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| View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
| Yes |
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75 | 42.13% |
| No |
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103 | 57.87% |
| Voters: 178. You may not vote on this poll | |||
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#211
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rofl look at this spin machine loser spending an hour on a post
I was here and raiding long before you were, and I wasn't poopsocking, training, or pulling mobs through walls when I was, either. You can't make the same claim, no-talent chump. | ||
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#212
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Quote:
__________________
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<The Mystical Order> 60 Monk Silentone | |||
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#213
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You can't ban poopsocking. Trak's due to spawn in 45 minutes and all of a sudden TMO wants to start a Fungi king group and a shrooms group and a reets/juggs group, and farm Prot and Tola. Oh, and they've got some friends coming along to help from out of group. Who's to say that's illegal? It's perfectly logical. Those are decent camps and Trak is due soon, so might as well. It's not poopsocking, but it might as well be. Etc, etc.
CT is due in 2 hours. Divinity decides to clear Fear with 35 people. Poopsocking? For all intents and purposes, yes. Enforceable? Of course not. Who's to say they can't farm planar armor? Etc, etc forever. Almost every zone with a dragon/god has legitimate camps, and most of the time, those camps are exactly what's blocking the way to the dragon/god. You can't ban poop-socking. You'll have rule lawyers on every single engagement, and enforcement would end up being highly inconsistent. The next best thing is to let the player base combat poop-socking themselves. If you want to sit idly on Trak's spawn waiting for a pop, then I want to bring 25 juggs to Trak ledge right as Trak spawns. Something gives me a feeling people won't just sit idly at ledge after that. | ||
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#214
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It's easier to forgo the training, exploiting, and poopsocking and just enforce a faggoty rotation. (Rotations are fucking dumb, but it's better than cheating, training, and poopsocking.)
Know how to stop rule lawyers. Ban them. It's very simple. When I caught people exploiting on my FPS server, I didn't let them rule lawyer their way out of it by saying "the game lets me do it, so it must be legit!" I just banned them. It's that simple. They are cheating scum and should be dealt with as such, and were. We need GMs like that, but it will never happen. You just get GMs that watch guilds pull mobs through walls for hours and slap them on the wrist with a fuzzy slipper. | ||
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Last edited by HarrisonIsStillPosting; 05-10-2012 at 01:14 PM..
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#215
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So when you want a rare mob to spawn you pass by it occasionally and hope that it's up or do you sit there for hours killing the PHs until the rare spawns? I say that because that's basically poopsocking in a much smaller scale and the majority of the players on the server is guilty of it. I am not trying to lawyer my way in this discussion but before you bash other guilds please take a look at it from as many angles as possible. TMO is on top because they are a collection of people that's driven by the burning desire to win and they are not doing anything that other people can't do on the server. I guarantee you there is enough people that's not in TMO that could legitimately bring in the challenge, they just need to come out and present themselves. | |||
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#216
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That's a more classic scenario. In my opinion, it's better for everyone involved -- including TMO. Phat lewtz aside, it's no fun to be on top of the mountain with nobody else in eyesight. You'd all probably be happier to still be #1, but with legitimate competition. | |||
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#217
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You should make raid zones FFA PvP.
__________________
Zeler
TZ-The Highland Army SZ-Malignant, Hate Stormhammer-Science of War The Rathe-Precision Strike R99 - 52 Necro P99 - 34 Mage | ||
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#218
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Edit: @ Daldolma: We can't assume that equilibrium would be achieved for every mob at the same time. If IB had said nuts to every mob BUT Trak when he was on rotation, TMO would still have agreed to it. As long as it was efficient for us to rotate in the long term, we'd do it. This is what allows guilds to get their foot in the door. When TMO first started against TR, we raced to a few targets, but we put everything we had into Trak. We moved on from there.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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Last edited by Frieza_Prexus; 05-10-2012 at 01:22 PM..
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#219
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Banning people for breaking rules (such as exploiting, pulling mobs through walls for example) is a rule and consequence for breaking said rule, right on the front page.
I'd only be enforcing what is currently not being enforced. (and never has been through the history of the server to now) So, of course you're thankful that I'm not enforcing the rules that you are constantly breaking. You'd be out of a game to cheat on. 350+ cheaters caught yet never banned anyone? TMO pulling mobs through walls in VP for hours up to the ledge in picture room? Holocaust on R99 exploiting Nagafen Nihilum on R99 exploiting every raid encounter possible The only repercussion to any of that? Nihilum and Holocaust got their loot removed 5 months after they exploited it multiple times. That would have never occurred under my watch. And you would never have made it past the first hour of pulling mobs through walls in VP without being banned. None of this is made up. All of it is public knowledge on these forums. The lack of punishment is tarnishing a wonderful project needlessly, when its own rules are right on the front page blatantly disregarded. | ||
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Last edited by HarrisonIsStillPosting; 05-10-2012 at 01:28 PM..
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#220
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Yeah, I agree with that. By equilibrium, I don't mean that every mob would result in rotation. At present, TMO might be the only guild even capable of taking down VP dragons. I'm talking about the fear some people have that unregulated raiding will lead to never-ending train wars. I don't think that will be the case at all. Maybe for a few weeks, or maybe if bad blood emerges at some point in time. But in the long run, nobody is going to want to spend 3 hours locked in a train-stalemate with a similarly-capable raid force. Raids will learn to cooperate or rotate, while weaker parties will drop out of competition.
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