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#211
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No amount of new Content will bring people back like you believe. If they are all level 50, then why aren't they here competing over Dragons and other stuff? Why did they leave? They didn't leave because there was nothing new to compete over. Why aren't they wiping other raids? THAT is what EQ was about, it was about competition. Competition over the week long respawns. Adding new content will only exacerbates the problem with the server. You want new content because you are the big fish in a small pond. You want to extend your life. So you ask the owner to give you some more food. And you will be so happy that you will gobble up the new food without second thought. But then when there is nothing left of that food, you will again ask for more food. Eat it all, then wonder where all the food went. When if you would understand that to give true longevity to a game, you have to balance not only end game, but a way to continually allow people to catch up and have their turn at the competition. I swear people have no fucking idea about actual theory and logic. In your job, if you just keep giving the CEOs more and more money (Same logic you are using for more content)... what happens? The economy COLLAPSES (hi, it just happened in IRL). But when you allow the new kids on the block, the ability and patients allow them to compete, it betters the entire economy. You have to allow for growth of the low man on the totem pole. And EQ is NOTORIOUS for never allowing that to happen. But SoE remedied that with EXP bonus' (double exp weekends and shit) and other enhancements, Red99 hasn't. So you can bitch and whine about new content all you want, its artificial and does NOT solve the problem. Which is people leave not because there is no content, but because there is no point in steamrolling AI. This is a PvP server, not a PvE server. | |||
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#212
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the numbers dont lie, lowering population is scientifically and statistically related to exp, how did i miss it? | |||
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#213
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need iksars
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#214
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Yes, all the hundreds of 50s collecting dust are all gone because exp was so hard. They aren't competing over dragons because most of them have dragon loot already or they feel its not a safe investment. I know its hard to believe for you guys just hitting 50 now, but we've been doing this for 5 months.
Lets cater to a handful of new guys with classic era EQ when legacy items have already been removed instead of giving 90% of the population who's already 40+ a reason to come back. Please, lecture me more in logic, professor.
__________________
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Last edited by Dullah; 05-29-2012 at 08:30 PM..
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#215
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They quit because the server had severe growing pains. Now, the server is semi stable, but the people who left, aren't looking back, because THEY MOVED ON. But the people still around, are the ones you need to worry about. But you are 50, and if those folks aren't, well fuck them, they don't mean shit! | |||
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#216
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Dullah went full retard itt
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#217
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FF barely nutted up and decided to give it a shot only to realize they can't kill a dragon and gave up even trying after a little bit of PvP defeat. They themselves are not even into mass PvP because they are too sensitive to take a loss so they don't get on to do it anymore. Adding new content will add more targets to fight over, more reason to log on full guild raid force and aim for, a reason to EXP, both solo and group, and new items to acquire. Lower Guk was a battlezone because everyone group exp'd there and even when they were 50, were farming items. Creating a reason to EXP means there are reasons to fight for zone control. New items also means new things to contest. If Kunark was out, the people that didnt want to relive classic because they already did that and are in Kunark on blue would come over to try PvP, or if they already have lvl 50's will come back. I expect Hololost to make a resurrection once Kunark releases also. New population means more lvls 1-50s, new guild, new pool to recruit for contesting etc... Quote:
You seem to be forgetting that this is Everquest, everyone knew what they were getting into when creating an account to play a EQEMU. They knew this wasn't catered to the casuals like WoW and the rest of the mainstream MMO's. Pretending like its the Dev's fault for not following mainstream methods of mass apeal as a reason for failure is way off base. Quote:
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#218
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nihilum members (content) vs rest of server (exp).
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#219
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