will gobble up the new food without second thought. But then when there is nothing left of that food, you will again ask for more food. Eat it all, then wonder where all the food went.

When if you would understand that to give true longevity to a game, you have to balance not only end game, but a way to continually allow people to catch up and have their turn at the competition.

I swear people have no fucking idea about actual theory and logic.

In your job, if you just keep giving the CEOs more and more money (Same logic you are using for more content)... what happens? The economy COLLAPSES (hi, it just happened in IRL). But when you allow the new kids on the block, the ability and patients allow them to compete, it betters the entire economy.

You have to allow for growth of the low man on the totem pole. And EQ is NOTORIOUS for never allowing that to happen. But SoE remedied that with EXP bonus' (double exp weekends and shit) and other enhancements, Red99 hasn't.

So you can bitch and whine about new content all you want, its artificial and does NOT solve the problem. Which is people leave not because there is no content, but because there is no point in steamrolling AI. This is a PvP server, not a PvE server.
  #212  
Old 05-29-2012, 08:20 PM
jdklaw jdklaw is offline
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Quote:
Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
If this was true, the 150 people that were here first week would still be here. Or even the 80 that were here the month after. Or the 60 after another 2 months. Or the 50 3 months later. Or the 40 that are on right now.

Numbers don't lie, no matter how you try to rationalize them.

All I am saying is that there is a slow yet noticeable decline in population numbers.

Whatever you think the cause is, is moot. The decline in numbers will not stop unless something is done.

But no one that matters, cares. So, Whatev.
yea the numbers of a dwindling population is 100% related to exp, not any other outside causes like new games, betas, finals, and summer vacations.

the numbers dont lie, lowering population is scientifically and statistically related to exp, how did i miss it?
  #213  
Old 05-29-2012, 08:22 PM
Wolfgang Wolfgang is offline
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need iksars
  #214  
Old 05-29-2012, 08:22 PM
Dullah Dullah is offline
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Yes, all the hundreds of 50s collecting dust are all gone because exp was so hard. They aren't competing over dragons because most of them have dragon loot already or they feel its not a safe investment. I know its hard to believe for you guys just hitting 50 now, but we've been doing this for 5 months.

Lets cater to a handful of new guys with classic era EQ when legacy items have already been removed instead of giving 90% of the population who's already 40+ a reason to come back.

Please, lecture me more in logic, professor.
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  #215  
Old 05-29-2012, 08:30 PM
PhantomRogue PhantomRogue is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Yes, all the hundreds of 50s collecting dust are all gone because exp was so hard. They aren't competing over dragons because most of them have dragon loot already or they feel its not a safe investment. I know its hard to believe for you guys just hitting 50 now, but we've been doing this for 5 months.
The vast Majority that quit quit because the server SUCKED off the get go. Resists were jacked up hard. They still are, they are better, but still messed up. They quit because people exploited to get where they were. Then weren't punished. When others tried to do it, they were banned.

They quit because the server had severe growing pains. Now, the server is semi stable, but the people who left, aren't looking back, because THEY MOVED ON. But the people still around, are the ones you need to worry about. But you are 50, and if those folks aren't, well fuck them, they don't mean shit!
  #216  
Old 05-29-2012, 08:43 PM
nabsev nabsev is offline
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Dullah went full retard itt
  #217  
Old 05-29-2012, 08:46 PM
jdklaw jdklaw is offline
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Quote:
Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
No, you are just plain missing the point.

No amount of new Content will bring people back like you believe. If they are all level 50, then why aren't they here competing over Dragons and other stuff?

Why did they leave?

They didn't leave because there was nothing new to compete over. Why aren't they wiping other raids? THAT is what EQ was about, it was about competition. Competition over the week long respawns. Adding new content will only exacerbates the problem with the server.
The ones that are still here are competing over dragons and stuff, but it gets boring after awhile.

FF barely nutted up and decided to give it a shot only to realize they can't kill a dragon and gave up even trying after a little bit of PvP defeat. They themselves are not even into mass PvP because they are too sensitive to take a loss so they don't get on to do it anymore.

Adding new content will add more targets to fight over, more reason to log on full guild raid force and aim for, a reason to EXP, both solo and group, and new items to acquire.

Lower Guk was a battlezone because everyone group exp'd there and even when they were 50, were farming items. Creating a reason to EXP means there are reasons to fight for zone control. New items also means new things to contest.

If Kunark was out, the people that didnt want to relive classic because they already did that and are in Kunark on blue would come over to try PvP, or if they already have lvl 50's will come back. I expect Hololost to make a resurrection once Kunark releases also. New population means more lvls 1-50s, new guild, new pool to recruit for contesting etc...

Quote:
Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
You want new content because you are the big fish in a small pond. You want to extend your life. So you ask the owner to give you some more food. And you will be so happy that you will gobble up the new food without second thought. But then when there is nothing left of that food, you will again ask for more food. Eat it all, then wonder where all the food went.

When if you would understand that to give true longevity to a game, you have to balance not only end game, but a way to continually allow people to catch up and have their turn at the competition.
It will take a long, long time for Kunark to be even close to finishing. Classic has 2 dragons and 3 planes.

You seem to be forgetting that this is Everquest, everyone knew what they were getting into when creating an account to play a EQEMU. They knew this wasn't catered to the casuals like WoW and the rest of the mainstream MMO's. Pretending like its the Dev's fault for not following mainstream methods of mass apeal as a reason for failure is way off base.

Quote:
Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
You have to allow for growth of the low man on the totem pole. And EQ is NOTORIOUS for never allowing that to happen. But SoE remedied that with EXP bonus' (double exp weekends and shit) and other enhancements, Red99 hasn't.
EXP boosted weekends and holidays is an awsome idea. They did it a few times at early points in the server and it allowed people to poopsock hard to gain a few levels to play catchup. I agree this should be done more, as opposed to a perma increase.
  #218  
Old 05-29-2012, 08:50 PM
Maze Maze is offline
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nihilum members (content) vs rest of server (exp).
  #219  
Old 05-29-2012, 08:56 PM
hagard hagard is offline
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Quote:
Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
The vast Majority that quit quit because the server SUCKED off the get go. Resists were jacked up hard. They still are, they are better, but still messed up. They quit because people exploited to get where they were. Then weren't punished. When others tried to do it, they were banned.

They quit because the server had severe growing pains. Now, the server is semi stable, but the people who left, aren't looking back, because THEY MOVED ON. But the people still around, are the ones you need to worry about. But you are 50, and if those folks aren't, well fuck them, they don't mean shit!
Spot on
  #220  
Old 05-29-2012, 08:57 PM
hagard hagard is offline
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Quote:
Originally Posted by Maze [You must be logged in to view images. Log in or Register.]
nihilum members (content) vs rest of server (exp).
For those that don't want to read the 20+ pages this the summary Ty maze for breaking it down bud
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